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It's not ideal. There is a sense among too many indie devs that GOG rejects games arbitrarily and it may be more trouble than its worth to even bother submitting games here. Now whether or not that's fair or accurate is immaterial. Perception is reality. Just look at the perception people have of GOG in this NeoGAF thread:

http://www.neogaf.com/forum/showthread.php?t=1082992

In the thread, some indie devs chimed in, further strengthening the narrative:

"Our best selling game has something like half a million owners on Steam. We released it on a few other stores (not GOG because they turned us down) and sold only a tiny fraction of that AND it's a pain to keep those versions updated AND it's a pain to actually get paid from those stores (Steam automatically pays us every month; the other places require us to submit official invoices whenever we want to get paid and you have to exceed a certain minimum which is hard to meet since sales are so low). It's just not worth all the extra effort to increase sales by such a tiny amount." - Robert Boyd at Zeboyd Games

"Sure, but you'd have to get accepted by GOG and Humble too. Speaking from experience. GOG rejected LOVE when it went up on Steam, but then again I haven't tried since GOG Universe." - Fred Wood
Post edited July 22, 2015 by Barry_Woodward
Another Dear GOG thread? Is this some new "thing"?
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Barry_Woodward: Perception is reality. Just look at the perception people have of GOG in this NeoGAF thread:
The fuck is NeoGAF and why should we care? Beacuse it looks like just a bunch of "no steam, no buy" morons.
Post edited July 22, 2015 by Breja
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I for myself like GOG's curated aproach. There is too much shovelware on Steam.
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Whether or not it's a good standpoint from a business perspective, I have to agree with those devs.
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I personally like it. I've played some indie games on Steam that I just loved (Bardbarian, for instance), but it would just clutter the GOG catalog to have it here. It's a fine game and all, but it's nowhere near in quality as something like Rogue Legacy.

When I say "Steam," you think mega-power-house, DRM, green-lit early-access fodder, AAA games.

When I say "GOG", you think good-old-games, curated set, mostly really good games, no matter what you buy.

When I say "Desura" you think boatloads of garbage indie games with a few games you like but your friends don't.

When I say "Gamersgate," you think unnecessary downloader, fair catalog, all over the map.

When I say Greenman Gaming, you think 20% off, steam re-saler, crappy client.

All of these games have a brand and they're not all good. I think GOG is doing their best to protect their brand so that only the best games get in. They don't want a 1,000,000 game library. They want every one of them to be great except Empire Earth III. :-P

That said, perhaps BAG (back-alley games) can be a sister site with every indie game imaginable.
Steam really does have a shitload of shit these days.

But surely an automated payment system is the only way to go? It does strike me as ridiculous that some places don't have this.
Most deserving indies end up on Humble Store, so it's OK, we still get DRM free. I mean, for example I would LOVE to see LOVE here, but if it's the price of keeping GOG curated, I'm OK with not having it here.
It's not a binary question of curation or no curation. There should be a place on the curation spectrum for quality games like , [url=http://www.gog.com/wishlist/games/rex_rocket]Rex Rocket and Thomas Was Alone without opening the floodgates to the worst shovel-ware imaginable.
Post edited July 22, 2015 by Barry_Woodward
I'm obviously a big supporter of GOG and thus biased towards the curated collection. I also don't buy games with DRM. Though I have bought plenty of games elsewhere - igs, humble, groupees, etc, etc.

Dev complaints that i see about GOG basically inform me that I probably don't want to play their game anyway.

-Rejected by GOG? Probably not a great game (with a few minor exceptions).
-Too much work to support a DRM free build? Well, you're probably too lazy to make a game worth my while.

While I accept that not all games i want will be here, I am happy that most games here I actually want.
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Barry_Woodward: "Sure, but you'd have to get accepted by GOG and Humble too. Speaking from experience. GOG rejected LOVE when it went up on Steam, but then again I haven't tried since GOG Universe." - Fred Wood
What the fuck is GOG Universe? Or is this another case of "We would, if they used 70/30 split", aka people not paying proper attention?

Also, let me quote someone else from said thread:
For us, one major part is that we're actively using the Steamworks as a key component of the game (it handles patching, matchmaking, cloud servers, friend lists, build uploads and verification etc) which is something that would take huge resourced of the game development itself and the game simply wouldn't offer the same experience without. We've been looking at GOG Galaxy and talked with some people, so maybe the could happen in the future, but right not the market share and development tools Steam offers are enough that for us a separate version would make absolutely no sense, nor would it be realistically possible.
So, like Fenixp and amok have been saying for quite some time, it may be the framework (or lack thereof) that is another deciding factor.
As for GOG rejecting games, that is what the wishlist is for. If a game is rejected, prove to GOG that there are people willing to buy the game, and they may take a second look at it (The Cat Lady springs to mind).
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Barry_Woodward: "Sure, but you'd have to get accepted by GOG and Humble too. Speaking from experience. GOG rejected LOVE when it went up on Steam, but then again I haven't tried since GOG Universe." - Fred Wood
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JMich: What the fuck is GOG Universe? Or is this another case of "We would, if they used 70/30 split", aka people not paying proper attention?
Universe, galaxy, it's all the same.
Post edited July 22, 2015 by Grargar
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Grargar: Universe, galaxy, it's all the same.
70/30, 80/20, 60/40, 50/50, it all adds up to 100. Why choose one over the other then?
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JMich: What the fuck is GOG Universe?
Perhaps wanted to say Gog galaxy?

Anyway, the answers are obvious, bigger market, less budget and a eco system that works better for them, period. When was the last time that gog answered to questions like this?
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Cyraxpt: Perhaps wanted to say Gog galaxy?
Yes, I do think that is what he wanted to say. But mixing those up is like someone saying "I haven't bought anything on GOG since Microsoft joined". Lack of attention, and doesn't give the best impression for said dev.
I tweeted Robert Maher, the creator of the awesome Metroid meets Mega Man indie platformer REX ROCKET (check out the , this [url=https://www.youtube.com/watch?v=iddC9hhwIxg]video review and the soundtrack by Saskrotch):

"@r0bbieTheRobot Have you submitted the game to @GOGcom yet? Email them: welovedevs@gog.com #DRMfree"

He responded:

"@Barry_Woodward @GOGcom Hey, no not yet! We're looking into it though! Thanks for the email."

After some time had passed he contacted me via direct message:

Dev: "Gog denied rex"

Me: "Bummer. Did they give any specifics? It's worth noting that they've changed their mind about rejected indies in the past. Was it a hard no?"

Dev: "Ya, pretty hard no, said there just wasn't enough interest in it. Might try to resubmit it later this year or something, who knows. Thanks for the support though, Barry! Really appreciate it :)"
Post edited July 22, 2015 by Barry_Woodward