Yeah. I didn't even buy it before that was finally released. To be honest with you, I'm not sure why they bothered. Even if it was finished, the game was never going to be good. All the additional work you could give it wouldn't have saved it. Had it not had the Star Wars name it would have been immediately discarded as a decidedly below average game.
I know Obsidian still aren't familiar with the concept of working within time and budget constraints, but I was under the impression they new how to write a good story, deep and entertaining characters, inject humour where appropriate and script quests that weren't mind bogglingly dull. Their work, before and since, has suggested they can do that.
It was and always will be a tedious, unbalanced and broken game.
Oh, and do you think you could edit that list out of your post, please? It's a bit much for such an off topic post.