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It's good to see an update, I'll read through it in a bit. I've already done the tutorial on the page you linked, but it never hurts to go through some of the stuff again.
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thebum06: It's good to see an update, I'll read through it in a bit. I've already done the tutorial on the page you linked, but it never hurts to go through some of the stuff again.
Thanks :-) Since that would mean you'd read both of them, PM me or comment how you find the two in comparison. I hope I haven't failed horribly at what I wanted to do :D
My exam week's about to start. I can't begin the new stuff until it's over, because stuff happened and I really need to study a lot :p
I'm learning Blender and a little Python scripting, is there any use for me?
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Strijkbout: I'm learning Blender and a little Python scripting, is there any use for me?
Well as long as you don't want to learn SDL and C++, I'd say no, not really :D
Did you guys hear about Löve? It’s a framework using Lua language, having built-in all neccessary libraries like SDL, DevIL etc. Kind of like PyGame for Python, but even more simple to use. And it has an active developer and user community (user == people who use Löve for programming their own games).
I have this in mind for several months, also programmed a simple 2-player Tic Tac Toe in < 150 lines and 90 minutes from scratch. It’s a pity I don’t have time for more, but there are lots of helpful add-ons (written in Lua). The thing about Lua is, you really don’t have to mess around with the language itself (like C++), but can instead concentrate on the functionality of your game. Lua is so easy. Heck you can write stupid procedural style but it still looks good and works.

Ok here’s the link, try it: https://love2d.org/ – and it’s platform independent, even running on Android without much porting effort.
I'll work on the Tetris tutorials this weekend. I started going through the exercises and somewhere along the line ADD kicked in and I went off on a tangent looking at C++ code for roguelikes.
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Stevedog13: I went off on a tangent looking at C++ code for roguelikes.
That's a good thing. It kinda means you care :D
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ZivilSword: Ok here’s the link, try it: https://love2d.org/ – and it’s platform independent, even running on Android without much porting effort.
I'll take a look at it when I have some time, thanks for the tip :-) I don't think we'll be converting to another platform now that we have started SDL with C++ thou
Post edited April 27, 2012 by Fenixp
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Fenixp: I'll take a look at it when I have some time, thanks for the tip :-) I don't think we'll be converting to another platform now that we have started SDL with C++ thou
No you dont't have to. I just wanted to bring an alternative, because (especially in my case) not all people tend to like C++. It is just another kind of language, another "feeling".
C++ has the advantage to be faster, but in Löve the work is done by the libraries (which are itself written in C or C++), whereas the functionality and management is written in Lua, but doesn't need much calculation power. Apart from that, most modern games are also scripted in Lua -- only the (graphics) engine itself uses C++.Game developers realized that it's contraproductive to program the whole game in C++ because of its unneccessary complexity; instead they use Lua for everything that is just "management'".
I am on it... in near future.