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high rated
The problem here is that we introduced a universal CD Key of sorts into the game so that it would effectively be rid of DRM, however, it seems that it has been banned by the developer once again (this is what caused previous problems with this title).

We have contacted them regarding this issue already and are working on a solution as we do realise that having DRMed games is simply not an option.

That is why I'd suggest that if you run the game, you run it offline or adding it to your firewall to block it froma calling home (it should work without the key that way) - we know that it's a very WIP solution and hope for it to be as temporary as possible, and we'll let you know once the issue is resolved and the game is DRM-free once more.
Post edited June 26, 2015 by Ciris
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Ciris: we'll let you know once the issue is resolved and the game is DRM-free once more.
If I read it correctly, it was never DRM-free since it would always check the key with the developer.
Am I reading that incorrectly?
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Grargar: No, he isn't. His vacation ends on 1st July.
Poor Judas has ended up being the catch-all for our woes. I don't think this type of issue falls under his purview, so this will be a nice homecoming gift for him when he returns to work.
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Ciris: we'll let you know once the issue is resolved and the game is DRM-free once more.
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Smannesman: If I read it correctly, it was never DRM-free since it would always check the key with the developer.
Am I reading that incorrectly?
NO
YOu did not read correctly:

It is DRM free if it can NOT find the internet, then there is no problem.

BUT if it can connect, it is not DRM free....
high rated
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Ciris: The problem here is that we introduced a universal CD Key of sorts into the game so that it would effectively be rid of DRM, however, it seems that it has been banned by the developer once again (this is what caused previous problems with this title).
[...]
That's not really DRM free, though, is it? If it was the developer could not do this. What would happen of the developers confirmation servers go offline?
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amok: That's not really DRM free, though, is it? If it was the developer could not do this. What would happen of the developers confirmation servers go offline?
Funnily enough, it would go completely DRM-Free, as the key gets invalidated because of the server check.
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Ciris: The problem here is that we introduced a universal CD Key of sorts into the game so that it would effectively be rid of DRM, however, it seems that it has been banned by the developer once again (this is what caused previous problems with this title).

We have contacted them regarding this issue already and are working on a solution as we do realise that having DRMed games is simply not an option.

That is why I'd suggest that if you run the game, you run it offline or adding it to your firewall to block it froma calling home (it should work without the key that way) - we know that it's a very WIP solution and hope for it to be as temporary as possible, and we'll let you know once the issue is resolved and the game is DRM-free once more.
Yes, that was my understanding of the issue. I'm glad that GOG is in fact aware of it and is actively working on it. The generic response I got from support suggested that GOG saw accepting the DRM as a long term solution! Thanks for the reassurance.
high rated
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Ciris: The problem here is that we introduced a universal CD Key of sorts into the game so that it would effectively be rid of DRM, however, it seems that it has been banned by the developer once again (this is what caused previous problems with this title).
This is unacteptable GOG. The game shouldn't have to phone home in the first place to check for a valid cd key. This is DRM.
If the developer insisists on this kind of crap then remove it from your store. Period.
Post edited June 26, 2015 by russellskanne
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Smannesman: If I read it correctly, it was never DRM-free since it would always check the key with the developer.
Am I reading that incorrectly?
From my understanding, technically that was true yes. It would work whether or not it could get in touch with the dev, but if it did manage to phone home then it would check.
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Goodaltgamer: NO
YOu did not read correctly:

It is DRM free if it can NOT find the internet, then there is no problem.

BUT if it can connect, it is not DRM free....
No IMO that would just make it bad DRM, not DRM-free.
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amok: That's not really DRM free, though, is it? If it was the developer could not do this. What would happen of the developers confirmation servers go offline?
Yeah, Gragar is right. The game installs pre-activated and works fine until it gets a chance to phone home. At that point it all goes wrong because the dev banned the key.
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amok: That's not really DRM free, though, is it? If it was the developer could not do this. What would happen of the developers confirmation servers go offline?
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SirPrimalform: Yeah, Gragar is right. The game installs pre-activated and works fine until it gets a chance to phone home. At that point it all goes wrong because the dev banned the key.
hm... that seems a bit backwards to me, to be honest. Surely there should be a better system, one where if it has been activated it will not call anywhere at all. Not sure what the point is for it to call home when it has been activated to start with.
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Smannesman: No IMO that would just make it bad DRM, not DRM-free.
You're right. It's possible that GOG didn't know that the game phones home completely unprompted, since this problem only showed up after the dev cancelled that key. I do feel like a better solution is required now this situation has arisen though.
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amok: hm... that seems a bit backwards to me, to be honest. Surely there should be a better system, one where if it has been activated it will not call anywhere at all. Not sure what the point is for it to call home when it has been activated to start with.
I agree. I'm prepared to give GOG the benefit of the doubt and assume that they didn't know it was doing this though.
Post edited June 26, 2015 by SirPrimalform
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SirPrimalform: Yeah, Gragar is right. The game installs pre-activated and works fine until it gets a chance to phone home. At that point it all goes wrong because the dev banned the key.
And

Smannesman

You could always loop the IP of the dev to local loopback in the hosts file and problem solved.

But that is something, which can not be done by GOG

This way, you don´t need to block it or whatsoever.

Like:

127.0.0.1 www.defcon.com (whatever they use to check, a sniffer program could collect this info easily and no I don´t have the game, wireshark will do)

127.0.0.1 tells Windows to send this request to the local loopback, so it will never be able to phone home ;)
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SirPrimalform: You're right. It's possible that GOG didn't know that the game phones home completely unprompted, since this problem only showed up after the dev cancelled that key. I do feel like a better solution is required now this situation has arisen though.
I think they did know, after all Ciris says "it seems that it has been banned by the developer once again (this is what caused previous problems with this title)".