I don't know if this particular article or statement from EA has been discussed, but I thought that you may find it interesting, especially from where the statement is coming from.
My thoughts? He's right. DRM is a failed dead-end strategy. At most it keeps an honest gamer honest, but often will only serve to inconvenience the gamer that paid for the game. It doesn't stop the media from being pirated, whether it originates from digital or a physical source, they'll find a way to crack it and distribute it.
I don't know too much about the latest SimCity, other than a lot of gamers complaining about the always online requirement. If the purpose of it was not primarily for DRM, then my guess is that they're copying Blizzard's strategy with Diablo III, another game that I don't know much about. My understanding with that game is that the online requirement has more to do with Blizzard trying to make sales revenue through the game store, not necessarily DRM, but it also serves as DRM as well.
Anyway, especially since GOG is the land of DRM free, I thought you may find this was an interesting statement coming from an EA rep, and it was a bit surprising to me. As far as conspiracy theories surrounding evil industry executives ramming DRM down the developers' throats goes, the reality is that the DRM is there whenever they publish and sell the game. Regardless of any "conspiracy theories", the DRM exists, and afaik there's usually only one party that's responsible for deciding and then implementing it to begin with, the publisher.