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SimonG:
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amok: Yes, but you are not enjoying playing it, do you? if you do you need to get some more experience.
I am probably amongst the people on this forum with the most diverse (PC) gaming experience. ;-P

But yeah, I'm not having fun. I just try to be cool.
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SimonG: <snip>
Quick question for ya: do you need to know the BlOps 1 storyline to understand the second one? I know that was the case with the Modern Warfare series...
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SimonG: <snip>
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jamyskis: Quick question for ya: do you need to know the BlOps 1 storyline to understand the second one? I know that was the case with the Modern Warfare series...
Yeah, sadly so. Not the story itself, but the characters and their characterisation. Which kinda sucks, because I had a hard time taking any of that shitty BO 1 storyline seriously. But the characters where rather interesting, and now I don't really know them that good, because I didn't care.

You play the chars of BO 1 and their children in this game. So without knowledge of either, stuff will get lost.

The story of BO 2 seems so far completely disconnected from BO 1. Which is very good. Not that the story is worse of praise, but for a shooter it is, so far, surprisingly decent.
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amok: Yes, but you are not enjoying playing it, do you? if you do you need to get some more experience.
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SimonG: I am probably amongst the people on this forum with the most diverse (PC) gaming experience. ;-P

But yeah, I'm not having fun. I just try to be cool.
Man! What an Elitist! Just look at this guy!

Who does he think he is?
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SimonG: I am probably amongst the people on this forum with the most diverse (PC) gaming experience. ;-P

But yeah, I'm not having fun. I just try to be cool.
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Roman5: Man! What an Elitist! Just look at this guy!

Who does he think he is?
You are so cute ...
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Roman5: Man! What an Elitist! Just look at this guy!

Who does he think he is?
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SimonG: You are so cute ...
...

...are you coming on to me?
my tl;rd review on black ops 2
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Post edited November 16, 2012 by Xibalba
As much as I like the sound of the improvements they have made I just can't bring myself to pay $60 for another 5 hour CoD campaign. I haven't bought MW3 yet either for the same reasons.

Until they lengthen the singleplayer I will be waiting for $20 sales on these games, which given their popularity means waiting a long time.
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StingingVelvet: As much as I like the sound of the improvements they have made I just can't bring myself to pay $60 for another 5 hour CoD campaign. I haven't bought MW3 yet either for the same reasons.

Until they lengthen the singleplayer I will be waiting for $20 sales on these games, which given their popularity means waiting a long time.
Hell, my beef with this series isn't even the 5 hour length, it's the fact that there is absolutely zero replay value or any reasons to replay the games again once you are done

Multiplayer

Is

not

replay

value

Take vanquish for example, a game without any multiplayer that can be completed in 6 hours however the thing here is that the replay value in that game is astounding, you always keep coming back for more, whether it's the insane difficulties, the addictive leaderboards or the huge ammount of hidden extras in the game, on top of that, it's the best TPS released this generation.

the SP in the COD games really is like the developer throwing the dog a bone "here, here's your SP campaign, now I'm going back to work on what the most of the people who play these games care about, MP"
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Roman5: Multiplayer

Is

not

replay

value
sigh - do you need to be so polemic every single time you post something?

I dislike muliplayer and avoid it like the plague, but even I see the reply value in it. If you do not it is just your (misguided) opinion.
Post edited November 16, 2012 by amok
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StingingVelvet: As much as I like the sound of the improvements they have made I just can't bring myself to pay $60 for another 5 hour CoD campaign. I haven't bought MW3 yet either for the same reasons.

Until they lengthen the singleplayer I will be waiting for $20 sales on these games, which given their popularity means waiting a long time.
Yeah. 60$ only for the SP is a bit hefty. But (so far at least) the SP is shaping up to be pretty decent. The story and story presentation is at least on par with the recent cinema blockbusters. It certainly isn't on par with Spec Ops: The Line, but it is interesting and well executed. Which is quite the surprise for me, as I consider the first Black Ops the worst CoD I ever played.

I've mark it as a reminder for 30$, then I will get it.
So, third mission down.

Story is progressing nicely. The US is obviously not getting off easy on this one. I won't spoil anything, but it progresses into the theme of "creating your own Monsters". And unlike other franchises, they are clearly marking China as the enemy here. Oh, and your really need to know BO 1 story, as it references it frequently.

Also nice is that they added "strike force missions" into the story progression mix. Which are (probably MP mission redesigned for SP usage). Was a bit clunky to control, as the tactical view element was clearly designed for controllers. I must say, if that is what MP is, then I might be actually interested in the MP.

The gadgets and toys of the future seem nice, but I still don't have a clue how they are properly used.

Also, the SP missions are a lot more open (so far) then your average CoD missions. While it still is the same story progression from A to B, you can do a lot of stuff on impulse without blindly following the marker. A really big improvement in the franchise.

I'm actually close to buying that game. And I'm not even in the mood for shooters ....
Alright, last entry on my play-through because I can no longer justify playing a pirated copy. The game is just too good.

It is a shame that the marketing campaign is so focused on the MP, because BO II is obviously a great SP game. Probably the best SP "military shooter" since the original MW. If not better.

Why? Well, here is the (for me most shocking) reason.

Branching storyline. Yup, a CoD with a freaking branching storyline. Now, from what I've seen it doesn't affect the missions itself that much, also there are optional missions to choose, but the flow of the story. And it's not just this bland "do I choose side a or b" at one point during the story. No, in this game it is way more subtle. Eg. will you find some critical evidence in a drug barons hideout. There is no mission objective for it, but if you find it the characters comment on it during this and later missions and it affects the outcome of the story (presumably, that I checked online). For me a stroke of genius was while driving away from some enemy forces a supporting char says "avoid those flames". I didn't (because I suck at those games) and there wasn't a "less achievement points" or "lost some health" by driving through that fire but the character received permanent scaring by this. Only flavour you say? Maybe. But it is freaking awesome in my book.

The only reason I am not buying it right now, is because 60$ without any interest in the MP is still simply to steep imo and because now I feel the urge to replay BO 1. While it is a completely different kind of game and much, much worse than BO 2, a lot of exposition of BO 1 is needed to understand the story of BO 2.

David Goyer can probably only write that one kind of story. But he his doing that surprisingly good. Just have to ignore the shitty parts of BO 1 (which is sadly the majortiy) .....

If you are interested in modern story based shooters and storylines comparable to the recent Batmans, that this game is definitely right up your alley. Can't say anything about the MP, but all the toys you can play around with in SP look very promising to use in MP, if you are so inclined.

Hands down biggest surprise of 2012 for me. From a surprise factor, it even surpassed Spec Ops: The Line, but only because I knew the dev and expected a lot from him. Heck, one of the biggest unexpected good games of all times for me probably. I mean, its frikin' CoD we are talking about here ...
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SimonG: snip
Yeah, I hear you about the price thing. Sucks for games like that, where the price tag is based around the assumption that players will get a ton of hours of the multiplayer because the SP campaign is short. I was in the same boat with Starcraft 2. I wanted to play it just to check out the campaign with no desire to play online, but never ended up checking it out because of the price. I'm only willing to spend about $20 on those MP focused games with short but sweet campaigns, because they usually are quite short. It's hard for me to justify spending a lot of money on those things when I know I only spent $20 on Torchlight 2 and got 50 game hours out of it, or $12 for a full, great game like Dues Ex HR, or $60 for Skryim (and got 160 hours out of that).

How did RTS'ish style levels fit into the campaign? I heard they were a neat idea but turned out to be kind of annoying. Did you end up liking that part of it? Those CoD games usually take a while to go on sale unfortunately, but maybe you'll get lucky with xmas sales around the corner.