Ouch.. I never knew people actaully did not enjoy the IMS (Inventory Managment System) within games. Myself Personally, I love the IMS. The more complex, and advanced it is the happier I am. Whether it is "realistic" or not is not really indictive of whether or not it is a hindrence. The more variation the better. I enjoy knowing what I can hold, or not. Usually the more restrictive the better.
(Example: Biohazard to Biohazard3, and Biohazard: Outbreak)
People in the majority however, I suppose are what society would label as A.D.D.. That of course is a broad, and gross generalization. I'm much more sure it is nothing more then laziness, or rather a groomed behavior to how easy games have generally become as society grows more to accept games in general, and the games themselves are what most would say are streamlined to suit a broader audience (I call it dumbing it down, and a lowering of expected standards.) The IMS is probably why I also heavily enjoy RPGs, TPSs, FPSs, and other excepting variations such as MMOs, RTS, Strategy, and Simulation. Most have an in-game IMS. Of course RPGs in general will typically have a more engrossed, and detailed IMS then other games.
The IMS allows one to achieve a more indepth understanding to the said game in general (all depending of course.) I read in here that someone stated DragonAge:Origins in particular was a bit too (shall I say) heavy. Which I do not find to the case. It was all very neat and well established, organized, and easy to understand (atleast more so then most I shall say.)
On the topic though of certain games let us talk about The Elder Scrolls series. Someone pointed out that it is one of the very few games that seem to make people hoarders. That is partially subjective, or more precise dependant upon the player behind the character. I gather a lot of loot in all of RPGs, and especially in a TES title. I'm not a hoarder though. I gather, and collect certain objects in which I procure/acquire and resell. It's just a shame that few games offer true depth. Which is why I both love, and loathe EVE: Online. By that I mean it's a shame because, I enjoy an advance IMS, and the best way to utilize an IMS is by using economics, and real world mechanics (I suppose that is the simplest way to put it as such.)
If anyone here has ever watched/played Dot.hack//, or read the (manga) series ID_entity you may have an easier time understanding. Of course when it comes to Dot.hack// it's a big mixture of streamline, and complexity.
Still I had no idea people disliked the IMS so much. It's a personal savior of gaming in my opinion. Is it always needed? No, but it helps to add a huge layer of depth to the game(s) in question. I find it a bit ubsurd really, but as I said I suppose it's just another sign of the times. However, you cannot deny that it can be very beneficial, and more importantly necessary.
Edit: If you would much rather like to talk about what is really hindering the majority of most games I would suggest talking about, and disscusing the usage, and introduction of [i]perks[i/] into games. Especially when concerning online portions of games, and capped games such as The Elder Scrolls V: Skyrim as a prime example. Especially when compared to past TES titles such as The Elder Scrolls III:Morrowind, and The Elder Scrolls IV: Oblivion as just such as examples. Not that perks are inherently bad, unnecessary, or the alike.
(Also thumbs-up to the coining of "IMS".
Post edited June 25, 2012 by Rorek