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I totally forgot, Duke3D, the O.J. chase.
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Licurg: The reactions of your units when you press on them more than once in Warcraft III. STOP POKING ME !!!!
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FraterPerdurabo: "You're the King? Well I didn't vote for you."

WC3 was riddled with Monty Python references!

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tinyE: Speaking of which, is there not a Quick Save for Gothic 1 or am I just too stupid to find it?
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FraterPerdurabo: Hmm, I'm not sure if there was one in the first one, it's been ages since I played it.
Quicksave was present in II, but it wasn't properly implemented. You had manipulate the .ini to enable it. Might be the same in the first one, try googling it!
Speaking of Monty Python 'Monty Python's Complete waste of Time' was all Easter Egg all the time with hardly any game getting in the way at all!

The World building in GTA games e,g, in Vice City you hear a radio commercial for a games console, then you see a billboard for it, then you hear some woman on another radio channel saying that its corrupting her kids! Or the Rock band you hear an interview for, see a record store heavily promoting them, then, later, you even meet them and do mission for them!
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Telika: Some scifi FPS had full games in arcades (including some ultima-like RPG), you could play them for hours. I don't remember what game it was, though. I love games-in-a-game.
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JudasIscariot: Hacking the Swinekeeper game, hell, Swinekeeper itself in System Shock 2.
Wait. Was I talking of SS2 ?

Is SS2 the fps where you can interact with arcade booths and play one of three different games (a shooter, a complete rpg, and something else) ?
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DodoGeo: In games Acromage comes to mind.

In Tarantino's movies 90% of dialogue, nothing to do with the plot, but smart and interesting.
Arcomage was excellent in the Might & Magic games.
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darthspudius: Bombadil, the Jar Jar Binks of Lord of the rings. Just so annoying.
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AFnord: He is better if you read what he says out loud.
No offense but he really isn't lol.
Weird interaction options in adventure games.

Sierra did this particularly well with options like taste, smell and unzip (unsure how best to describe that one LOL) in their games.

My particular favourite was taste in space quest 4, the descriptions were hilarious; "You lick a thick smear of filth from the wall, finding the taste unpleasant you quickly swallow it, what a smart person you are."
Post edited February 18, 2013 by Cormoran
First thing I thought of was the neat Descent homage level in Red Faction: Armageddon.

Second thing I thought of was all the books in the Elder Scrolls games.
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Luned: Wait...nobody's mentioned Noober yet?
That was my first thought, actually. The gravestones are also quite funny to read in that game, as they are in most games, I suppose.
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Luned: Wait...nobody's mentioned Noober yet?
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wizall: That was my first thought, actually. The gravestones are also quite funny to read in that game, as they are in most games, I suppose.
what's noober?
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wizall: That was my first thought, actually. The gravestones are also quite funny to read in that game, as they are in most games, I suppose.
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Cormoran: what's noober?
heya
There are quite a few in the Ultima series but the space ship in Ultima 7 was hilarious.
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Luned: Wait...nobody's mentioned Noober yet?
And the guy in the sequel who throws coins at you (sadly I forget his name).
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Luned: Wait...nobody's mentioned Noober yet?
And there's also that Noober reference in Gothic, the NPC Mud. *MILD SPOILER* Although I'd probably file that under "awkward", not "awesome". That was a pretty mean trick to make players feel like an asshole (unless you're patient enough to comlpete the game with Mud as your sidekick) . :D
While a good argument can be made that they are in fact necessary, I feel like the radio stations from the GTA games deserve a mention.
Playing Maniac Mansion within Day of the Tentacle. Completely unnecessary, but cool. Buy DOTT, get the original for free.