Pssst..no onetell those upset about the EA EULA that they probably agreed to one just like it when they installed their Microsoft or Apple operating system, or when they use Word or Word Perfect or any other BUsiness software, or when they installed just about any game they owned.
A lot of companies do not actually have the EULA on the install disc,instead it is in the manual. That is what all the close spaced legalese in the back of many manuals are.
I hate a lot of the modern forms of DRM as much as anybody, but to get scared about a freaking EULA is dumb.
Even linux isn't going to get you completely off the hook. An open source license is still a license. I'd also love to hear what web browser people are using that didn't require an EULA to install.
There is a license tied to pretty much every piece of software. Honestly, that's kind of the point. I consider myself an honest person, but I feel absolutely no shame just clicking through pretty much all of them. Reading and carefully considering every single EULA would eat up half my life, so they can't reasonably expect anyone to do it.
Even the EA legal team doesn't read and carefully consider every EULA they come across. How do I know that? Because if they did, they would never have time concoct their ridiculously byzantine EULAs. It's a paradox: if people who write EULAs actually read EULAs, then they would have no time to write EULA's, leaving no EULAs for them to read, thus freeing up their time to write more EULAs. So, the solution to EULAs is EULAs...... maybe I just need to sit down :)
Bottom line: with no DRM they are impossible to enforce, and no one actually expects you to spend time worrying about them.
On the other hand, the expansion to SM:AC is worth worrying about. It added a bunch of new factions. The varied factions are a big part of what makes Alpha Centauri so much fun. Playing as the tree-huggers provides a different game experience than playing as the Morganites or the Data Angels. Sure, they weren't especially well balanced, but so what? Not every game needs to be designed around hyper-competitive multiplayer.