Posted September 23, 2008
Yesterday's release of Phantasmagoria arouse a long discussion among some users. Today we're posting an article by David Craddock which shows the history of the game and we hope will clarify some doubts.
In the early 1990s, famed Sierra On-Line co-founder and game designer extraordinaire Roberta Williams, who had conceptualized and designed many of Sierra's biggest hits including the critically and commercially successful King's Quest series, was familiar with the phantasmagoria shows of yore. Delighted with their dark tone and eager to delve into the realm of terror, Williams began plotting a new adventure game with a horror theme. The name of the title would be Phantasmagoria, paying homage to the eponymous theater productions.
In the early 1990s, famed Sierra On-Line co-founder and game designer extraordinaire Roberta Williams, who had conceptualized and designed many of Sierra's biggest hits including the critically and commercially successful King's Quest series, was familiar with the phantasmagoria shows of yore. Delighted with their dark tone and eager to delve into the realm of terror, Williams began plotting a new adventure game with a horror theme. The name of the title would be Phantasmagoria, paying homage to the eponymous theater productions.