It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
avatar
BKGaming: Or do you allow the updates to show on Galaxy immediately, but still test them after?
The developers publish them independent of us, we simply test them afterwards in case a regression is introduced :)
avatar
JudasIscariot: The developers publish them independent of us, we simply test them afterwards in case a regression is introduced :)
Okay so that would be yes they show up immediately on Galaxy after a dev publishes them to all Galaxy users, but we still test them? That is what I'm getting from that... correct?
high rated
avatar
JudasIscariot: The developers publish them independent of us, we simply test them afterwards in case a regression is introduced :)
avatar
BKGaming: Okay so that would be yes they show up immediately on Galaxy after a dev publishes them to all Galaxy users, but we still test them? That is what I'm getting from that... correct?
That's correct :)
avatar
JudasIscariot: That's correct :)
Nice, thanks for the clarification. Much appreciated,
avatar
JudasIscariot: That's correct :)
avatar
BKGaming: Nice, thanks for the clarification. Much appreciated,
You're welcome :)
avatar
BKGaming: Nice, thanks for the clarification. Much appreciated,
avatar
JudasIscariot: You're welcome :)
Something else I wondered, if you can tell us. Can a developer or publisher that is already set up using the dev portal submit a new game to it and get approval all via the dev portal? And if not will that be supported in the future?
high rated
avatar
BKGaming: Nice, thanks for the clarification. Much appreciated,
avatar
JudasIscariot: You're welcome :)
Thanks Judas for jumping in :)

avatar
JudasIscariot: You're welcome :)
avatar
BKGaming: Something else I wondered, if you can tell us. Can a developer or publisher that is already set up using the dev portal submit a new game to it and get approval all via the dev portal? And if not will that be supported in the future?
I don't think I understand the question :) You mean a new game that he wants to release on GOG, that didn't go through the curation process? If that's what you meant, than no. The curation itself is not done this way.
avatar
elcook: ...
Thanks for the info.
avatar
elcook: I don't think I understand the question :) You mean a new game that he wants to release on GOG, that didn't go through the curation process? If that's what you meant, than no. The curation itself is not done this way.
I think he's wondering if you have a dev on board already with one of their games, do they have to go through the curation process for a new game just like they do if they're submitting a game for the first time, or can they just submit it through the dev portal (and is it then sent through the curation process).
avatar
elcook: I don't think I understand the question :) You mean a new game that he wants to release on GOG, that didn't go through the curation process? If that's what you meant, than no. The curation itself is not done this way.
Essentially yes, when they are releasing a new game on GOG when they already have a game here (or even if they don't already have a product on GOG). Okay so my next question is why not?

The curation process could all take place via the dev portal. The biggest thing we hear from devs is contacting GOG to get a game released can be difficult, there have been times where dev's didn't even get a response or GOG was slow to respond and this process seems to be outdated.

Why not have a system in place where devs can log into the dev portal, click add new game, upload their game build with a discription, videos, pictures, etc. Stuff you would find on the store page.

Then GOG get's a notifcation that a new game has been uploaded or have some kind of queue of games waiting to be approved. GOG can then hit a button and approve or deny a request to have the game appear on GOG, after downloading and testing the uploaded build. After that, when the approval process is done, somebody at GOG could just push another button themselves to have the game go live and be on sale, you could also give devs control over this after being approved as well to allow them to release at their own pace and schedule, as well as allow them to change stuff included on the Store page like the game description as well supported features for their game.

You could also have a communitcation system built into the dev portal to allow direct communication between dev and GOG, which gives GOG a place to expalin why a game might have been rejected.

Why not link to the dev portal on the indie page and tell devs wanting to release on GOG to contact GOG to get set with a dev account?

This all would allow GOG to automate the process quite a bit without GOG changing from it's core values. GOG can then handle releasing more games.

Everything that happens on GOG / Galaxy should take place from a centralized system, and the dev portal seems like the perfect place to make this happen. This is why Steam is so successful, and GOG can do the same while keeping the curation process.

You could even allow the dev portal to be accessed via Galaxy and inlcude a link to it under your account name IF you have a dev account. IMO this is the direction GOG should be heading.
Post edited April 20, 2018 by BKGaming
high rated
I think we can finally classify as bullshit many of the excuses used by the more slacker developers.
high rated
I would just like to say that this is the best thread I've read in a very long time on the Gog forums. I think it's appalling that developers were pointing a finger at the Gog staff and business model when in fact it was them who were the culprits. In the future, I think I will be making my purchases across all platforms a little more selectively. I for one am tired of people from businesses from far away making Grand assertions about other businesses that are patently false and then making a dime from me on it. I'm not a fan of all things that Gog does, who can be a fan of all things all of the time, but Gog s business model of providing fair pricing and drm-free software is unmatched in the software community. So I will continue to support them with my extremely meagre purchases that I every now and then periodically sort of sometimes make.

This may be the best PR moment GOG ever had for me. :)
high rated
avatar
Alexim: I think we can finally classify as bullshit many of the excuses used by the more slacker developers.
Exactly what i was thinking. Now we can link to elcook's post whenever some dev uses that bullshit line about it being more difficult to update a game on GOG. I think more often than not, "more difficult" = not enough sales from the GOG copy compared to the Steam copy so we're gonna abandon those who bought it on GOG.
Post edited April 20, 2018 by user deleted
avatar
Tallima: I'm not a fan of all things that Gog does, who can be a fan of all things all of the time, but Gog s business model of providing fair pricing and drm-free software is unmatched in the software community. So I will continue to support them with my extremely meagre purchases that I every now and then periodically sort of sometimes make.

This may be the best PR moment GOG ever had for me. :)
Absolutely! I have and will continue to support GOG (as best as my means allow). I've also got down Elcook's post for prosperity. Always thought it was dev nonsense that it cost half their house to update/maintain game builds on GOG, or some such thing. It clearly goes against common sense, for it's the same platform (The PC) they are working on. Naturally, these same devs often magically are able to churn out more costly resources from the woodwork to port their games to other platforms.

What I really hate is how they'd so flippantly frame a lie as some kind of fact. Like the usual, *Shrugs*, *insert faux business tone*, "It cost business expenses we can't afford or don't have to just simply update a patch to a game." Plain garbage.

The real answer, is the plain human nature, that they just don't want to do something so they just will not. Nothing to with any cost or expenses.
Post edited April 21, 2018 by Nicole28
With the info shared here by GOG, one has to wonder why updates released on Steam often take months to come here (the one from a few weeks ago that was from early December 2017 being the most recent example).