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http://www.edge-online.com/news/starbreeze-proud-syndicate-despite-poor-sales

Syndicate sold poorly - an estimated 150,000 copies worldwide

"Yes, I'm still proud of it," he said. "To have the courage to reboot the franchise… We knew from the get-go that there was going to be a small but very vocal [group] of gamers and journalists that was going to hate us whatever route we took.
"If we didn't do an exact copy of the game, they'd hate us. If we did do an exact copy, they'd say we didn't innovate. They were never ours to win; it was a lost battle from the get-go.

That article: "Waah, Waah, don't blame us, excuses, damage control etc"

You reap what you sow, EA

Your plan to "Broaden the demographic" and "Capture the Call of Duty audience" sure worked out very well didn't it?

Listen to me right now, all of you retarded Developers and Publishers - Let this be a lesson to all of you, get this through your thick skulls, this is what happens when you go after the "Call of Duty audience"
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Roman5: http://www.edge-online.com/news/starbreeze-proud-syndicate-despite-poor-sales

Syndicate sold poorly - an estimated 150,000 copies worldwide

"Yes, I'm still proud of it," he said. "To have the courage to reboot the franchise… We knew from the get-go that there was going to be a small but very vocal [group] of gamers and journalists that was going to hate us whatever route we took.
"If we didn't do an exact copy of the game, they'd hate us. If we did do an exact copy, they'd say we didn't innovate. They were never ours to win; it was a lost battle from the get-go.

That article: "Waah, Waah, don't blame us, excuses, damage control etc"

You reap what you sow, EA

Your plan to "Broaden the demographic" and "Capture the Call of Duty audience" sure worked out very well didn't it?

Listen to me right now, all of you retarded Developers and Publishers - Let this be a lesson to all of you, get this through your thick skulls, this is what happens when you go after the "Call of Duty audience"
I'm so happy the fuckers failed :D that piece of shit is an insult to the REAL Syndicate. I wish EA would just go bankrupt...
I think the game's main issue was the lack of marketing. I honestly haven't seen anything about the game, anywhere on the net.
the new Syndicate is OK(don't hate me)but what stands out in it it's the soundtrack.but why did they do this?did they not saw the backlash about the XCOM?at least XCOM:Enemy Unknown is going to be realesed.
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Roman5: http://www.edge-online.com/news/starbreeze-proud-syndicate-despite-poor-sales

Syndicate sold poorly - an estimated 150,000 copies worldwide

"Yes, I'm still proud of it," he said. "To have the courage to reboot the franchise… We knew from the get-go that there was going to be a small but very vocal [group] of gamers and journalists that was going to hate us whatever route we took.
"If we didn't do an exact copy of the game, they'd hate us. If we did do an exact copy, they'd say we didn't innovate. They were never ours to win; it was a lost battle from the get-go.

That article: "Waah, Waah, don't blame us, excuses, damage control etc"

You reap what you sow, EA

Your plan to "Broaden the demographic" and "Capture the Call of Duty audience" sure worked out very well didn't it?

Listen to me right now, all of you retarded Developers and Publishers - Let this be a lesson to all of you, get this through your thick skulls, this is what happens when you go after the "Call of Duty audience"
To vouch for the marketing point: I had no idea it was even out yet. >.>
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Elenarie: I think the game's main issue was the lack of marketing. I honestly haven't seen anything about the game, anywhere on the net.
Yeah, that's a good point. This really didn't get any kind of a push. Maybe they realized it wasn't going to do well, and it wasn't worth the marketing money?
I have Syndicate and I quite like it. That said, it is a strange game.

It has an awesome multiplayer component with only 9 missions, no tools to make more and no bots.

And then, there's the SP campaign. It's just generic.

From my point of view, we could either have had a Cybepunk Themed L4D2 with a 29 level co-op campaign, or a story that really explored the fundamentals of the agents, that is to say, their loyalty and the huge amount of drugs and enhancements that go into their bodies.

So I image a campaign that mixes Lone wolf and cub (like an agent seeking vengeance for the murder of his master together with the master's daughter) and Bourne (with stoic agents ocasionally philosophically questioning their motivations, etc).

And that would have been great.
Oh I love that whole "If we didn't do an exact copy of the game, they'd hate us. If we did do an exact copy, they'd say we didn't innovate." Since that was exactly the problem people had it wasn't innovative it was just a bland generic copy pasta shooter that brought nothing new to the table outside of carrying the name of a beloved game in a sea of bland generic shooters. So of course it was going to be a bomb.

Yeah doing something different will get you flak from those who have a deep love of the originals but if you do something different and do it well or well enough the majority of people will embrace it.
I must say I'm experiencing a rather intense feeling of schadenfreude right now.
They refused to release the game in Australia. So why should I care? Not that I did to start with, anyway.

At first I thought the thread was about the original Syndicate, which would just go to show that sales aren't everything. But now I'm doing a Nelson Muntz. *points* Ha ha!
oh fuck that.

no way would it have only sold 150k, even KOA sold a million between all systems.

... I'll believe that it only sold 150k on just the PC, but not PC, Xbox, and PS3.
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Sogi-Ya: no way would it have only sold 150k, even KOA sold a million between all systems.
Sales figures used in articles like this invariably come from sources that don't truly track sales. Such as, they only track selected distributor outlets in select markets then claim worldwide. They don't track digital sales. And so forth.

As for KOA, I wouldn't trust any sales figures on that one either, as the claim of a "X million units worldwide" was only made by certain parties after it was obvious 38 Studios had been mismanaged into oblivion.
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Sogi-Ya: no way would it have only sold 150k, even KOA sold a million between all systems.
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bansama: Sales figures used in articles like this invariably come from sources that don't truly track sales. Such as, they only track selected distributor outlets in select markets then claim worldwide. They don't track digital sales. And so forth.

As for KOA, I wouldn't trust any sales figures on that one either, as the claim of a "X million units worldwide" was only made by certain parties after it was obvious 38 Studios had been mismanaged into oblivion.
yeah, true; Shilling may have been trying to mislead debtors as to how profitable / unprofitable the game was in an effort to dodge some taxes somewhere.
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Oh Jesus, more EA hate. I bet the OP hasnt even played the game before bashing it. Some people wil just hate EA just because they want to hate EA, even if they dont have a reason.
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Elenarie: I think the game's main issue was the lack of marketing. I honestly haven't seen anything about the game, anywhere on the net.
This, exactly.

The Syndicate remake was an ok game. It did have a few design flaws, but it was from being bad. EA didnt get the marketing for the game right, ive seen maybe one ad for it on eurogamer once and that was it. The lack of competitive multiplayer might have contributed to the games small longevity too.
Post edited June 19, 2012 by Neobr10
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Elenarie: I think the game's main issue was the lack of marketing. I honestly haven't seen anything about the game, anywhere on the net.
Me too. I heard it was out and... that was about it.