DeathDiciple: It would behave like DRM distributions, e.g. if your key for Steam game was revoked, you could play it still while offline but the moment you go online you'd lose that, just the same. Does the ability to play Steam game offline make it DRM-free? Not to mention its behavior is that of a spyware (sending user data to validation server without consent).
You didn't mention installing the game (on a new PC). That's part of the usage of the game, and that is why I am always careful to mention both the
installation and
running of the game in my definition of DRM-free. Both should be possible in that bunker of yours, before it can be considered DRM-free.
Steam's offline mode is (at least officially) possible to use only after you have installed the game. However, those Steam games which you can copy to another PC in that bunker of yours and play there too (even without a Steam client), those I do consider DRM-free. There the "installation" part is where you merely copy the game files to the new PC.
As for the rest of your message, I already said that from the political and ideological point of view, that (what DEFCON has) can indeed be considered as DRM.
I, on the other hand, am a pragmatic person, who only worries how the DRM (or lack there-of) can affect me as a user. My view on DRM is "Will it prevent me from
installing and
playing the game in the future if I don't have an internet connection, and/or if the publisher and their servers go permanently offline?"
I don't see this happening with DEFCON. I can always play it, with or without internet, or with or without the existence of its publisher. The only speed bump is that as long as the publisher is still alive, I am supposed to enter another key, just so that my game installation doesn't become invalidated. Other than that, it doesn't affect me as a user at all, no matter what happens.
I realize though some others seem to have a much stricter, ideological and political, opinion on DRM. Like the complaints about The Walking Dead phoning home: apparently it doesn't try to prevent you from playing the game even if it can't phone home, yet even that is apparently too much for some people, on the ideological/political level. Not because it affects their ability to play the game, but because... just because.
DeathDiciple: That DRM definition is utterly ridiculous, everyone is free to believe what he wants, but claiming that any game with any form of copy protection is DRM free if you can install it in a bunker is extremely shortsighted... Includes all the code wheels and serial keys and booklet words protections, as you can scan those and store them on USB too.
And again, from the practical point of view, I consider these games DRM-free too, if the manual or codewheel is indeed scanned and easily copied. They still cannot prevent me from installing the game onto million PCs in my bunker, and playing it on all of them at the same time. I consider it merely a nuisance that I'd have to enter a word from a scanned document at some point of the game, not any meaningful form of DRM that can in any way control how, where and when I install and play the game.
If GOG provides e.g. some classic RPG that requires you to read part of the story in the middle of the game from the scanned manual that GOG also provides to you, do you consider that game to have DRM, and GOG should pull it from the store? After all, those schemes were also used as a form of "DRM" back then, so that people who didn't have the manual would have problems playing the game. Should GOG sell it only if they are able to hack the game so that that text in the manual is displayed inside the game itself instead (which would mean GOG would have to touch the source code most probably)?
In fact, I am much more concerned by other things which are not really DRM, but can similarly prevent me from playing the game without the publisher and/or internet:
- Games that don't have offline update capability, but in order to update the game, you are supposed to update it by e.g. running some online updater either inside the game, or an online client. "Rise of Legends" is one such game: I think they never released any official offline patches for the game, at least not to the newest versions, so the only way to get the game updated is to let it update itself from the publisher's update servers. Too bad those servers have been offline for many years already, so now you can't officially update Rise of Legends anymore. Have fun playing the buggy unpatched version. (Luckily, some user made his own offline updater tool for the game, using the updated files. I have put that into a safe place.).
- Those darn Humble Bundle "DRM-free" Android games which download most of the game data from the publishers' servers
after you have installed the game. The funny thing is that this isn't really DRM (it is not there trying to prevent me from installing or playing the game)... yet it will have the exact same effect to me in case the publisher's servers ever go offline permanently. I can't fully install the game after that anymore, as the .apk offline installer doesn't contain all the needed data. DRM-free single player game that still relies on the existence of the publisher and servers. NICE!