I may be talking out of my ass, and god knows I probably am, but it seems RPG games are severly unbalanced in favor of mideval settings as opposed to, well, all other settings. Don't get me wrong, in the words of Ridley Scott I love "swords and sandles" and I consider series like NWN, Elder Scrolls, Ultima, etc to be some of the best gaming ever, but why SO MANY knights and wizards and horses and castles!? For every great post modernist/post apolcalypse RPG like the timeless Fallout there are fifty RPGs set in the dark ages. Would it kill game designers to bring this ratio back down a little closer to even? I think my argument comes from actually playing Fallout and thinking how nice it was to for once not have to worry about slaying some fu&%ing dragon. I know there is a market for them; a lot of people love KOTOR if for no other reason than the shift from elves to droids. Further more look at Fallout. EVERYONE adores Fallout.
And one more thing: stop putting all the dungeon crawlers in dungeons! Okay so Zax wasn't that great but atleast it was different!
Of course, that's just my opinion. I could be wrong. :)
Post edited January 21, 2013 by tinyE