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StingingVelvet: Oblivion - Morrowind is my favorite game of all time and Oblivion was very simplistic and bland by comparison, plus its leveling system was insanely stupid. I've since come to terms with it but man was it a disappointment at the time, and the glowing reviews drove me up the wall.
Except that Oblivion uses the same leveling system as Morrowind, with only minor tweaks (that did nothing to fix the flaws in Morrowind's leveling system).
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Themken: The first 3D Worms game, whatever the name. I thought the game concept did not work well in 3D.
I think it is "Worms 3D" ;)

The maps are very well done, the series humour is everywhere, but the gameplay just doesn’t work.
Worms is about bringing in new friends and have them beat you with no prior experience of the game. It worked very well with the older games, but not at all with the 3D iterations.
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StingingVelvet: Oblivion - Morrowind is my favorite game of all time and Oblivion was very simplistic and bland by comparison, plus its leveling system was insanely stupid. I've since come to terms with it but man was it a disappointment at the time, and the glowing reviews drove me up the wall.
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dtgreene: Except that Oblivion uses the same leveling system as Morrowind, with only minor tweaks (that did nothing to fix the flaws in Morrowind's leveling system).
Well, in Morrowind the game spawns new enemy types as you level up. The higher your level gets, the more different enemy types you have, but those enemies actually do not scale with you. They have their own fixed level. However, those enemies do not replace the low level ones.

In Oblivion, most of the time the enemies just scale with you. This ruined the game for me too... until I´ve found out that there are a lot of mods available to fix this issue. ;)
Post edited June 17, 2018 by Katzapult
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dtgreene: Except that Oblivion uses the same leveling system as Morrowind, with only minor tweaks (that did nothing to fix the flaws in Morrowind's leveling system).
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Katzapult: Well, in Morrowind the game spawns new enemy types as you level up. The higher your level gets, the more different enemy types you have, but those enemies actually do not scale with you. They have their own fixed level. However, those enemies do not replace the low level ones.

In Oblivion, most of the the time the enemies just scale with you. This ruined the game for me too... until I´ve found out that there are a lot of mods available to fix this issue. ;)
Thing is, I don't consider this to be part of the leveling system, but rather a separate (though related) decision to have the world scale with your level. Final Fantasy 8 and Wizardry 8 also have level scaling in this sense, but have different growth systems.

By the way, while I haven't played it, I've heard that many players who enjoyed FF7 found Final Fantasy 8 to be quite disappointing.

(There's also the fact that, from my perspective, FF8 made straight romance a major focus of the game (at least judging from its advertizing and logo); this overused aspect was more or less in the background in 4 and 6 (there's a love story, but it's not the main focus of the game) and not present in 5.)

I also hear that some SaGa Frontier fans found SaGa Frontier 2 to be disappointing, but I enjoyed both games.

(Maybe I should play Unlimited SaGa, a game that disappointed many players, at some point.)
The Blackwell Epiphany
Not every story needs to be epic. Up until Convergence the series was surprisingly low key, considering the subject matter, and felt like one of those comfy 90s TV shows. For some reason Epiphany just had to raise the stakes and in the process drove that charme completely off a cliff. The game is actually still great and it's not even badly written, but it completely kills the tone and could have been much more imo.

Divinity: Original Sin
This one is frustrating, because it could have been good. It should have been good. It starts of so well: no "you're teh chosen one, go save the universe!" snooze story, interesting combat with lots of options, and a sassy AI partner who spices things up by bringing his/her own opinions to the table.
Two hours later you're back to the same cliched story you've already seen in countless games before, the combat turned to a series of critical dicerolls and reloads, and your NPC partner tries to disrupt your plans at every turn with no regards for something like a consistently written character.
So many things to love, so much potential, but the game insists on pissing it away.

Starbound
I'm not entirely sure why you'd have your game in early access since the invention of the toaster, just to spring some seriously controversial changes at the last minute and ignore community feedback on it entirely, but here we go. The standouts are a toolbar with worse functionality than what we had during the entirety of early access and that was received less than ethusiastically, and a forced storyline that makes Divinity OS look like Dostoevsky.

Neverwinter
Neverwinter is an MMO that went into open beta as a roughly average game and somehow managed to get worse with every update. Not every major content update, but every single update, patch and hotfix. It's almost beautiful in a perverted way. Highlights included more P2W than you could shake a stick at, tons of balance fuck ups, nerfs to their in-game quest editor, because people leveled too fast, and the only fixed bug being level geometry, which in turn prevented parkouring the maps - because how dare you have fun!

Fallout 2
Fallout was an interesting post-apocalyptic world with its own style and subtle humor, that painted a homogenic and depressing post-war future, in which settlements form around necessities and people try to re-establish some kind of civilization again along primitive caravan routes in the face of scarcity, largely absent of modern technology.
Fallout 2 somehow had communities regress centuries, if not millenia, in the span of a few decades, while their neighbours a few miles down the road, ignoring the whole scarcity theme, decided the first thing they wanted from their never explained abundance of ressources and electricity was casinos, drugs and porn movies, as you, the walking chosen one trope, hang around with the robodog from Doctor Who, literally Skynet, and Fred, the talking Deathclaw.

And of course all of the abandoned games with no updates in sight, shitty ports that are borderline broken, telemetry-ridden games and every single Idle-/Mobile-/P2W-game that doesn't even bother with gameplay, but instead preys on psychological weaknesses/tendencies of their playerbase without as much as a shred of human decency, let alone artistic vision.
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StingingVelvet: Oblivion - Morrowind is my favorite game of all time and Oblivion was very simplistic and bland by comparison, plus its leveling system was insanely stupid. I've since come to terms with it but man was it a disappointment at the time, and the glowing reviews drove me up the wall.
My feelings exactly! After all the cool, unique, interesting things Morrowind tried- even after all the patently simple and obviously fun things Morrowind did, Oblivion was such depressing blandness.
I actually had to play Two Worlds to console myself :D.

Another example I can think of is Simon the Sorcerer 3D. I can see the edges of a good 2D adventure game peeking through, but the 3D was just...so...bad.
Post edited June 17, 2018 by babark
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nightcraw1er.488: Suprised to see RE4 mentioned here, thats a cracker of a game, and thats from someone who loves 1-3 as well. Yes, its different, but I look on that as a different game to the first 3.
Does this really need to be explained? Because seeing a game series that you fell in love with growing up get turned into something completely different made for a completely different audience hurts. Same feeling I got seeing the new E3 trailer for the Resident Evil 2 "remaster", it's a friggin third-person shooter!
Post edited June 17, 2018 by Crosmando
Zelda: Link's Awakening: Too linear, too much stuff required between dungeons, combat is too easy, puzzles are too difficult. Also, doesn't feel like there's as much character progression as in previous entries in the series.

Zelda: Ocarina of Time: Similar issues to Link's Awakening, but there's 2 mandatory insta-fail stealth sections, which really ruined the game for me.
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dtgreene: Zelda: Link's Awakening: Too linear, too much stuff required between dungeons, combat is too easy, puzzles are too difficult. Also, doesn't feel like there's as much character progression as in previous entries in the series.

Zelda: Ocarina of Time: Similar issues to Link's Awakening, but there's 2 mandatory insta-fail stealth sections, which really ruined the game for me.
I haven´t played those games enough to actually give you a valid opinion about them, but publishers do this a lot: Make the games more linear in order to make them more casual in order sell more of them. It´s as simple as that. And that's frustrating.
Post edited June 17, 2018 by Katzapult
Final Fantasy VII - all my life heard about how meaningful and deep the story is. Typical jrpg soap opera as far as I can tell.
Post edited June 17, 2018 by misteryo
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Katzapult: I don´t want to ruin the game (DA:O) for you, but if you still wanna know what I´m talking about, read the text below:
My bad, actually i did use the official patch 1.05 on all playthroughs; I still have a backup of it.
low rated
deleted
Post edited June 17, 2018 by Fairfox
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dtgreene: Thing is, I don't consider this to be part of the leveling system, but rather a separate (though related) decision to have the world scale with your level. Final Fantasy 8 and Wizardry 8 also have level scaling in this sense, but have different growth systems.
Well whatever you want to classify it as it was the "everything levels with you" thing I hated. Also they took away infinite training if you had the money, which (for me at least) was the main way I leveled in Morrowind since the combat sucked. On top of the much more bland world and much less interesting story (due to voice acting space limitations) it all just made me bounce off the game hard.

I've since come to terms with it like I said though. Last time I played it, a few years ago with the overhaul mod, I enjoyed it a lot more. Expectations being lower and all that.



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lolplatypus: Divinity: Original Sin
This one is frustrating, because it could have been good. It should have been good. It starts of so well: no "you're teh chosen one, go save the universe!" snooze story, interesting combat with lots of options, and a sassy AI partner who spices things up by bringing his/her own opinions to the table.
Two hours later you're back to the same cliched story you've already seen in countless games before, the combat turned to a series of critical dicerolls and reloads, and your NPC partner tries to disrupt your plans at every turn with no regards for something like a consistently written character.
So many things to love, so much potential, but the game insists on pissing it away.
The "reloading because you don't like the dice outcome" thing is on you bud! ;)
Post edited June 17, 2018 by StingingVelvet
Torchlight - heard and read a lot about how great this game was. Finally picked it up and found it to be the most god-awful, boring game I'd tried to play in a long, long time. Thankfully, I got it on sale for only 5 bucks. Still overpriced, IMO.

Borrowing from nightcraw1er.488:

Dark Souls, hype hype hype. It's shit, the release needed a fan patch to make it work, looks bland, gameplay is repeat over and over again the same dull bits. No variety. Get stuck in geometry or other things.

I have to admit I never actually played more than a few minutes of it since the port was such shit it just pissed me off too much, so can't really comment on the gameplay.

Dragon age 2 - same 2 assets we will copy over and over. Can't remember any storyline. Combat is some sort of console action game, with enemy spawns. Control is pretty awful. Cut and paste of previous game characters with a rename.

Last BioWare game I ever pre-ordered and last one I ever paid full price for. Incredible let-down.


Borrowing from StingingVelvet:

Pillars of Eternity - The "great incline" as RPG Codex would say, the return of real PC RPGs, but did it have to be so bland? It's every RPG trope in one and though it has some great writing the typical Obsidian faction/consequence stuff feels lacking. It's supposed to be a return to Baldur's Gate style RPGs and I don't think it fills the shoes.

Pretty much sums up my thoughts exactly. This should have been a no-brainer home run of RPG goodness. Instead it was a solid 'Meh' for me. And the combat: encounter after encounter of trash mobs (something Obs said they weren't going to have in the game), and that god-awful engagement system... don't even get me started.
Assasin's Creed
Story about some monk in a white hood jumping from one roof to another and collecting feathers. Terrible movement, protagonist seems to be glued to the surface with a stick in his annus.

Splinter Cell Conviction
I've heard many great Splinter Cell reviews. The one I got turns out to be something completely different than expected. Definitely not a stealh game..

Call of Juarez The Cartel
Absolutely love the first one. Bound in Blood was great as well. Never finished The Cartel and I don't think I'm going to. Got bored as hell and uninstalled the game after few hours.

Watch_Dogs
I didn't get that, not even a bit (not to mention byte). I think I was expecting something more like Deus Ex, more cyberpunk.. Luckily got the game for free.



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darthspudius: GTA IV: No check points

Deus Ex: So bland, boring and ugly. The main character doesn't control very well. Dialogue is terrible and the music is atrocious.

Dark Souls: Loved Demon's Souls but this one, it was all hype. Tried to fix what was already perfect the first time round. No thanks.

S.T.A.L.K.E.R.: Continuously crashing every two minutes. Boring game play and not much actually happens through out the entire game. Talk about a bland pile of shite.
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Linko90: *changes code of conduct to make this a bannable offense*
I'd rather cut off his right arm as a warning : )
But since darthspudius also mentioned Deus Ex in his post, I take it as some kind of weird joke. This can't be serious.