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Pay what you want, grab up to 3 excellent RPGs, support Larian Studios!

Quick summary:
1. Set your own fair price.
2. Get up to 3 Divinity Games, including Divinity II: Developer's Cut.
3. Own some of the games? No problem--you'll get the gift codes to give to friends.
4. Bonus for you:
* enjoy exclusive access to Divinity II: Developer's Cut one day before the release
* tons of goodies for all the games
* unlock special videos from Larian Studios

RPG fans, promo hunters, dev supporters! For the next 7 days GOG.com gives you a chance to put three wonderful role-playing games on your shelf, puts you in control over their price, and offers you an opportunity to support the games' hard working and talented developers: Larian Games. Proudly introducing: GOG Pay What You Want: Divinity Anthology! The "Pay What You Want" can be purchased from GOG.com starting now until 01:00 AM GMT on the 18th of October, 2012.

Set your own fair price for the classic Divine Divinity, where you become the chosen one, destined to fulfil an ancient prophecy and save the Seven Races of Rivellon. In this extensive, challenging, and very addictive game you will encounter many different enemies and a great variety of items, NPCs, and quests.

Beat the average price and receive your copy of Beyond Divinity, the creative continuation of the series, featuring an immersive story of the divine and the daemonic, challenging gameplay with two characters to control at the same time and a huge universe to explore and exploit.

The top 10% of our most generous users will also grant themselves an early access to the upcoming Divinity 2: Developer's Cut.The Developer's Cut, which is the ultimate edition of the game, comes with Divinity II and the expansion Divinity II: Flames of Vengeance, as well as a special developer's mode and extra goodies, will be available on PC on the 18th of October, 2012, but if you buy it here you will get to play it a day earlier than everyone else! The "Director's Cut" subtitle also means, that you'll have the unique opportunity to experience the game just as the developers did: with optional access to developer console you'll feel like the god of the realm.

But that's not all! All of the games come with an extensive amount of goodies--especially Divinity 2: Developer's Cut features a crazy amount of bonus materials (all of which you can access as soon as you finalize your purchase). To make things even more interesting, Larian Games told us that as the sales progress, they will be releasing some very special announcements and interesting videos. Heard enough? Go to the GOG Pay What You Want: Divinity Anthology page!
Post edited October 10, 2012 by G-Doc
Is it just me or did the sales counter on the page go backwards? Last night I could've sworn it was over 15,000. Now it's 14,XXX.
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jpolastre: TL; DR: My game shelf is proof that Davane is right.
TL;DR: Your game shelf is anecdotal evidence. This is exactly what I'm talking about: they expect to gain advantage in the form of new people signing up and buying games. This costs money, which is why publishers are not doing it all the damn time.

GOG and Larian expected it to pay off, and it actually did, according to Swen Vincke. But it didn't pay off because Alquist paid 1k any more than the EE promo paid off (if it did - I don't have quotes on that) because you personally bought 40 games. It paid off because the promo attracted many people who in total paid more than enough money to cover infrastructure expenses and projected lost profit from games that might otherwise have been bought.

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I believe I haven't replied o a previous poster: wrong, if the prices do not increase (I don't ever remember a publisher increasing the list price for a game that's currently sold), exponential inflation folds the row into a finite sum.
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gameon: Woah, hello! Welcome to the forums, and it's nice you managed to pledge $1000 today.
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Alquist: I'm a regular, actually. I intended to pay anonymously but then realized there are clones of notable generous people running around, and I didn't want any of them to take credit for it. Solution: sockpuppetry.
Hello Alquist!!

Congratulations on having lots of $$$ and I'm very happy that you paid $1000. It instantly made you a hero in my eyes - it's important nowadays to support developers - people who work hard to give you heaps of entertainment and great memories. Sven Wenicke had an idea that if heaps of people would be buying their games for $0.01 then they would get great word of mouth and free advertising.... However he forgot that when new game from Larian Studios will be published not many of those people who get a good deal would like to pay full price $50-100... They would wait ages for another good deal. And the thing with cheap games is that you buy lots of them and then you simply do not appreciate what you have - you are not going to spend 100+ hours to finish the game that you bought for $0.01. Maybe you will spent 5 minutes, maybe more, but the perceived value of the game will be very low and you will jump quickly to another game from a good deal. Sometimes less is more - I prefer to have limited amount of games and do my best to fully enjoy them and treasure my good memories from gameplay. However I'm just a human - and this year I jumped on Kickstarter and bought too many games on gog and other websites.
But once again big Thank You for supporting game developers!!
Looks like The Lady, the Mage, and the Knight is in Divine Divinity's goodies now. I installed it on my machine, but it didn't seem to load; task manager showed it was using a bit of system process, but it never actually seemed to DO anything. Oh well, not like that's what I bought the anthology for anyways. *Goes back to enjoying Divine Divinity.*
If music is important for you when you play games I'd recommend you to not buy the digital version of Divine Divinity but the CD version instead. Divinity Divinity has an excellent soundtrack composed by Kirill Pokrovsky but when they made the digital download version, Larian made a mistake and now you will mostly just hear two tracks playing for a huge part of the game. Most of the overworld tracks are gone but underground dungeons and some special places have retained their music. The bad thing is that it looks like Larian will never fix this. More Information can be found here: www.gog.com/en/forum/divine_divinity_series/still_has_music_problems
Post edited October 15, 2012 by Sargon
Lol, I just can't play the game because I'm very busy with my studies, and if I have time I play my current Drakensang savegame but... hahha I couldn't resist to get the pack!
I have the retail DD, I have the Steam Version of DD and I bought the pack here for a little more than required just to show my support to both GOG and Larian.
Thank you both for being awesome. =)
Will the goodies that come with the Divinity Anthology (more precisely Divinity II) still be available after the PWYW deal or do some of them disappear when the deal ends? I know this is almost always the case, but wanted to be sure.

I wish I could participate, but I'm unable to do so at the moment.
Post edited October 15, 2012 by adambiser
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adambiser: Will the goodies that come with the Divinity Anthology (more precisely Divinity II) still be available after the PWYW deal or do some of them disappear when the deal ends? I know this is almost always the case, but wanted to be sure. I wish I could participate, but I'm unable to do so at the moment.
I'm pretty sure Divinity II is here to stay for the time being.
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adambiser: Will the goodies that come with the Divinity Anthology (more precisely Divinity II) still be available after the PWYW deal or do some of them disappear when the deal ends? I know this is almost always the case, but wanted to be sure. I wish I could participate, but I'm unable to do so at the moment.
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Big_McLargeHuge: I'm pretty sure Divinity II is here to stay for the time being.
I think he was saying about the extras within the game.... but I can be wrong....
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Stooner:
Correct, I was referring to the extras. I was just wondering if there are any goodies that are attributed to this particular bundling that would not be included when buying Divinity II at a later date (aside from Divine Divinity and Beyond Divinity).
Post edited October 15, 2012 by adambiser
Well, I just officially gave up on Divine Divinity and deleted it from my computer. Why?

Because I don't want to play 80 hours of a game only to be faced with FIVE more dungeons built like mazes and incredible difficult bosses to kill in each one before I can even kill the big boss. I just don't!

Honestly, some developers really should know when to end a game. This one just goes on and on and on and on.

I would say I absolutely loved the first 60 hours. By the last 20, I was a bit bored as a lot of it is "more of the same". But at the thought of another 3-4 hours slogging through six mazes that all look alike except the last one is ridiculously massive (I watched the last video of some guy's YouTube Let's Play) and, yep, I'm done.

Sorry Larian. Awesome game for much of it, but the last bit just sucked the life out of me. Now......onto Planescape Torment (I hear that's done in around 20 hours - yay!!)
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Bloodygoodgames: Well, I just officially gave up on Divine Divinity and deleted it from my computer.
I just love how passionate you feel about the games you play. :) While your mood swings are often hard to predict, it certainly never gets boring. :)

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Bloodygoodgames: But at the thought of another 3-4 hours slogging through six mazes that all look alike except the last one is ridiculously massive (I watched the last video of some guy's YouTube Let's Play) and, yep, I'm done.
I sometimes use a cheat when I'm in a similar situation, so that I can enjoy a game's ending without having to slug through the last part ... but watching it on youtube ha sprobably the same effect. ;)

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Bloodygoodgames: Now......onto Planescape Torment (I hear that's done in around 20 hours - yay!!)
Ummm ... well ... I suppose it _might_ ...

(I think I've spent about 4-7 days of extensive play with Planescape, which would amount to at least triple of your projected time, but I'm also a very slow player who likes to explore every location thoroughly, so ...)
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SCPM: Pretty neat, but my card keeps getting rejected. I knew GOG.com would be the death of my card. :P
I had to try twice for some reason. I thought I had a typo but guess it's on their end after all.
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Bloodygoodgames: Well, I just officially gave up on Divine Divinity and deleted it from my computer.
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Psyringe: I just love how passionate you feel about the games you play. :) While your mood swings are often hard to predict, it certainly never gets boring. :)
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Bloodygoodgames: But at the thought of another 3-4 hours slogging through six mazes that all look alike except the last one is ridiculously massive (I watched the last video of some guy's YouTube Let's Play) and, yep, I'm done.
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Psyringe: I sometimes use a cheat when I'm in a similar situation, so that I can enjoy a game's ending without having to slug through the last part ... but watching it on youtube ha sprobably the same effect. ;)
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Bloodygoodgames: Now......onto Planescape Torment (I hear that's done in around 20 hours - yay!!)
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Psyringe: Ummm ... well ... I suppose it _might_ ... (I think I've spent about 4-7 days of extensive play with Planescape, which would amount to at least triple of your projected time, but I'm also a very slow player who likes to explore every location thoroughly, so ...)
Hey, I don't have 'mood swings' :)

The way I feel about Divine Divinity is the same I've felt from the beginning. Absolutely loved the game for most of the hours I played it. Awesome story, fun hack n slash and cool loot.

But.....I run a slew of websites, have about 10 clients, and write for 6 other venues as well so my time is really limited. With a massive number of games in my backlog and more I want to pick up every day, I just can't justify spending any longer on a game when, at the point I stopped at, it really was just "more of the same" for god only knows how many more hours.

It's very hack n slash intensive, which I tend to love, but I think after killing my millionth monsters, even I'm finally done :)

Last cut scene on YouTube was nice. Now I know how it ends and can hit Planescape. (Which I checked online and most are saying around 20 hours - or 40 if you look at and do everything - I'm kinda of a middle-of-the-road player, so may well come in at 30).

There are actually very few games I stop playing entirely. Some I'll put aside for a while and go back to but the ones I tend to just give up on are those above the 60-hour cut off point. I think longer than that length was great in the 1990s when games were incredibly expensive and there weren't too many released. Nowadays, though, they're so cheap and there are just so many to play, spending even 60 hours on a game is a stretch for me. I'm happiest with the 20-30 batch.