Well... well well...
Wow. That was not what I was expecting at all...
I did think RWarehall was behaving a bit odd, but didn't quite expect that. Yogs too.
I briefly saw the post earlier but had to make pizza dough for dinner and didn't get a chance to read everything or post. At first I thought it must be a ruse because I couldn't see yogs as town, but having read it all (and RWarehall's confession) the writing is pretty much on the wall.
So the big question is really... do we leave RWarehall alive? Sage could be right, and he could be lying about his win condition, but even if he were to win along side town, by killing x amount of people say, town could still win. But is a NK that much use to town? Or is it just a second lynch to possibly screw up and kill another townie?
Part of me wants to leave him alive... but I can't quite see a way that it would really benefit us, as opposed to say the possibility that he tries to kill yogs, or manages to kill another useful town power role.
I'm not sure I like yogs claiming so early, but at the same time I think he's right. If we can delay / reduce the number of night kills that gives town a much better chance. And I think I've just convinced myself, without anything to go on a controlled NK isn't all that much use to town, it just lowers our numbers all that much quicker.
I won't vote yet, to see what everyone else thinks, but I'm in favour of just getting rid of RWarehall (sorry)