Posted June 25, 2012
I think Dungeon Siege had some interesting things in regards to inventory management. First they gave you the ability carry a pack mule with you for shear hoarding fun!
Then you had the option to learn a skill that immediately turned items into a fraction of their value in gold. (rather than carry it around until you can find a vendor).
I personally think that its a mixed bag. If you remove it all together, you are taking PART of the heart of the game away. If you don't implement it correctly, you are ruining the game.
For me, the issue is finding something in the middle ground that adds a mini game to inventory management... but doesn't frustrate or dwarf the major game in the process.
I like the stats around carrying weight... however, since I always tend towards stealthy characters, I'm never able to carry more than a pocket knife... Games like Oblivion that let me build up strength without negatively effecting my primary stats, are very welcome to me. Game like Baldur's gate are more frustrating as I would have to "nerf" my character significantly to be able to carry more. Although I do appreciate the attempt at realism.
Then you had the option to learn a skill that immediately turned items into a fraction of their value in gold. (rather than carry it around until you can find a vendor).
I personally think that its a mixed bag. If you remove it all together, you are taking PART of the heart of the game away. If you don't implement it correctly, you are ruining the game.
For me, the issue is finding something in the middle ground that adds a mini game to inventory management... but doesn't frustrate or dwarf the major game in the process.
I like the stats around carrying weight... however, since I always tend towards stealthy characters, I'm never able to carry more than a pocket knife... Games like Oblivion that let me build up strength without negatively effecting my primary stats, are very welcome to me. Game like Baldur's gate are more frustrating as I would have to "nerf" my character significantly to be able to carry more. Although I do appreciate the attempt at realism.