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Across the years, Dungeon Siege and Deus Ex series gathered a massive fanbase among the gamers worldwide. Today Dungeon Siege Collection, as well as Deus Ex: Human Revolution - Director’s Cut and Deus Ex: Mankind Divided arrive on GOG.COM in all DRM-free glory.

Dungeon Siege Collection (-85%) includes three parts of the cult fantasy RPG series, along with the DLC titled Treasures of the Sun. The Dungeon Siege series was born in 2002 from the Gas Powered Games studio members' passion for the RPG genre. The title captivated gamers around the world with its rich fantasy world, beautiful 3D graphics, and mechanics that were easy to grasp even for the beginners in the RPG domain. It was only a matter of time when the sequel was released in 2005 with the expanded world and a more complex storyline.

Over the years, Dungeon Siege became a cult classic. This led to a movie adaptation of the game featuring Jason Statham and, finally, to the third part of the series. This time it was created by Obsidian Entertainment (veterans of Baldur’s Gate) and published by Square Enix. Released in 2011, Dungeon Siege III introduced gamers to an innovative combat system that made the gameplay even more dynamic and engaging.

Deus Ex: Human Revolution (-85%) is also a good example of revamping a cult series. After Deus Ex (2000) and Deus Ex: Invisible War (2003) made a lot of fans thanks to the cyberpunk setting and RPG elements, the series went into a hiatus for nearly a decade.

Human Revolution lets us revisit the same dystopian universe of the future, albeit its story is set a few decades earlier. The world is divided between the supporters and opponents of human augmentations. The main protagonist, Adam Jensen, is a former SWAT member and the head of security at a tech company. He is being cast into the above-mentioned strife after suffering heavy wounds and being biotechnologically enhanced in order to save his life. During the game, the player can expand the main character’s augmentation further, making him even more lethal.

Deus Ex: Mankind Divided (-85%) further expanded on adventures of Adam Jensen, merging action elements with RPG decision making, that changed the face of the storyline. One of its highly praised elements was the so-called Breach - an alternative game mode set in the virtual world. On top of that Deus Ex series was even further expanded with the successful comics series.

Now you can revisit the fascinating universes of Dungeon Siege and Deus Ex once more, thanks to the Square Enix Publisher Sale on GOG.COM featuring deals up to 89% off until 4th May 2020, 1 PM UTC.
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ChrisGamer300: because how can Square prevent us from using it more than once without DRM.
I think they don't care at this moment.
Additional "DLC/Consumables enabler" patch for those who need it can solve the problem.
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KetobaK: Yes, I thought that's the reason why is not included, but is advertised in the store and we should recive the same content for the same game, we paid for that, if someone don't want to use them it should be their decision... And that's a case of false advertisement, which is illegal...
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ChrisGamer300: I agree but microtransaction locked content without microtrasnactions is a special case even though i don't agree with it ...at all because how can Square prevent us from using it more than once without DRM.

This is more the case of fucking modern AAA publisher schemes which are horrible nowadays, this is mainly the reason why i don't want to deal with most AAA pubs anymore because it seems even when they go DRM free there's issues to be had but we'll see i guess how this turns out.
Yes, I know, I don't blame GOG for this, the GOG release is what should have been the game in first place, no microtransactions and not that f*cking denuvo, but like I said before, the game description is wrong and must be corrected, at least to people know what they are buying... I get the Story DLCs that's what I want in the first place, now, I hope they add Thief and Nier Automata soon, I would buy it without thinking :D
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ChrisGamer300: Consumables missing but isn't those the actual one time use microtransaction locked bullshit that was on steam ? If so that would explain why those are missing and Square wouldn't want us to use those over and over for some stupid reason.
It's dumb yes but one time use DLC is less than useless.
Cheat items are dumb in general, and should be ignored when given.
It is what is and not big deal but it is another remainder what a mess pre order DLC and drm locked content can be, it will probably also fuel second citizen treatment rants even though i think this is a special case, if you can't convince Square to let it be free to use than remove it because it's better than the alternative, use it once on steam and it's gone forever anyway unless you pay money that is.

Still i'm happy things are fine now after this messy launch.
Post edited May 08, 2020 by ChrisGamer300
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ChrisGamer300: Consumables missing but isn't those the actual one time use microtransaction locked bullshit that was on steam ? If so that would explain why those are missing and Square wouldn't want us to use those over and over for some stupid reason.
It's dumb yes but one time use DLC is less than useless.
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StingingVelvet: Cheat items are dumb in general, and should be ignored when given.
Sure. But game preservation principle demands it to be included.
For example, in Saints Row the Third there are two DLCs, considered by many as cheating.
They were included free of charge in GOG version and are disabled by default.
Though anyone can enable them back by editing gog.ini text file in game's folder.
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vsr: Sure. But game preservation principle demands it to be included.
I'm pretty big into game preservation, but only of actual content. Cheat items, promotional stuff, whatever... I'm pretty ambivalent about preserving that. In fact the game is improved and better preserved for the future with them not in it.
high rated
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rjbuffchix: I am thankful this was fixed faster than other offline installer issues, but the offline installers should be the baseline, not Galaxy.
For once I agree with you. Nonetheless I still insist you should cut them some slack lest you become a detriment to GOG employees who read your very demanding messages.

QA and testing are difficult things due to their repetitive and exhaustive nature. A single item (e.g., have a computer without Galaxy and test the damn offline installers) that is easy to do and wasn't done shouldn't give us a license to conflate it with them not being "committed". Why is it so hard to see that this might've been an oversight? You could give me all these other past "incidents" but man... how many incidents compared to how many games this damn store sells... at what ratio do you draw the line to call them non-committed? One in a thousand games? One in 10k?

Here's what I think probably went down; the person in charge of making the offline installers did so flawlessly with the base game. She thought the DLC wasn't affected once the main game was "de-Steam-ified" and called it a day (that's the oversight). But... Lo' and behold, the DLC worked miraculously with Galaxy on the background, which shouldn't in the first place. People went nuts, she checked her email on Monday and thought; my job is on the line here and I gotta get my shit together and FAST.
Don't y'all think this might've been a possible timeline of the events?

PS: What's with the downvoting @SarahGabriella at every move? I'm not white knighting or anything and I agree some of her points are moot. But she does have valid points in arguing the complexity of a job like this should be taken into account.
Post edited May 08, 2020 by ysperchy
I can't understand why there are all these problems for damn consumables in a single player game. And with all the shit the publishers have put in their latest games these problems are bound to increase.
low rated
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KetobaK: Yes, I thought that's the reason why is not included, but is advertised in the store and we should recive the same content for the same game, we paid for that, if someone don't want to use them it should be their decision... And that's a case of false advertisement, which is illegal...
It's likely(would need someone to confirm) the only way we'd be able to have it in the game(and more than as a one time/one use thing) would be for the devs/pubs to re-code it entirely.....do you honestly think they're going to bother?

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KetobaK: Yes, I know, I don't blame GOG for this, the GOG release is what should have been the game in first place, no microtransactions and not that f*cking denuvo, but like I said before, the game description is wrong and must be corrected, at least to people know what they are buying...
Agreed 100%, but(I found this out during a chat with one of the staff once) GOG is not allowed to change store pages without the IP holder's consent....even if is incorrect or misleading. :\

(I know....it's sucky....but IP holders control the game store pages...text/pics/etc)

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KetobaK: I get the Story DLCs that's what I want in the first place, now, I hope they add Thief and Nier Automata soon, I would buy it without thinking :D
Thief is pretty good, so i'd also buy a copy if it came here a a decent price(on a budget).



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Alexim: I can't understand why there are all these problems for damn consumables in a single player game.
The consumables are(afaik) tied to the microtransaction system(and maybe DRM), and the GOG version has both MT and DRM stripped out....hence the items would likely not be able to be added without re-working the some of files to some degree.
Post edited May 08, 2020 by GameRager
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KetobaK: Yes, I thought that's the reason why is not included, but is advertised in the store and we should recive the same content for the same game, we paid for that, if someone don't want to use them it should be their decision... And that's a case of false advertisement, which is illegal...
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ChrisGamer300: I agree but microtransaction locked content without microtrasnactions is a special case even though i don't agree with it ...at all because how can Square prevent us from using it more than once without DRM.

This is more the case of fucking modern AAA publisher schemes which are horrible nowadays, this is mainly the reason why i don't want to deal with most AAA pubs anymore because it seems even when they go DRM free there's issues to be had but we'll see i guess how this turns out.
Thats why i support indie devs, they have more overall care for gamers and games. And theyre way more ethical about pricing and extra content.

And i dont get why big publishers want to gate singleplayer DLC content to 1 time use and such. Its pointless. This is why piracy exists and games get cracked on day 1.
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SarahGabriella: games get cracked on day 1.
Just going to put it out there that we wont see any modern Denuvo titles cracked for some time. Also companies are starting to use actual engine code instead of Denvuo to lock checks into titles with procedurally driven antipiracy mechanics.

The tech coming out is really cool but also really expensive, and unfortunately because its working DRM free might not be as attractive for newer titles. Cyberpunk 2077 sales figures will be a huge metric that all forthcoming AAA games will look at when they decide to go DRM free going forth.
low rated
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SarahGabriella: games get cracked on day 1.
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Starkrun: Just going to put it out there that we wont see any modern Denuvo titles cracked for some time. Also companies are starting to use actual engine code instead of Denvuo to lock checks into titles with procedurally driven antipiracy mechanics.

The tech coming out is really cool but also really expensive, and unfortunately because its working DRM free might not be as attractive for newer titles. Cyberpunk 2077 sales figures will be a huge metric that all forthcoming AAA games will look at when they decide to go DRM free going forth.
Cyberpunk is gonna be a porn game with the first person sex scenes and genital options...Its not gonna be a measuring stick for anything. I rather see VTMB2 as that.
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Starkrun: Just going to put it out there that we wont see any modern Denuvo titles cracked for some time. Also companies are starting to use actual engine code instead of Denvuo to lock checks into titles with procedurally driven antipiracy mechanics.

The tech coming out is really cool but also really expensive, and unfortunately because its working DRM free might not be as attractive for newer titles. Cyberpunk 2077 sales figures will be a huge metric that all forthcoming AAA games will look at when they decide to go DRM free going forth.
Is DRM really working now? Interesting.
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Starkrun: Just going to put it out there that we wont see any modern Denuvo titles cracked for some time. Also companies are starting to use actual engine code instead of Denvuo to lock checks into titles with procedurally driven antipiracy mechanics.

The tech coming out is really cool but also really expensive, and unfortunately because its working DRM free might not be as attractive for newer titles. Cyberpunk 2077 sales figures will be a huge metric that all forthcoming AAA games will look at when they decide to go DRM free going forth.
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tfishell: Is DRM really working now? Interesting.
Even if it does, it just means its interfering more with your PC and its basically just malware at that point. Games dont need DRM, they need to be DRM free. Singleplayer games with DRM is the dumbest thing ever.
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rjbuffchix: I am thankful this was fixed faster than other offline installer issues, but the offline installers should be the baseline, not Galaxy.
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ysperchy: For once I agree with you. Nonetheless I still insist you should cut them some slack lest you become a detriment to GOG employees who read your very demanding messages.
You're right on that too, as that really wasn't my intent. I said as much to a staff member assisting with my support ticket but I also apologize here for how high-strung I end up getting about this stuff. It does come from a good place though, for what that's worth. This store is so vital and honestly in this era almost "too good to be true" in offering DRM-free offline installers of games that I'm always on alert for any perceived change to that, realistic or maybe not so much. Part of my own misunderstanding in this topic was due to admittedly not having a ton of technical knowledge as well.

For whatever this is worth to anyone, the staff member who helped with my support ticket made me feel much more reassured in GOG being committed to offline installers.