Posted June 24, 2012
I was wondering about the role of inventory management in RPGs. Is it possible to have an RPG without inventory management? Or is it an integral feature of the RPG genre. Does it add to the experience of the game? Or could RPGs be enjoyable without them? Is the virtual paper doll the greater source of enjoyment in an RPG? Could an MMO such as WOW exist without paper dolling? Or does paper dolling exist as icing on a cake (such as Baldur's Gate)?
Personally, I'm of the opinion IMSs (inventory management systems) often acts as the greatest hindrance to game play. When I'm out plundering the world I don't really want think about whither or not I have enough bag space, or If my character has a high enough strength stat to carry that 3rd rocket launcher, or 15th bastard sword. I often find that a significant portion of RPGs becomes dedicate to travel solely for the purpose of offloading inventory. For me, Final Fantasy acts as the model for inventory management. Just give me a infinitely deep bag. I don't care if its not realistic. Its a friggen video game! If we take one game and alter it from limited IMS to an unlimited IMS, and in turn we have a crap game, then most likely the game was crap to begin with. At the same time I realize that many MMOs are banking off of your wasted time. So the more they can dilute the game play the happier their bank accounts will be. Any thoughts?
Personally, I'm of the opinion IMSs (inventory management systems) often acts as the greatest hindrance to game play. When I'm out plundering the world I don't really want think about whither or not I have enough bag space, or If my character has a high enough strength stat to carry that 3rd rocket launcher, or 15th bastard sword. I often find that a significant portion of RPGs becomes dedicate to travel solely for the purpose of offloading inventory. For me, Final Fantasy acts as the model for inventory management. Just give me a infinitely deep bag. I don't care if its not realistic. Its a friggen video game! If we take one game and alter it from limited IMS to an unlimited IMS, and in turn we have a crap game, then most likely the game was crap to begin with. At the same time I realize that many MMOs are banking off of your wasted time. So the more they can dilute the game play the happier their bank accounts will be. Any thoughts?
Post edited June 24, 2012 by l2affiki