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Barefoot_Monkey: But that's just me. Putting aside my purely anecdotal counterexample to Cevat's hypothesis, Crysis probably suffered in sales mostly due to the reputation it earned for being "that game that your PC isn't good enough to run".
You know what i dont get? PC players bashed the first Crysis for being a resource-hog and a royal pain in the ass nto run maxed it out. At that time the strongest GPU on the market was the 8800GTX and it was necessary 2 of these to run it with everything on, not to mention a Quad core.

Now when Crysis 2 was released PC players bashed it again. But this time, for exactly the opposite reason. Crysis 2 was low-end friendly and didnt need a great PC to run with everything maxed out, as a result, graphics were far from being as spectacular as those in the first Crysis. I know, there are other complaints like dumbing the game down for console players, which i also dont agree with.
nevermind ignore this post
Post edited June 09, 2012 by marcusmaximus
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StingingVelvet: I love Call of Duty and I love Machinarium, there's no reason people can't like, purchase and support both.
This. I also like to get the best of both worlds.

But some people think of it as some kind of antagony, you can either love mainstream or indie, not both. There is no antagony. There is enough room on the gaming market for everything, even facebook games. And no, social games do not mean the end of traditional gaming as we know it. Its just targeted at a different market that most of us are not part of.

This is what the guy from Crytek didnt get. There is room for everything in this market. Retail games are doing well, indies are doing better than ever, especially with kickstarter, F2P are doing well, mobile games, and social games are growing.
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baosen: The entry level for PC Gaming is too high today. Every new PC Game that gets released today is bundled with account registration, online activation and all those bullshit! THAT IS THE REASON WHY PC FAIL AT TAKING THE CONSOLE MARKET! IT IS NOT EASY TO PLAY ON IT!
Sorry, but this will never happen. It has never been that easy to play on PC. To make it as easy as a console, you would first need to get only ONE hardware manufactures for every component, and with a configuration that couldnt change. And this is EXACTLY what consoles do, PCs will never go that way.

As long as there are billions of possible PC configurations, PC gaming will never be as easy as a console. And for some people, thats the kind of magic about it. PC gamers tend to love the hardware aspect of stuff and messing around with different CPUs and GPUs. This is the flexibility PC gamers look for and wont find on a console.

And since there are so many possible configurations, there will always be a few problems to get the game working well on every machine. Building a gaming PC itself is not easy, and is one of the main reasons people prefer consoles.
You guys realize you're all replying to 2 year old posts, right?
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Skystrider: In other news, Ken Levine just made himself my hero... AGAIN!

http://kotaku.com/5675559/the-future-of-pc-gaming-according-to-the-lead-creator-of-bioshock

See, now there's a man who knows what he's talking about. I might just have to get Bioshock Infinite after all.. ;)
Nice to see that there's at least 2 or 3 developers out there who aren't complete idiots.

Also, Starmaker is a very wise person. :)
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cogadh: You guys realize you're all replying to 2 year old posts, right?
Well, it's still relevant so I guess it's worth discussion.
Post edited June 10, 2012 by Gazoinks
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Neobr10: Sorry, but this will never happen. It has never been that easy to play on PC. To make it as easy as a console, you would first need to get only ONE hardware manufactures for every component, and with a configuration that couldnt change. And this is EXACTLY what consoles do, PCs will never go that way.
You're right, there will always be increased complexity on PC, HOWEVER, the gaming industry has made it more complicated than it needs to be. So while being technically correct, you're still a bit in the wrong. PC gaming is way more complex than console gaming and a good portion of said complexity is unnecessary. You didn't even respond to what you quoted, baosen was speaking of account registration and the like and you responded with hardware issues. Those are apples and oranges and baosen is right.
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cogadh: You guys realize you're all replying to 2 year old posts, right?
Actually no, thanks for pointing it out;)

At least the thread necro post was on topic.
Post edited June 10, 2012 by orcishgamer
F2P is actually the best thing for online gaming, cash shops are not, but it's the best combination they have been able to come up with.

in online only games (MMORPGs, Arena Shooters, and DOTA / RTS titles) the biggest element to having the game thrive is the player base; no player base = dead game.

the F2P ideology solves that issue by allowing for universal access, but introduces a new issue of how to get money out of a game that you are giving out for free.

if you can come up with a better idea than micro-transactions and paid expansions for free base games, I think the Gaming industry could make you very wealthy.
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Gazoinks: Well, it's still relevant so I guess it's worth discussion.
Oh, I agree, it just seemed like people didn't realize that some of the people they are responding to haven't been here in a really long time.
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Sogi-Ya: cash shops are not,
Not all cash shops are remotely equal. I don't see anything wrong with the cash shops in DDO, Path of Exile, and the promised one in Firefall. Those are pretty decent ways to do cash shops. Actually I think LoL has a pretty good cash shop idea, they just sell heroes, if you don't want one of the rotating ones, you need to buy the hero you do want.

Compare the above to cash shops in things like Maple Story or Wizards 101 and you really can see the difference. Then there's a whole new level of lame cash shop worse than those!
Post edited June 10, 2012 by orcishgamer
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Sogi-Ya: if you can come up with a better idea than micro-transactions and paid expansions for free base games, I think the Gaming industry could make you very wealthy.
Yeah, micro-transactions suck sometimes, but i think paid expansions is the best way to go for F2P. I like the idea of getting to play the game for free without spending anything on items, and getting paid expansions. This way you just have to pay if you want that extra content, and it doesnt break the game or anything for those that chose not to pay.
There is a huge potential for earning money from purely aesthetic items--look at the popularity of things like Team Fortress 2's hats which serve no mechanical purpose whatsoever. Valve could add a hundred more hats and it still wouldn't affect the gameplay balance at all. Selling standard weapons painted gold or whatever would probably be similarly successful.

It's easy for publishers to get greedy and add Pay2Win items, but in the long term it's better to avoid tangibly punishing free players since they double as content for the paying players; the more free players the premium players have to fight against the more likely they will be to buy more premium items. A system that appears fair will be more likely to turn free players into paying players, and since aesthetic items don't affect the challenge difference the paying players don't care whether their opponents have paid or not.
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Sogi-Ya: cash shops are not,
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orcishgamer: Not all cash shops are remotely equal. I don't see anything wrong with the cash shops in DDO, Path of Exile, and the promised one in Firefall. Those are pretty decent ways to do cash shops. Actually I think LoL has a pretty good cash shop idea, they just sell heroes, if you don't want one of the rotating ones, you need to buy the hero you do want.

Compare the above to cash shops in things like Maple Story or Wizards 101 and you really can see the difference. Then there's a whole new level of lame cash shop worse than those!
This is really true. This is the only thing i hate about APB. The micro-transactions are fucking ridiculous. There are guns that you cant get by playing the game or buying with in game cash, you have to pay for them. And some of these paid-for guns are just WAY overpowered. Not to mention the abusive price for them, theres a SMG that costs 40 dollars. Yep, 40 fucking dollars. Jesus, thats the price of an AAA title. And its extremely overpowered. This is the main reason why i stopped playing APB one year ago.
Post edited June 10, 2012 by Neobr10
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orcishgamer: What we gave up was worth it, PC developers were busy making a PC gaming an even more miserable mess than it had been before, with limited activations and other worse kinds of DRM, etc. The dedicated servers were on their way out already. What did we actually give up? Better graphics and modding, both of which don't matter all that much to shooters (they're nice, but not critical). We got a lot more than that in return.
I'm not sure how many times I need to make the point to you that PC DRM is irrelevant while server-dependent DLC, patches and (soon) game activation are a much bigger deal on closed platforms like the Xbox. Your DRM arguments against PC are silly to me.

Well, unless Diablo 3 catches on and it all goes server-side, in which case fuuuuuuck.

As for the rest, it's just different perspectives. I like having an open platform where MS doesn't control everything. I like having mouse aim as an option. I like being able to tweak stuff like removing FEAR 2's grain filter. I like mods and faster patches when they are given. I like free multiplayer. I like digital distribution. I like how we have built-in backwards compatibility and to play Deus Ex Invisible War all I need to do is load is, rather than fishing the old OG Xbox from the closet and hoping it still turns on. I like crisp 1080p images with AA and AF at high levels so games look as good as they should.

There are certainly reasons to prefer consoles, the majority do after all, but there are also reasons to still prefer the PC in 2012.
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StingingVelvet: Well, unless Diablo 3 catches on and it all goes server-side, in which case fuuuuuuck.
I don't think this will catch on, because the huge costs on the devs side aren't worth to curb a few pirated copies. Blizzard did this to keep the auction house clean, not because they are afraid of piracy.
Post edited June 10, 2012 by SimonG