Posted June 19, 2012
http://www.edge-online.com/news/starbreeze-proud-syndicate-despite-poor-sales
Syndicate sold poorly - an estimated 150,000 copies worldwide
"Yes, I'm still proud of it," he said. "To have the courage to reboot the franchise… We knew from the get-go that there was going to be a small but very vocal [group] of gamers and journalists that was going to hate us whatever route we took.
"If we didn't do an exact copy of the game, they'd hate us. If we did do an exact copy, they'd say we didn't innovate. They were never ours to win; it was a lost battle from the get-go.
That article: "Waah, Waah, don't blame us, excuses, damage control etc"
You reap what you sow, EA
Your plan to "Broaden the demographic" and "Capture the Call of Duty audience" sure worked out very well didn't it?
Listen to me right now, all of you retarded Developers and Publishers - Let this be a lesson to all of you, get this through your thick skulls, this is what happens when you go after the "Call of Duty audience"
Syndicate sold poorly - an estimated 150,000 copies worldwide
"Yes, I'm still proud of it," he said. "To have the courage to reboot the franchise… We knew from the get-go that there was going to be a small but very vocal [group] of gamers and journalists that was going to hate us whatever route we took.
"If we didn't do an exact copy of the game, they'd hate us. If we did do an exact copy, they'd say we didn't innovate. They were never ours to win; it was a lost battle from the get-go.
That article: "Waah, Waah, don't blame us, excuses, damage control etc"
You reap what you sow, EA
Your plan to "Broaden the demographic" and "Capture the Call of Duty audience" sure worked out very well didn't it?
Listen to me right now, all of you retarded Developers and Publishers - Let this be a lesson to all of you, get this through your thick skulls, this is what happens when you go after the "Call of Duty audience"