It's not about it being 'hurtful to my brain'. And what's with the elitist/hardcore attitude? It has nothing to do with whether you're a hardcore or casual gamer. Maybe it's an age thing (in my case, at least). As a gamer of almost 50 years of age, I personally don't like pissing away half my limited playing time making several trips back and forth between dungeons and vendors. It adds nothing to the game, but simply wastes time that could be spent exploring more of the dungeon and moving the story forward.
And this is one of the factors of being casual :P "Don't have time for games" = casual. You might've been hardcore gamer once, but now you are casualised by age
I love incentory management because it requires thinking and tactics. Players who pick up everything from the ground (especially worthless or useless items) shouldn't be rewarded.
What is nice, is when you have a storage chest in your base.
btw. somebody said something about inventory management in DA:O ? WTF? :D I realised how much useless shit I was carrying around near to end of the game, and my inventory was NEVER full.
I agree with orcishgamer
in one thing - in many games, selling items has no real point (Diablo 2), because shops sell useless shit. On the other hand, it's a good thing to gather money in games like Neverwinter, because you will probably find shops with ubershit in late game that cost fortune.
Inventory management is one of the core features of RPG genre for me, and I enjoy doing it.
But I agree with you on one , most crucial point - it's good when a game has optional
inventory management (that can be disabled by cheats or in whatever way) to satisfy everybody.
But NWN has one of the biggest inventories ever made. I can't imagine how anybody could ran out of storage place. If your character is too weak to carry more? Well, it's RPG game, isn't it? And you can always buy things that help your skinny magician carry more :P Even my superskinny wizard had 25 STR in late game :P