When it comes to wanting complexity? I'm a minority. I except that. The whole blame console bit though just comes off more then not as a childish ploy. I'm not saying you meant for it to be, but really that is what it has become. I know I'm sounding like a jerk, and I apologise. I'm not targeting you I'm making a point is all. It's not a good thing when the few wannabe - PC Elitist/Master Race - ends up marking us all as such.
In general yes, but controls are a different matter. Console games tend to have crap controls these days. It wasn't too bad back during the days of the NES, SNES and Genesis as they only had a total of like 8 buttons tops, and the games were relatively simple. But, yeah, consolized FPS games are an abhoration what need to be stopped. Dumbing down the controls is definitely something that can be blamed on consoles.
To an extent the same thing goes for the graphics, the consoles are definitely pressuring that. I hope very much that we avoid doing to games what cheap executives did to animation in the '60s or thereabouts.
However, in terms of complexity of gameplay other than graphics and controls, I see no inherent reason for consoles to cause those kinds of problems.
If I'm missing your point it's because you're point isn't being well made. You're complaining about being able to carry several rather large weapons at once, but you don't seem to think it's odd that you're carrying hundreds of pounds of gear while you run, jump and dodge bullets.
Well my argument is 'it's more realistic.' It can all be summed up to that one sentence, and it's a fact. It just is more realistic to be only able to carry 4 heavy plasma guns than being able to carry 20 of them, even thou none of these examples are actually completely realistic. And well... The system evolves. Sadly, cosoles stopped that, but we'll get there eventually. In the meantime, I'll be thankful to at least some ammount of realism, it's far better to at least have some resource management then completely throw it out of the window.
I suppose, but realism makes for crap games. If people really wanted realism, there's an entire world of real out there. I like most gamers play games because they aren't real. Real is fun sometimes, I really went on a tour of a cave last week end, it was fun and completely real down to the impromptu shower in one of the chambers.
As far as I'm concerned if the realism doesn't further the plot, gameplay or make it more compelling then it should be axed. The inventory systems I've seen need to be fixed badly in one way or another. Probably the easiest fix would be to allow you to have as much as you want, and let the choke point be selling. Or let you sell as much as you want, but leave the limits in place.
I wouldn't, I'd just loot purples. Of course, you'll note the baddies in TQ actually use that equipment against you. Once the Minotaur boss spawned with an extremely powerful axe, it took 3/4 of my life on each hit.
That's what I generally do in those types of games, I usually only loot the most expensive stuff. In FO games I tend to loot whatever has the best cash to weight ratio and even then I tend to have a crap load of stuff. During FO3 I was always looting ammunition and trading for ammunition because it was the only real way of dealing with the massive amount of loot and relative scarcity of caps.