Personally, I'm of the opinion IMSs (inventory management systems) often acts as the greatest hindrance to game play. When I'm out plundering the world I don't really want think about whither or not I have enough bag space, or If my character has a high enough strength stat to carry that 3rd rocket launcher, or 15th bastard sword. I often find that a significant portion of RPGs becomes dedicate to travel solely for the purpose of offloading inventory. For me, Final Fantasy acts as the model for inventory management. Just give me a infinitely deep bag. I don't care if its not realistic. Its a friggen video game! If we take one game and alter it from limited IMS to an unlimited IMS, and in turn we have a crap game, then most likely the game was crap to begin with. At the same time I realize that many MMOs are banking off of your wasted time. So the more they can dilute the game play the happier their bank accounts will be. Any thoughts?