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JudasIscariot: I can compromise with Khemri since they have about the same ball handling skills as I do, that is, none :P

(Unless Nurgles can mutate? How many of them can mutate? )
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iippo: all? Only Beast of Nurgle needs doubles to mutate. They are chaos after all... [url=http://fumbbl.com/help:LRB6Nurgle%27sRottersSetUp]http://fumbbl.com/help:LRB6Nurgle%27sRottersSetUp[/url]

Anyways, khemri are so über HC even compared to Nurgle, which is just plain difficult. Of those two id suggest you Nurgle, but its really no walk-in-the-park by any means.

Comes with nice defensive mutations though. Also players you kill become linerotters! :)
Hmmmm, yes, yes... I did read that Elves can't handle Disturbing Presence/Foul Appearance all that well, yes.....

I don't care about difficulty as long as I get to smack everyone around and take a few with me :D
Post edited January 23, 2014 by JudasIscariot
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Vitek: If I am going to continue next season then I'll go with Norse. ;-)

Even with it I find forced restart each season horrible thing. I don't want to abandon my boys right when they start to shape up into something good.
Same here especially since Chaos, for me, takes a while to build :)
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kanarek: Inst it a trait for any BB coach?

Team: khemri will be really challenging, but what about high elves? Lomg passes are fun and medium pass with agi4, thrower and catcher is a quick way how to get rid of dwarves.
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iippo: The challenge with HiE is that they need bunch of skills to be worth they pay really. Alot of skills actually. Also bloat way-way more than say the amazons. Or Khemri for that. No idea of Khorne Demons, but they dont seem too cheap..

choices choices
What do you mean when you say "bloat"?
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JudasIscariot: What do you mean when you say "bloat"?
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iippo: excess TV that gives your opponent inducements/robs from you getting inducements.

Useless/bad value skills or players etc.

Like say lvl 7 snotling. Sure its whole lot of fun, but costs as much as the whole teams all snotlings put together -> inefficient use of TV.

Excess amount of rerolls, assistant coachs etc are also bloat. Ofcourse "bloat" is a bit vague term as different coaches value stuff differently.

For example HiE are expensive team, they need lots of skills -> raise value alot -> you cant have too many players and rerolls or your TV skyrockets to outer space.

Meanwhile teams like amazons for example can easily have skill or even two more compared to them and they are still same/lower TV.
You know, I was experimenting with Nurgle on a single player campaign all night last night and, while I am not 100% sure how they'd fare against an actual human opponent, they actually kicked butt :D
If we are going to have a mandatory reset, I'd like to stake my claim for a Nurgle team :D

Suggestions for a team name are welcome.

This is what I have so far:

Rowdy Rotters

Pentacles and Tentacles

(During my experiments in single player I actually managed to score a TD with the Beast of Nurgle :D)
Post edited January 25, 2014 by JudasIscariot
OK, so I spent most of the weekend playing BB with a Nurlgle team in single player in order to try and not just be an easy autowin for everyone :)

Dwarves absolutely wreck me with Guard on everyone and their inability to just up and die when my guys tackle them so they can be consumed by Nurgle's rot.

Ogres I managed to win against but at somewhat heavy losses.

Dark Elves are annoying with their cage breaking Witch Elves and Frenzy that never loses and always gets Defender Down/Stumbles dice.

When the PC plays Vamps, it magically almost never has to feed on Thralls whereas when I tried playing vamps in SP I was constantly failing Blood Lust (or at least that's what it felt like)

So if I am going to playing a Nurgle team, what are some good build/tactics with them?
Post edited January 26, 2014 by JudasIscariot
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JudasIscariot: OK, so I spent most of the weekend playing BB with a Nurlgle team in single player in order to try and not just be an easy autowin for everyone :)

Dwarves absolutely wreck me with Guard on everyone and their inability to just up and die when my guys tackle them so they can be consumed by Nurgle's rot.

Ogres I managed to win against but at somewhat heavy losses.

Dark Elves are annoying with their cage breaking Witch Elves and Frenzy that never loses and always gets Defender Down/Stumbles dice.

When the PC plays Vamps, it magically almost never has to feed on Thralls whereas when I tried playing vamps in SP I was constantly failing Blood Lust (or at least that's what it felt like)

So if I am going to playing a Nurgle team, what are some good build/tactics with them?
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iippo: blockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblock

thats good start :)
It's boring though :/ but I see it's purpose :)

I keep playing but I feel like I have no idea what I am doing as no matter the caging tactics I try they just get broken open :/
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iippo: blockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblock

thats good start :)
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mefet: Served with a generous ration of mutations after that, of course...
See I tried some mutations but I must be picking the wrong ones :) Feels more like I should have Guard, Block, and Dodge on everyone because if I try anything else I get smashed :/
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Piranjade: TEENAGE MUTANT NINJA NURGLES!
Won't fit in the name field :P
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Rodzaju: The beast should be a roadblock. Give it Tentacles, Prehensile tail, Tackle if you can & Guard.
Ideally, you should never have to activate it & risk Really Stupid, but it will tie up players better than almost anything else.

Pestigor should be your ball carriers & Blitzers.
Give a couple of them block, sure hands & Ball carrying mutations.
The others should go Block, Tackle, Frenzy, Stand Firm etc.

Warriors are your killers.
Claw, Mighty Blow, etc.
Try to take advantage of the opporunity for a free rotter, but this is more of a bonus than something you can plan for....

Rotters are your linemen.
Kick, Wrestle, Dirty player etc...
For me, it's not the skills that are the problem it's actually levelling the players as I noticed that mine tend to get injured quickly on every fresh match.

Looks like I'll just stick with trying to injure as many players as possible instead of trying to win at this game since that won't raise my blood pressure too much :D
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JudasIscariot: For me, it's not the skills that are the problem it's actually levelling the players as I noticed that mine tend to get injured quickly on every fresh match.
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rcthedigitalhero: Welcome to my entire god damned season.
Heh.

Welcome to my entire time playing :)

Really, I am starting to think that I am just not good at this game. I just got decimated by a rookie, in terms of SPP and TV, Norse team and I didn't even lay a scratch on them. Just seems like whether I try to have any tactics by leaving players in the back to cover the defense doesn't do anything and any attempts at blocking them at the line of scrimmage also does nothing.

Oh well, maybe I'll get better. Sorry for the whining but I just spent the entire weekend practicing both against the AI and human opponents.
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WBGhiro: T.M.N.N
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Psyringe: How about TeeMuNiNu? ;) It almost rhymes ...

In other news: It's Monday evening now and Vohaul still hasn't responded to my friend request on Steam. I'm also monitoring all other channels (GOG PMs, Steam chat, even the Blood Bow in-game message system) in case he's trying to contact me as well.
I am still debating a Nurgle team. Just tried out a few games in Matchmaking with them and it's like I had nothing but paper dolls, so many injuries :D

I might start an all new Chaos team if we are doing the reset :D
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JudasIscariot: I am still debating a Nurgle team. Just tried out a few games in Matchmaking with them and it's like I had nothing but paper dolls, so many injuries :D

I might start an all new Chaos team if we are doing the reset :D
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Psyringe: You're certainly gravitating towards teams that are slow starters. ;)

Chaos and Nurgle often rule their leagues when the teams have high team values (2000+), but as rookie teams they aren't that competitive. They can't do much with the ball, but they also lack the skills for effective clobbering. Which also means that they won't earn a lot of skill points in the beginning. They are a bit like 20 ton trucks with their first two gears removed: Really hard to get going, but also really hard to stop once they do.
Well, I figure the only I'll properly learn BB is through the school of hard knocks. Sort of like if I used the Violent setting during team training :D I figure if I can build an effective Chaos team or maybe Nurgle then I can build any team :)

Still, I know my one weakness is positioning especially when I have to place my guys first and I have no idea what the other player will do.
iippo, let me know when you're ready for our match :)
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cheongzewei: honestly, if it's turn 14, i consider the game done and played, much less 16... with dcs.
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iippo: Well if I happen to have time and good opponent, why not ;)
We can play sometime Friday after working hours :)

edit: and I'll bring an improved attitude this time :P
Post edited January 30, 2014 by JudasIscariot