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tikeno: They refused to release the game in Australia. So why should I care? Not that I did to start with, anyway.
It was the other way around. Australia refused to let the Syndicate be released in Australia.

I hate EA, but I commend them for not censoring the game to fit some backwards standards.
That article makes it sound like he is blaming other for it's success rather then the flaws of the game. It makes them look rather immature.
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Elenarie: I think the game's main issue was the lack of marketing. I honestly haven't seen anything about the game, anywhere on the net.
This. The game has seen less marketing than indies like Bastion.
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LiquidOxygen80: To vouch for the marketing point: I had no idea it was even out yet. >.>
Boy, how slow are you? I knew it was out since a week ago ;-P-
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Roman5: "If we didn't do an exact copy of the game, they'd hate us. If we did do an exact copy, they'd say we didn't innovate. They were never ours to win; it was a lost battle from the get-go.
He was right.

Do you remember the biggest criticism of Sydicate Wars? "It wasn't innovative enough".

I haven't played the game yet, so I can't say anything about it. But the reaction of some people here is exactly why I can't take PC gamers seriously any more. And the big studios probably think the same.
Post edited June 20, 2012 by SimonG
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Elenarie: I think the game's main issue was the lack of marketing. I honestly haven't seen anything about the game, anywhere on the net.
The main issue was that it was a generic, forgettable shooter in a market already saturated with generic, forgettable shooters. EA hoped that slapping the Syndicate name on it would drive sales (in lieu of an expensive marketing campaign), and it looks like that tactic failed utterly (as everyone should have expected).
its a miracle the stupid game sold at all, the bloom effect made our sun during afternoon at its prime look like dim light., i even wore sunglass and still wasnt enough and the extremely repeating boss battle the little chicken wont die and just kept on coming.
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Roman5: "To have the courage to reboot the franchise…
Ok, so now taking a 10+ years franchise and transforming it into an average generic shooter takes "courage... interesting.


The real courage would have been to make a real sequel to the game, not makes a bland fps like everybody else and their dog and slap on it the name of a beloved franchise and hoped it would sale more.

Honestly I have to say that I am kind of happy that, for once, such a lowly marketing scheme didn't work as well as they hopped it would.
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DarrkPhoenix: The main issue was that it was a generic, forgettable shooter in a market already saturated with generic, forgettable shooters.
Exactly, based on reviews and comments of peoples who actually played it, the biggest flaw of the game was not even that it had nothing to do with the originals, but more that, even on it's own right, it was nothing more than a bland and easily forgotten shooter.
Post edited June 20, 2012 by Gersen
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DarrkPhoenix: The main issue was that it was a generic, forgettable shooter in a market already saturated with generic, forgettable shooters. EA hoped that slapping the Syndicate name on it would drive sales (in lieu of an expensive marketing campaign), and it looks like that tactic failed utterly (as everyone should have expected).
That's the thing - it wasn't generic. It was overly short, perhaps somewhat too scripted, but Starbreeze brought a few interesting things to the table, not least the breach system. Co-op was good fun.

All the hating comes from the fact that it's EA and that it's not an RTS. The fact that EA are cunts has nothing to do with the fact that Starbreeze did come up with a surprisingly good game. Nothing I'd have paid €60 for - I got it for €20 - but certainly worth it as a budget title.

The whole affair stinks of bandwagoning and fanboyism.
It is a shame, more people should try it, at least before they bash it. Starbreeze made solid shooter with some innovative ideas, the game is a bit on the short side and a bit generic (especially the story...), but it is not bad at all - it should have had a wider audience.

I blame marketing also, I only knew it was out because of reviews in magazines, which do tend to be a couple of weeks after a game is released.
Am I the only one who is getting a huge desire to play the game?

Has it ever been featured in a sale?

Edit: 17€ on play.com

http://www.play.com/Games/PC/4-/26495924/Syndicate/Product.html?searchstring=syndicate&searchsource=0&searchtype=gameall&urlrefer=search&strefer=gameall&searchfilters=s{syndicate}+c{362}+&cpage=1&cur=258

If it wouldn't take a freaking week to get here.
Post edited June 20, 2012 by SimonG
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Roman5: "If we didn't do an exact copy of the game, they'd hate us. If we did do an exact copy, they'd say we didn't innovate."
Because, of course, the only options are an exact copy and changing to a totally different form. That's why Civilization II was a platformer.
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SimonG: Am I the only one who is getting a huge desire to play the game?

Has it ever been featured in a sale?

Edit: 17€ on play.com

http://www.play.com/Games/PC/4-/26495924/Syndicate/Product.html?searchstring=syndicate&searchsource=0&searchtype=gameall&urlrefer=search&strefer=gameall&searchfilters=s{syndicate}+c{362}+&cpage=1&cur=258

If it wouldn't take a freaking week to get here.
It hasn't been indexed yet, and for reasons unknown, Gamestop here in Germany are openly selling the PEGI version. That's where I got mine.
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SimonG: Has it ever been featured in a sale?
Yes, a few times actually. Last I remember was around 18USD on Amazon during the MAYHEM sale, IIRC.

Unless it's one of those itches you have to scratch NAO! then I suggest waiting, I expect it to go on sale for maybe even lower during the summer.

But I've been wrong before, so ... ;)
Post edited June 20, 2012 by uchos
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jamyskis: It hasn't been indexed yet,
Talking about failed marketing ;-)
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ydobemos: Because, of course, the only options are an exact copy and changing to a totally different form. That's why Civilization II was a platformer.
Hey - I would have liked to see someone try this. I imagine stages as going from stone age to the future, with the character changing as he goes along. There could be upgrades based on the tech threes, bosses could be other civilization rulers, there could even be some sort of strategic elements of capturing cities for upgrade points. Something along this lines.

Actually, could there not be a lot more innovation in gaming if just the gamemakers sat down more and thought "What if?"
Post edited June 20, 2012 by amok
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Roman5: "If we didn't do an exact copy of the game, they'd hate us. If we did do an exact copy, they'd say we didn't innovate."
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ydobemos: Because, of course, the only options are an exact copy and changing to a totally different form. That's why Civilization II was a platformer.
I thought Civ 5 was an excellent mystery puzzle game on the DS.

I always smile at the black or white logical fallacy of 'false dilemma'.