Technically most PC gamers I know personally just pirate games as it's pretty much the same as digital distribution except free and there's not much drawbacks.
Are the majority of PC gamers you know in the lowest income bracket and/or in the 18-25 demographic? If so, I'd suggest that it's not actually the DRM that's the reason for that, even if that is the stated reason...
gabe himself agrees with McDon. Most pirates are customers that have fallen through the cracks. Convenience is often the leading reason for piracy, not blatant disregard for the value of the work.
People like Steam. A small minority who do not changes nothing. The sooner you accept it the better your gaming experience will be.
I did accept it. That's why I don't game on PC anymore. And I'll tell you what - my gaming experience has been a heck of a lot better for it.
Me too. I abandoned PC gaming for the forseeable future when Steam hijacked everyone's accounts, and my Xbox does me just fine. I still have my paradox games if I want something more PC-ish, but asside from strategy games, the console does everything else better. No system requirements, viruses, subscriptions, etc. Plus, for console games, the true effect of supply and demand rules, as you can get games super cheap since physical copies have to "pay rent" in stores and on shelves.
I don't know about the corporate structure of Paradox and GG, but in case of CDPR/GOG it's actually more complex, since CDPR is the successor of the Optimus S.A. holding, so cdp.pl Sp.z o.o., GOG Ltd amd Porting House Sp. z o.o. are all subsidiaries of CDPR (which is a listed company on the Warsaw Stock Exchange, while GoG.com is a Limited Liability company).
If A gets to tell B and C what to do, then functionally, B owns C and vice versa. This subsidiary relationship BS is just another way to skirt responsibility. NEVER forget that it MOST DEFINITELY was gog.com that shook alleged Witcher Ii pirates down. It was not a laterally related company.