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jamyskis: Depends on the company. Some companies, like EA and Activision, don't include marketing in the dev budget, and the marketing budget ends up going well over the original production budget. I heard the marketing budget for Modern Warfare 2 was five times the actual development budget. Where the fuck is all this money going?
Everywhere! Not only does it go into the obvious things like plastering every major gaming site, and plenty of non-gaming related sites with localized advertisement, TV advertisement (and plenty of it, on primetime), but it also goes into event promotions (both local pre-release events and events with sites & TV-channels interested in showing such things, in many different countries), it also goes to many stores (here, have a lot of marketing material and a fiberglass statue of our main character to put on display), and general PR things. And I would suspect that that is just scratching the surface.
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jamyskis: All the hating comes from the fact that it's EA and that it's not an RTS. The fact that EA are cunts has nothing to do with the fact that Starbreeze did come up with a surprisingly good game. Nothing I'd have paid €60 for - I got it for €20 - but certainly worth it as a budget title.

The whole affair stinks of bandwagoning and fanboyism.
While there are many people here who have it in for the game because of the shameless use of the Syndicate name, a very significant portion of the target demographic for shooters has never played the original Syndicate, and probably hasn't even heard of it. For these people, calling the game "Syndicate" is neither a positive or a negative. No, the problem wasn't that a good game capable of standing on its own merits was brought down by calling in "Syndicate", the problem was that the game simply couldn't stand on its own merits (speaking in terms of sales) and calling it "Syndicate" did nothing to change this.
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jamyskis: All the hating comes from the fact that it's EA and that it's not an RTS. The fact that EA are cunts has nothing to do with the fact that Starbreeze did come up with a surprisingly good game. Nothing I'd have paid €60 for - I got it for €20 - but certainly worth it as a budget title.

The whole affair stinks of bandwagoning and fanboyism.
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DarrkPhoenix: While there are many people here who have it in for the game because of the shameless use of the Syndicate name, a very significant portion of the target demographic for shooters has never played the original Syndicate, and probably hasn't even heard of it. For these people, calling the game "Syndicate" is neither a positive or a negative. No, the problem wasn't that a good game capable of standing on its own merits was brought down by calling in "Syndicate", the problem was that the game simply couldn't stand on its own merits (speaking in terms of sales) and calling it "Syndicate" did nothing to change this.
100% agree +1
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amok: The point is that the "shitty" remake is not actually "shitty" at all, it is quite decent and solid. Did you play it?
I'm basing my opinion on the reviews I've read on-line. And no, I don't plan to play a mediocre FPS that would like to be a "remake" of the tactical isometric shooter of yore. One of the few ones I've ever played and enjoyed, indeed....
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amok: The point is that the "shitty" remake is not actually "shitty" at all, it is quite decent and solid. Did you play it?
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KingofGnG: I'm basing my opinion on the reviews I've read on-line. And no, I don't plan to play a mediocre FPS that would like to be a "remake" of the tactical isometric shooter of yore. One of the few ones I've ever played and enjoyed, indeed....
good, that's all I need to know. The game is not bad, but the way, just a little generic and not "shitty" at all, neither have I seen any game review calling so either. Metacritic places it on 69%, which is a little above mediocre.
Didn't know about it releasing, can't find it on Steam... definitely a lost battle from the get-go.
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PhoenixWright: Didn't know about it releasing, can't find it on Steam... definitely a lost battle from the get-go.
EA-title, so you'll find it on Origin.
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PhoenixWright: Didn't know about it releasing, can't find it on Steam... definitely a lost battle from the get-go.
Quite ironic that an EA title is suffering more from "steamlessness" than most indies.
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SimonG: Quite ironic that an EA title is suffering more from "steamlessness" than most indies.
Indeed, it might have been wise to allow for a more tactical approach to deciding which games should be "Origin-only." BF3 could take such a harsh requirement, but not a game with no strong marketing campaign or massive following.
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jamyskis: All the hating comes from the fact that it's EA and that it's not an RTS. The fact that EA are cunts has nothing to do with the fact that Starbreeze did come up with a surprisingly good game.
Of course everybody is entitled to his opinion but that's not what most reviews I read said.

A very common critic of the game was that, even if the game had some interesting/good ideas, at least on paper, most of them where badly implemented/exploited in the game itself; that most of the time they were either too contextual (i.e. you can only use them when the game/script tell you to) or too systematic (i.e. you HAD to use them when the game tell you to) to be actually any fun.

Another common critic was that, even for a modern FPS, the game was linear as hell (some magazine's reviewer even joked that, when compared to Syndicate, MW2 felt an "open world" game.)

The only two positive things I remember being mentioned being that : the general design (not level design) was good and that the multiplayer was fun for some time.
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jamyskis: Remember what they did with the Might and Magic licence? Dark Messiah ring any bells? Turned out quite well it seems.
Dark Messiah was a "spin off" game, it was neither a sequel nor a reboot of Heroes and Might Magic or Might Magic and never pretended being one.
Post edited June 20, 2012 by Gersen
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SimonG: And, truth be told, innovative games have been commercial failures more often than not. Psychonauts being the poster boy example.
IMO Psychonauts is more an example of catastrophic distribution.

The game was only available in Europe and other part of the world a year after it's US release and even then it was rather hard to find. It's no surprise that it bombed as badly as it did.
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SimonG: And, truth be told, innovative games have been commercial failures more often than not. Psychonauts being the poster boy example.
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Gersen: IMO Psychonauts is more an example of catastrophic distribution.

The game was only available in Europe and other part of the world a year after it's US release and even then it was rather hard to find. It's no surprise that it bombed as badly as it did.
Sad thing is, that is great game, and deserves to be played! :/
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tikeno: They refused to release the game in Australia. So why should I care? Not that I did to start with, anyway.
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doady: It was the other way around. Australia refused to let the Syndicate be released in Australia.

I hate EA, but I commend them for not censoring the game to fit some backwards standards.
Hmm, you're right. Just read the Wikipedia entry on the classification incident. I was thinking of The Walking Dead, by Telltale. How'd I come to think it was Syndicate?
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Roman5: Syndicate sold poorly - an estimated 150,000 copies worldwide

You reap what you sow, EA

Your plan to "Broaden the demographic" and "Capture the Call of Duty audience" sure worked out very well didn't it?

Listen to me right now, all of you retarded Developers and Publishers - Let this be a lesson to all of you, get this through your thick skulls, this is what happens when you go after the "Call of Duty audience"
How courageous is it to take a vintage franchise, completely remove all semblance of what made the rabid fanbase love it, paste the lleftover lore/themes/setting onto a Counterstrike/Call of Duty-esque FPS?
Post edited June 21, 2012 by anjohl
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TekZero: Remember the game Freedom Fighters? It was a squad based tactical shooter with fairly deep group tactics. If you had a custom team that you can augment and equip any way you want for the mission at hand combined with a deep group based gameplay, then that is probably closer to the spirit of Syndicate.

Plus, the third person group based shooter is a good marriage with today's trends. You throw in some light co-op, as one of your buddies controls a member of your group that you already spec'd out or something and boom, you have the makings of a game that I would love to play. And to top it off, create a dark cyberpunk story and setting, and damn I kinda want to play my game now.


That is a better game idea that takes what Syndicate was and combines it with today's love of shooters than the mediocre FPS that was released instead.
1) FF's ruled. HD remake/GOG release needed.
2) Army of Two is a tad closer to Synicate as well.