It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
A_Future_Pilot: Hello gentlemen. I'm not gonna cast a vote just yet cause it's probably not wise to make any enemies on my first post ;)
Yes it is. Vote, vote!

(Since you're new here, you should know that Day 1 is largely taken up by a period called "Random Vote Stage", or RVS, in which people vote for people for reasons that wouldn't be considered acceptable later. This period allows people to look at how others are playing, and can provide clues about people's identities later on in the game. RVS generally should end before Day 2, and it's better if it ends during Day 1 - it's quite problematic to lynch someone with random votes.)
lol! Ok then! In that case I'll vote SirPrimalform cause he's got an awesome avatar :)
avatar
A_Future_Pilot: lol! Ok then! In that case I'll vote SirPrimalform cause he's got an awesome avatar :)
For a moment I'd forgotten I'd recently changed my avatar and thought you were talking about this: http://www.gog.com/upload/avatars/2011/11/cb5cdded62b346bd861845e43298c39ed0987f91_t.jpg

But I love Grim Fandango too much to not be Celso for a while.

Unvote Krypsyn, vote... Hector LeMans!
So, would anyone like to discuss the coins mechanic? The sample PM is obviously using 5M coins to avoid suggesting a normal coin figure. It could potentially be dangerous to disclose how many coins each player has - for example, it would make sense if vanilla Town or Mafia goons had more coins than power roles in either camp, and a low coin figure could out a power role for a nightkill.

The coin mechanic puts me in mind of GOG Mafia #3, in which the Mafia had more powers than players, and as a result had to choose which of their powers they were going to use on a given night; a similar system may be in play in this game, as I would imagine that any powers that are bought would not be usable at the same time as another power. If this is the case, the Mafia may have a higher number of coins than other players, and it may be the case that their wealth is shared, or coordinated through a Godfather. Alternatively, it could be that the Mafia have few coins and possess a lot of items by default.

I would imagine that there aren't any people with one-shot powers by default in this game due to such powers being granted by items; at the same time, people who are intended to have one-shot powers will probably have a significant amount of coins, so a person with a lot of coins would effectively be a Jack of All Trades. Due to the fact that coins would survive a person's death, I'm curious whether there's any sort of inheritance mechanic, but given the flavour I imagine that a person's coins would be buried with them in most circumstances. (I'm not ruling out the possibility of back-up Cops or Doctors, however.)

I'm quite unsure how the coin system is going to work in practice, since it hasn't really been explained under which circumstances an exchange would occur. I'm guessing flavour-wise, since we're in a temple coins will probably be used as offerings; I'd surely like to make an offering to Bast.

Also, due to the sample PM using the term "anti-Town", I'm going to speculate that there are third party players.
(Buffer)
avatar
SirPrimalform: (Buffer)
Cheers.

Something I missed in my previous post: I might be taking a relatively standard set-up for granted. What if the coin system is the power system, and is the only source of powers? A problem with this would be a lack of day powers due to NFY's description, but these are quite uncommon anyway. A bigger concern would be the swinginess it'd introduce into the game balance, since consistent power roles help maintain the game's stability, and when they're lost it affects the relative power of both sides. The Mafia nightkill is also technically a power, so if it needs to be purchased that could have strange results.
avatar
Damuna: The Mafia nightkill is also technically a power, so if it needs to be purchased that could have strange results.
If that was purchasable that'd be particularly odd given that there might be the possibility of someone else buying it... unless I've misunderstood the item system.
avatar
Damuna: The Mafia nightkill is also technically a power, so if it needs to be purchased that could have strange results.
avatar
SirPrimalform: If that was purchasable that'd be particularly odd given that there might be the possibility of someone else buying it... unless I've misunderstood the item system.
I'd assume that it would be a Mafia-only option - we have very little information about how purchasing works. You seem to be suggesting that there might be a set available per day for people to purchase, which I hadn't considered, but I doubt that would be the case since NFY seems to describe the process as being automatic. I'm inclined towards a belief that the power distribution through coins occurs randomly, so I guess that would contradict the idea of Mafia needing to purchase their nightkill.

Still, there are a few Town rolls with nightkills (Vigilante, for example).
avatar
Damuna: I'm inclined towards a belief that the power distribution through coins occurs randomly, so I guess that would contradict the idea of Mafia needing to purchase their nightkill.
Maybe, the other thing that occurred to me is that the items may already be assigned to a specific person and it's just a way of delaying acquisition of powers. It could be that there's a vanilla townie who will become a roleblocker or doc later in the game and they just don't know it yet.
avatar
Damuna: The coin mechanic puts me in mind of GOG Mafia #3, in which the Mafia had more powers than players, and as a result had to choose which of their powers they were going to use on a given night; a similar system may be in play in this game, as I would imagine that any powers that are bought would not be usable at the same time as another power. If this is the case, the Mafia may have a higher number of coins than other players, and it may be the case that their wealth is shared, or coordinated through a Godfather. Alternatively, it could be that the Mafia have few coins and possess a lot of items by default.
Post 34, and already someone is pinging my scumdar. This is just smacks of subtle role-fishing to me. It seems as if you are trying to gauge the relative power levels in the game, or something.

Unvote Vitek
Vote Damuna

The system seems pretty straight forward. You have coins; if you have enough for a given power that is offered during the day, then you obtain that power. Obviously it is a way to balance the game somehow, but discussing it at this stage seems a bit premature (and a tad anti-town).
avatar
Krypsyn: Post 34, and already someone is pinging my scumdar. This is just smacks of subtle role-fishing to me. It seems as if you are trying to gauge the relative power levels in the game, or something.

Unvote Vitek
Vote Damuna

The system seems pretty straight forward. You have coins; if you have enough for a given power that is offered during the day, then you obtain that power. Obviously it is a way to balance the game somehow, but discussing it at this stage seems a bit premature (and a tad anti-town).
As it happens, you're currently my strongest scum suspect. You seem to be trying to push a bandwagon here, given that I currently have three votes.

Deconstructing the set-up is useful, and will always benefit the Town more than it will the Mafia: Town do not know who else is Town, but Mafia do. As such, in the absence of information the Mafia will tend to win. I have stated a belief that I think disclosing how many coins we each have is dangerous because it has the potential to out power roles. That is not rolefishing.

If you think that the system seems straightforward, you have a considerable lack of curiosity. There are plenty of questions to be asked, and I've already called for discussion about it. Here are some more questions we can ask: How much does a power cost? How is the power you are offered determined? Why can't you refuse? If you don't want to ask questions and find answers, that either makes you a bad player or it makes you scum.

The most useful Town players are ones who engage in discussion. So far, you have made several posts, all of which appear non-committal, and offer very little discussion. This is scummy. Furthermore, I find using a finger of shame scummy, since it's a way of implicating more people than you have votes for. If you find someone's behaviour scummy, you vote them.

It's ridiculous to describe attempting to understand the set-up as "premature". RVS isn't desirable in itself, as the odds are that RVS will result in a Town player being lynched; as such, it should only persist until there is something of substance to discuss. The Town can only benefit from things that are said in the open, whereas the Mafia can use nightchat. Once you're dead, you can't say anything, at which point anything you haven't said that could be useful is lost. If you hold back, the Town loses out.

What I think you're doing is attempting to push for a lynch instead of engaging in discussion, so that Day 1 ends with the Town being no closer to knowing who the Mafia are. If we don't make progress today, then we enter tomorrow with two or more Town players dead, and little to go on. That's only good for the Mafia.

Unvote Telika, vote Krypsyn.
avatar
Damuna: As it happens, you're currently my strongest scum suspect.
No surprise.

avatar
Damuna: You seem to be trying to push a bandwagon here, given that I currently have three votes.
I didn't even notice. Your post screamed scum to me, so I put my vote on you. I alwys put my vote on my top scum target; you're it.

avatar
Damuna: Deconstructing the set-up is useful, and will always benefit the Town more than it will the Mafia: Town do not know who else is Town, but Mafia do. As such, in the absence of information the Mafia will tend to win. I have stated a belief that I think disclosing how many coins we each have is dangerous because it has the potential to out power roles. That is not rolefishing.
I totally disagree. Right now i would assume we are all mostly in the dark about this coin mechanic. The people with the most information, the scum, have the best ability to connect the dots of partial information any town players may let slip. Thus, right now, I think this discussion will help scum far more than town.

avatar
Damuna: If you think that the system seems straightforward, you have a considerable lack of curiosity.
There are plenty of questions to be asked, and I've already called for discussion about it. Here are some more questions we can ask: How much does a power cost? How is the power you are offered determined? Why can't you refuse? If you don't want to ask questions and find answers, that either makes you a bad player or it makes you scum.
Heh, it seems I hit a nerve or something.

I just don't think we need more information that we have. It makes system makes sense, and discussing currently it can only hurt town. What will come, will come, and once we have more information we can possibly discuss it. You call it lack of curiosity; I call it patience.

avatar
Damuna: The most useful Town players are ones who engage in discussion. So far, you have made several posts, all of which appear non-committal, and offer very little discussion. This is scummy. Furthermore, I find using a finger of shame scummy, since it's a way of implicating more people than you have votes for. If you find someone's behaviour scummy, you vote them.
This thread has been up less than a day. I made a few RVS joke post, of [i]course[/i[ they are non-commital! I was the first person to make a serious vote, as far as I know, and it just happened to be on you. Heh.

avatar
Damuna: It's ridiculous to describe attempting to understand the set-up as "premature".
I have stated why I don't like this discussion right now. I think that it will only increase the information disparity between scum and town.

avatar
Damuna: RVS isn't desirable in itself, as the odds are that RVS will result in a Town player being lynched; as such, it should only persist until there is something of substance to discuss. The Town can only benefit from things that are said in the open, whereas the Mafia can use nightchat. Once you're dead, you can't say anything, at which point anything you haven't said that could be useful is lost. If you hold back, the Town loses out.
I totally agree with RVS being a waste; I have stated as much in other threads. That is probably why I was the first to make a serious vote.

avatar
Damuna: What I think you're doing is attempting to push for a lynch instead of engaging in discussion, so that Day 1 ends with the Town being no closer to knowing who the Mafia are. If we don't make progress today, then we enter tomorrow with two or more Town players dead, and little to go on. That's only good for the Mafia.
Nope, I was actually prodding you a little, as well as voting for the person that I thought was acting most scummy. Your response to me has been a little over the top, and it makes me more confident than ever in my vote on you.
Blimey - late to the party?!

Am I the only English person in this game - going to be seriously out of synch with everyone else if thats the case - everyone appears to have been posting while I been asleep!

Anyway - vote nmillar

But don't take that the wrong way - of course I love you...
avatar
Krypsyn: *Snip*
Your post does nothing to change my position that you are either really bad at this or you're scum. I have no more to say to you.
avatar
Robbeasy: Blimey - late to the party?!
Yeah, man, Damuna and I happen to be in this game. RVS is only 12 hours long, didn't you get the memo? ;)