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So I had this RPG moment, when I knew exactly what is going to happen to the main characters.
Even though I never played that game, but I felt it, the clues where there, the tropes were obvious and it happened exactly as I predicted, only the characters were too stupid to see.

That was somewhat disappointing, so I am wondering, are there any games where this is used in favour of the experience?

Or are there games where you are gratified by a witty character that catches up and "sees" the plot unfolding just like you do?
You aren't talking about Neverwinter Nights, by chance? The official campaign is just like that, and not in a good way, actually pretty terrible. :D
In the Indiana Jones adventure games you already know that no matter what you do it's futile questing for the Holy Grail & Atlantis but you still have to get Indy to almost succeed in getting public acknowledgement for his discoveries, only to disappoint him at the last moment when everything goes down the drain (literally) - but that's fine. After all, that way he can go back to teach at university where all the lady students have the hots for him.
Duh, Star Wars. :P
Every JRPG I have ever played (minus Lost Odyssey, to be fair), Final Fantasy in particular (I couldn't exclude even 4,6 and 9, the ones I have actually liked).
Not only I knew perfectly that the main characters were walking into easily avoidable troubles ignoring the most basic common sense, but sometimes I have even been *very* irritated by the pure stupidity that drives their illogical and impulsive actions. That's also why I don't see many "role play" in them and why I have been avoiding them for years: I would never ever do idiocies of that caliber, not even if I was drunk, and it pains me to be forced to assist to -and interpret!- such unadulterated, wild imbecility.
Some of them reach the level of intelligence of "hey, that guy is using a minigun with limitless ammo! That means he does not have a melee weapon, so I can charge him while he is defenseless despite I am still 30 meters away"! or "hey, I spent the entire game saying to clones that it doesn't matter how one is born but only how one acts, so now let me throw my own philosophy down the drain and get into depression when I discover that I, too, am an artificial being, so that my team can set aside rescuing the world from certain doom to save me from my own suicidal attempts"!

A very, very bad way to progress in the plot. The protagonists are way more dangerous to themselves than the villains could eve hope to be!
Post edited June 20, 2015 by Enebias
Consortium is sort of like that, and it's actually written into the game, although discovering it might all be dependent on choices you make.
I can't think of any games like this off the top of my head (except maybe parts of the Ace Attorney series), but there's one book where I figured out a plot twist that is revealed as a cliffhanger on the last page, that I saw coming from the first paragraph.

All through the book there was blatant foreshadowing that none of the cast picked up on, until it got to the point where I was starting to doubt myself because it was so bloody obvious I couldn't believe they hadn't figured it out yet unless I was wrong and seeing clues that weren't there. Oh, wait, there was one point where the main character was implied to realise what was going on, then went so deep into denial that she basically forgot and pointedly refused to put any more pieces together until the finale.

And it was still a bloody good book, because even when she's having a slightly off day, Seanan McGuire (or, in this case, her evil alter ego Mira Grant) is a fantastic author.
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Khadgar42: Or are there games where you are gratified by a witty character that catches up and "sees" the plot unfolding just like you do?
DND?
Nier, in the most brutal way possible.
Yes.

Every

Damn

Game.

The only thing that I played recently that wasn't predictable was Hotline Miami (which kicks more ass than Pantera)
Final Fantasy does not have this problem, but some of the sequels do.
I found it especially bad in the seventh game in the series (which I dislike for a variety of reasons).
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dtgreene: Final Fantasy does not have this problem, but some of the sequels do.
I found it especially bad in the seventh game in the series (which I dislike for a variety of reasons).
But who could have seen it coming in Final Fantasy 7 when *sniff* you know... that one person had something happen to them. ;)
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dtgreene: Final Fantasy does not have this problem, but some of the sequels do.
I found it especially bad in the seventh game in the series (which I dislike for a variety of reasons).
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advancedhero: But who could have seen it coming in Final Fantasy 7 when *sniff* you know... that one person had something happen to them. ;)
That particular event was actually foreshadowed. That doesn't change the fact that it was a bad idea from a gameplay design standpoint.
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advancedhero: But who could have seen it coming in Final Fantasy 7 when *sniff* you know... that one person had something happen to them. ;)
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dtgreene: That particular event was actually foreshadowed. That doesn't change the fact that it was a bad idea from a gameplay design standpoint.
Eh, it's been a while since I've played it. I prefer the SNES games to the playstation ones. That is except for 9, I love that one. But 8 was the most boring slogging game I ever played.
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dtgreene: That particular event was actually foreshadowed. That doesn't change the fact that it was a bad idea from a gameplay design standpoint.
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advancedhero: Eh, it's been a while since I've played it. I prefer the SNES games to the playstation ones. That is except for 9, I love that one. But 8 was the most boring slogging game I ever played.
It's probably longer since I've played it. I played the first PC release around when it came out, played to the beginning of Disk 3, and didn't like it. It was basically all the bad aspects of 6 without the good aspects.

My favorite FF game is, without question, Final Fantasy V. There are so many interesting viable setups in that game, some of which are rather surprising. (At one point, one of the best physical setups is a White (or Time) Mage with 2-handed and a Morning Star.)

I actually prefer to avoid using Freelancers and Mimes when I play FF5. It makes the endgame much more interesting when the choice of job is still an interesting choice.