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PenutBrittle: Guess what, not everyone in the world is lucky enough to have access to a 100MBps connection like yourself. Go figure.
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Miaghstir: He was likely not trying to be snide, but probably figured that JMich has one (since that's what he mentioned: "With a download speed of 100 MBps, it takes me ~2.5 days to download everything.") and commented that with that speed it certainly shouldn't take such a long time to fetch the complete GOG collection. Meaning that if the ISP is advertising 100 Mbps speeds, JMich isn't getting anywhere near the advertised speed (and should bash his ISP over the head with a baseball bat for lying).
Oh, my bad. Missed that in the original post. Sorry, I get really snippy about internet speed assumptions. I lived in a rural area for years where they are particularly bad, so it's a hot button topic for me.

But yes, I do apologize. Could it be that we're being a bit confused between MBps and Mbps?
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PenutBrittle: But yes, I do apologize. Could it be that we're being a bit confused between MBps and Mbps?
Possibly, but a 100MByte/s connection should be about ten times faster than a 100Mbit/s connection (and would most likely be labelled as 1Gbps or 1000Mbps). The latter (100Mbit/s) is what I have and what I assume aivadroid based his calculations on.
Post edited February 24, 2013 by Miaghstir
+1 on DownThemAll.
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Adzeth: snip
Worked for me. I don't really see how anyone would want to do that 517 times though, it would take a really damn long time.
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Adzeth: snip
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ggf162: Worked for me. I don't really see how anyone would want to do that 517 times though, it would take a really damn long time.
Thanks.
Making a script that'd pick all the game links, removes the "gogdownloader://" part and puts commas between 'em probably wouldn't be that big of a hassle. If there was an automated list of 'em somewhere, people could just copypaste chunks of it at a time if they explicitly wanted to use the GOG Downloader for their mass downloads.
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PenutBrittle: But yes, I do apologize. Could it be that we're being a bit confused between MBps and Mbps?
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Miaghstir: Possibly, but a 100MByte/s connection should be about ten times faster than a 100Mbit/s connection (and would most likely be labelled as 1Gbps or 1000Mbps). The latter (100Mbit/s) is what I have and what I assume aivadroid based his calculations on.
Actually yes, I do mean Megabits, though I always forget if capital B stands for bits or bytes, thus the problems communicating.
And that line is the one I (ab)use at work, thus it requires a bit more than what is calculated to grab everything.
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Miaghstir: Possibly, but a 100MByte/s connection should be about ten times faster than a 100Mbit/s connection (and would most likely be labelled as 1Gbps or 1000Mbps). The latter (100Mbit/s) is what I have and what I assume aivadroid based his calculations on.
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JMich: Actually yes, I do mean Megabits, though I always forget if capital B stands for bits or bytes, thus the problems communicating.
And that line is the one I (ab)use at work, thus it requires a bit more than what is calculated to grab everything.
Since bit - b and byte - B, when you are wondering which one is which, remember that B is bigger than b, thus B stands for byte (8 bits).
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Szulak: Since bit - b and byte - B, when you are wondering which one is which, remember that B is bigger than b, thus B stands for byte (8 bits).
Bigger is bigger sounds like a good way to remember it, thank you.
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Adzeth: I wonder how long "commands" the Downloader can take, since if it's like infinity, someone could probably make a link to add everything to the downloader at once. It'd probably crash and burn, though. Maybe links with 10 games at once and people could just go clicky clicky with the clicky work load optimally reduced to a tenth.

Test: I don't have the downloader on this Linux computer, someone try clicking this link and tell me if it adds multiple games to the downloader.
MEGA HAXORZ

If it works, I'm sure someone is bored enough to make mega links that add a lot of games, and the downloader just ignores the links to games you don't own (at least I would hope so).

/edit: bah, it adds http:// when I use that url thing. Maybe I should check this with Windows.
gogdownloader://dragonsphere/win_installer,tyrian_2000/win_installer,beneath_a_steel_sky/win_installer
If that http is enough to mess it up, try copying that to the url bar. I'm curious.
I have tested it - created link with over 60 items (game installers and bonuses), and the GOG Downloader added everything correctly.
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Adzeth: gogdownloader://dragonsphere/win_installer,tyrian_2000/win_installer,beneath_a_steel_sky/win_ins taller
If that http is enough to mess it up, try copying that to the url bar. I'm curious.
The only limitation here is the browser itself and how many characters can it use in URL. So if the link will be very long, it may not work.
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aivadroid: It always puzzles me, why people need to store all the stuff offline
It always puzzles me why some are so overly puzzled by other people's motives. As if the people should not have the desires they have.

I can give you e.g. one example: someone has a shitty, or capped, internet connection at home, but a very speedy connection at work or school.

So let's say he's at home one Friday evening thinking: "Man, I'd really love to play some Far Cry 2 now!". So what can he do? Wait until Monday to get the game at work/school so that he can bring it home and install it? Or start downloading it through his shitty or capped connection at home? Yes many people have pretty flimsy connections, e.g. in many rural areas here the only broadband internet the ISPs offer are mobile 3G connections.

The option could have been that he has already downloaded all his GOG games to an external hard drive at work in one swoop, and just installs the game he desires from it. No need to wait till Monday for that.

Another reason to keep an offline library of your games is because GOG removed a Mac version of the game (which did happen, one GOG Mac user can tell you more), or the new 2.0 installer does not work as well with e.g. Linux/WINE as the old ones did. In those cases you might have hoped that you had the earlier version of the installer offline.

I'm sure I could come up with even more examples. Even though I have uncapped 10MBit/s ADSL at home, sometimes I feel I'd rather have all my GOG games on an external HDD, just in order to skip the downloading part when I want to install one of the games on a whim. For such a whim, waiting even a couple of hours may be too much.
Post edited February 25, 2013 by timppu
An option in the GOG downloader to automatically download to a certain folder all games not already being present there and to make sure they all stay updated. That would be fine, wouldn't it.
Post edited February 25, 2013 by Trilarion
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Adzeth: gogdownloader://dragonsphere/win_installer,tyrian_2000/win_installer,beneath_a_steel_sky/win_ins taller
If that http is enough to mess it up, try copying that to the url bar. I'm curious.
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Fallen_Zen: The only limitation here is the browser itself and how many characters can it use in URL. So if the link will be very long, it may not work.
And the first hurdle is (as usual?) Internet Explorer, I believe, at 2083 characters limit for a uri (no more than 2048 for the path part - everything after "protocol:").

Quote from http://www.boutell.com/newfaq/misc/urllength.html, 6-7 years old by now, but it was what I found after a quick search.
2006-10-13: Although the specification of the HTTP protocol does not specify any maximum length, practical limits are imposed by web browser and server software.

Microsoft Internet Explorer (Browser)
Microsoft states that the maximum length of a URL in Internet Explorer is 2,083 characters, with no more than 2,048 characters in the path portion of the URL. In my tests, attempts to use URLs longer than this produced a clear error message in Internet Explorer.

Firefox (Browser)
After 65,536 characters, the location bar no longer displays the URL in Windows Firefox 1.5.x. However, longer URLs will work. I stopped testing after 100,000 characters.

Safari (Browser)
At least 80,000 characters will work. I stopped testing after 80,000 characters.

Opera (Browser)
At least 190,000 characters will work. I stopped testing after 190,000 characters. Opera 9 for Windows continued to display a fully editable, copyable and pasteable URL in the location bar even at 190,000 characters.
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aivadroid: It always puzzles me, why people need to store all the stuff offline
While, at the same time, it puzzles me that people blindly trust others to keep their data safe.

To each their own, no?
Post edited February 25, 2013 by Miaghstir
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aivadroid: It always puzzles me, why people need to store all the stuff offline
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Miaghstir: While, at the same time, it puzzles me that people blindly trust others to keep their data safe.

To each their own, no?
You must be keeping your money under your pillow then. I don't see what's wrong about trusting in digital distribution or cloud services.