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Fallout 3 GOTY
The Walking Dead Season 1
Syberia I
Torchlight I
Another World
Parappa the Rapper
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Syberia II
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Post edited May 05, 2013 by Drelmanes
System Shock 2


At the beginning, the survival horror element is very strongly present, because the protagonist the role of which you undertake is still helplessly weak; it is a horror that is psychological in nature and is very well executed as you wait in tense expectation for something dreadful to happen. Is there some thing lurking behind that corner or is it just a trick of mind..

After you upgrade your skills to a degree where you are no longer in danger of imminent death and get a grip at some decent weaponry, which as I recall happens on deck 3 (technically level 3 out of cca. 9), the transition to what is more a first person shooter with RPG elements begins; or a laser sword/crystal shard wielder, because the conditions cause a strong impression that it is necessary to conserve the resources due relative scarcity of ammo at the beginning and the extremely fast degradation of ranged weapons, which again require at that time valuable resources to be maintained in a good shape, and you have no idea whether you can afford it or not.
You can optionally just repair. It demands much less resources, but leaves you with barely functional weapons that tend to break again in very short periods.

So, at this point, the skills are not formidable, the resources are scarce and weapons are always (unrealistically) unreliable. Add challenging monsters and you get a very steep, at times antagonizing, difficulty curve on deck 4 that is perhaps too unbalanced. Here I began to save very often, in nearly minute intervals. I was also reloading quite often between decks 4 and 5. I was playing on easy difficulty.
If you are thinking of securing area bit by bit with cautious progress, luring the enemies to dispose of them one by one or of stealthy play, that will not have a desired effect as enemies are constantly respawning. The Many are many.

Speaking of skills, they are diverse and if you invest in certain area, it does have a visible impact. Though all skills are useful; I had invested in all more than less evenly, except for the psionic skills which I decided not to rely on but suppose are just as handy.

With the consideration of the release date, the graphics are great; detailed, diverse, adding to the gloomy mood and in some aspects nostalgic as can be seen in later stages of the game and which I think was a nifty idea, however, because important objects can be scattered anywhere, I was regularly switching the gamma settings not to overlook anything that would be key to progress.
With latest updates applied, the graphics were pretty much as I remember them from playing the game on smaller monitor more than a decade ago.

Sound effects are good. Some speech in crew logs, which can optionally be turned off, was excellent, a professionally done work, while on the other hand some of it sounded out of place, not well executed and disruptive to the atmosphere. I had turned the music off permanently because at the event of an enemy encounter, a very unfitting techno-style tune begins to play. I commonly play the FPS games without the music for a more immersive experience.

Game setting is intriguing; the concepts of SHODAN and Many are cool and mostly well executed. The story and events unfold with what you are told as you progress and with what you gather from logs. Gameplay becomes somewhat repetitive relatively quickly but it is a common thing.

While you are free to go anywhere on Von Braun, Rickenbacker and later both ships at any time; provided that you have the key cards/access codes, the progress is remarkably linear in aspect that SHODAN literally walks you through the game by telling you what to do. All the time. "Go there and do this, insect. Fetch that and that there and there and do that and that elsewhere, drone." Yours is the role of the errand pitiful fleshling.

If SHODAN doesn't provide you with the clue even for the simplest of tasks, be certain that a few steps ahead there will be a log informing you exactly what to do. While there obviously was a lot of potential for designers to do otherwise, nothing or perhaps very little is left to chance actual progress by intuitive exploration.

So, all in all, it is a somewhat mixed bag. I certainly do not regret the 18 hours (or about a day in all with all the reloads) I had spent with it.

_____
Overall rating: 83%.
2013-01-11 Home (PC)
2013-02-11 Hill Climb Racing (Android)
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Marcinkonys: 2013-01-11 Home (PC)
2013-02-11 Hill Climb Racing (Android)
Hill climb? Sounds a bit weird game. =)
Finished A Journey Down: Chapter One

Nice little adventure, but nothing that impressed and captivated me too much. Still good value when aquired in an indie bundle.

Complete list: http://www.gog.com/forum/general/games_finished_in_2013/post132
Post edited February 21, 2013 by K_1269
21/02/2013: Borderlands: The Zombie Island of Dr. Ned (Who is totally not Dr. Zed in disguise): More fun, though it did feel like a shooting gallery at times. On to the next DLC.

Full list here
Finished Deponia as well. I completely agree with Fever_Discordia - it's very well balanced game, beatiful graphics, good story, nice characters, some references to classic adventures (like Monkey Island), very good voice acting and music (Huzzah song is briliant :D), neither too easy nor too hard. Damn, I sooo want to play the next part - Chaos on Deponia. :/ Oh well, hope it wil be in some bundle soon. :D

edit: forgot to add couple of things - I got all achievements (except the pointless one aka droggeljug) - yay :D and also the game can be very immersive - I finished it today at 3AM CET although I was very sleepy before.
Final verdict - 85/100.
Post edited February 22, 2013 by triock
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Marcinkonys: 2013-01-11 Home (PC)
2013-02-11 Hill Climb Racing (Android)
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Antimateria: Hill climb? Sounds a bit weird game. =)
Yeah, it's probably not one of these games you can really pass (I mean, it doesn't have an obvious ENDING). Given that university stuff leaves me with little time to play, and given the amount of time I spent on this one, I'd consider unlocking every stage, as well as every vehicle, like an ending :P
Hocus pocus 22nd Feb 7:43pm

I liked the game. 2D side scroller fun at its best. I would say Duke Nukem 2 is better but only by a bit
Finished Alter Ego

Good mystery adventure, until the last 3rd of the game, when the pace changes and the actual playing part is reduced greatly. Also, the ending left much to be desired. Not sure if the game was rushed, or this was intentional, but the last part of it did destroy the otherwise positive experience for me.

Complete list: http://www.gog.com/forum/general/games_finished_in_2013/post132
I've just finished the missions from Nation Red. As they can still be finished for more stars, this game doesn't really seem completed, but it's a start.

Complete list
The last game I finished is The Adventures of Tintin: The Secret of the Unicorn.
I really enjoyed this platformer ! The game is good, and memories around Tintin was here so it was fun !
8. Hitman: Absolution- PS3; 2/22/2013 7.5/10- This game in my opinion is basically MGS without all the Bullshit (For those who don't know... I hate the MGS games). You don't get interrupted by 10 minute cutscenes every five minutes of gameplay nor do you have to sit through boring 20 minute briefing cutscenes.... in fact, there is barely any story at all (which I find to be a bit disappointing honestly). Don't get me wrong... the game has a story to it, but the story is more of a tool to get you from point A to point B than it is the gripping narrative I hoped it would be. One plus side for some would be the sheer amount of replayability that the game offers. There is just an insane number of was to kill most of your targets... be it by the AGB approach, the stealthy waiting game, the use of the environment to make "accidents" happen or even by poisoning your target's food/drinks. Overall, the game was certainly an enjoyable experience & in the right hands could potentially be a 10/10 game... just not in mine.


Full List
Post edited April 20, 2013 by Roberttitus
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Antimateria: Hill climb? Sounds a bit weird game. =)
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Marcinkonys: Yeah, it's probably not one of these games you can really pass (I mean, it doesn't have an obvious ENDING). Given that university stuff leaves me with little time to play, and given the amount of time I spent on this one, I'd consider unlocking every stage, as well as every vehicle, like an ending :P
I just sat down and thought "some people again will hate me". =)

I was wrong.. Only game right now what I like is infact Anodyne.
I did a quick play-through of 'Home' last night, its an interesting arty little thing that would have been a cool find as a free flash game on NewGrounds and OK in an indie bundle but I'm glad I didn't pay money just for my hour-and-a-half play experience
Sure the idea is to have multiple playthoughs to explore other choices you make but as so much of it would be identical anyway, I just wanted to look up other people's experiences on the internet instead, but at least it made me want to do that I suppose
Full list here:
http://www.gog.com/forum/general/games_finished_in_2013/post107
Post edited February 23, 2013 by Fever_Discordia