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Hello madness, my old friend.

Cultist Simulator is coming soon, DRM-free to GOG.com.
You got the fever again. It's been two days since you last ate but your research is more important. Gotta crack that ancient book, whose arcane language promises a glimpse at cosmic mysteries not intended for mortal minds. Just need to play your cards right: visit the wrong places, gain the proper insight, combine your madness with that of loyal followers, who would gladly sacrifice or be sacrificed in the name of terrible beings lurking at the edge of whispers. Don't worry about failing the first time. Worry about letting the moths escape.
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Siegor: You say that like it's a bad thing! The 80s now that's where the good music is. Not this crap kids listen to nowadays.

God, I feel old...
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Fairfox: peeps from every decade say this

wut a trap
Does that mean 20 years from now people will reminisce about the good old times of Bieber and Katy Perry?
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Fairfox: peeps from every decade say this

wut a trap
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Siegor: Does that mean 20 years from now people will reminisce about the good old times of Bieber and Katy Perry?
I thought Bieber was already old news.

Seriously. Katy still shows up ion the charts from time to time, has a cameo on the occasional movie. Has anyone seen or heard from Justin in the last year?

Nest time you hear his name it will be on a game show, "I'll take Justin Bieber to block."
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Siegor: You say that like it's a bad thing! The 80s now that's where the good music is. Not this crap kids listen to nowadays.

God, I feel old...
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Fairfox: peeps from every decade say this

wut a trap
Sorry, but it has been scientifically proven:

https://www.smithsonianmag.com/smart-news/science-proves-pop-music-has-actually-gotten-worse-8173368/

Oh, and traps are gay!
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reative00: [...] Thanks god GoG doesn't allow microtransactions (yet).
Since when?
To the best of my knowledge, GWENT has microtransactions.

Also this is a pay for power/pay to grind less microtransaction:

The Legend of Heroes: Trails of Cold Steel II - Shining Pom Bait Value Set 2
Description
About: This pack contains 6 consumable baits that, when used, will lure out an elusive Shining Pom. Defeating these rare creatures in battle will reward a massive amount of EXP, helping your party reach new heights. Once used, they will disappear from your inventory. Save now when you buy in bulk!
This is value set 2 of 2. Both of these packs contain the same 6 consumable items to help you level up.
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reative00: [...] Thanks god GoG doesn't allow microtransactions (yet).
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HeartsAndRainbows: Since when?
To the best of my knowledge, GWENT has microtransactions.

Also this is a pay for power/pay to grind less microtransaction:

The Legend of Heroes: Trails of Cold Steel II - Shining Pom Bait Value Set 2
Description
About: This pack contains 6 consumable baits that, when used, will lure out an elusive Shining Pom. Defeating these rare creatures in battle will reward a massive amount of EXP, helping your party reach new heights. Once used, they will disappear from your inventory. Save now when you buy in bulk!
This is value set 2 of 2. Both of these packs contain the same 6 consumable items to help you level up.
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HeartsAndRainbows:
Damn, GoG has changed a lot...
test
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falloutttt: test
Jim Jones had them all the time. "Loyalty Tests" he called them, where the punch wasn't actually poisoned but he told them it was.
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The games seems like it could have potential... a mostly literary game with large chunks of text for every action, following a pick-a-path direction depending on which cards you play at which times.

However it would need to stand on its writing, and the art of the cards. If you're going to be looking at a static board for hours on end with little to no change, the pieces you use need to be very appealing and detailed. These cards seem numbingly boring to look at, don't know about the writing.

I'd love to play a whichway cultist story... don't know if this is it.
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BlueMooner: However it would need to stand on its writing, and the art of the cards. If you're going to be looking at a static board for hours on end with little to no change, the pieces you use need to be very appealing and detailed. These cards seem numbingly boring to look at, don't know about the writing.
The board is anything but static - or at least the active elements of it.

In fact, current UI problem that's being focused on is making sure the board does not get overwhelmingly cluttered:

http://steamcommunity.com/sharedfiles/filedetails/?id=1315970412

If you haven't tried either Fallen London, or Sunless Seas, I'd strongly suggest either. If only to get a taste of the stylistic approach to writing. Also, because they are very interesting, if not outright entertaining, games.
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Lukaszmik: The board is anything but static - or at least the active elements of it.
I watched gog's trailer for it...

https://www.youtube.com/watch?v=a4jsTt9Ak0c

...seemed like a tabletop with simple cards on it.
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falloutttt: test
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tinyE: Jim Jones had them all the time. "Loyalty Tests" he called them, where the punch wasn't actually poisoned but he told them it was.
this was a completely different kind of test. no tricks involved.
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Lukaszmik: Anyway, I strongly recommend it even in current state. For an "experimental" game, it's already a great source of entertainment.
I played it today, and I strongly NOT recommend playing it in its current state. Cards won't drop in place, every minute you need to do the same dumb shit click routine to earn money, the money-eating pod lolrandomly devours extra funds from active pods, dread and fascination juggle contentment between them.

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Pretty much no one except for a couple of named whales pays to reduce grind in Fallen London. It's a game about the grind, and people take pride in grinding.

From the article reative00 linked:

Fallen London is designed to either take extremely long time or to nickel-and-dime you with micropayments.
That's just blatantly untrue. Fallen London is one huge grind. The main quests (except SMEN) are still unfinished. The micropayments (although I won't call $7 per month "micro", considering the humble sub is 8+ games for $12) are meant to entertain you while you grind; they don't actually speed up the game. If you want to spend money to get an endgame item such as the Hesperidean Cider, it's cheaper to buy the company than the extra actions.

The sad excuse for an economy in Sunless Sea is indeed a monstrously boring grind. The upside is you really don't need to do it unless you're a masochist; the real fail is replaying the same content between lineages. Especially if you die, it'd mean you've gone too far exploring and should keep closer to home redoing familiar content until you're slightly better prepared and luckier. While it's possible to plot two or more playthroughs for your consecutive captains which don't share content, it'd require having the game spoiled beforehand. Sunless Sea is not an eSport-like game that you can replay and get better at and find entertainment value in that. It doesn't even have the replay value of a CYOA, because stories are linear and don't interact except via anonymized resources.

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As for Cultist Simulator, IIRC if you buy it during the first week you get all future content for free. But right now, it's terrible.

There's now a button to remove all card out of a pod, but more often than not it sticks them under a pod or other cards.

The writing is presented in possibly the most unappealing way. There's space for a sentence or two short ones, nowhere near Sea or Skies. The anonymization problem from Sunless Sea is even more glaring here because the presentation of everything is exactly the same and resources are even more abstract. e.g. there's no presentational difference between dream and research and talking and working, it's all click-click-click and happening simultaneously. Sea had npcs; here, the characters are tokens without personalities. You're not a cultist, you're a robot arm on a malfunctioning production line.

There's no difficulty as there exists in tabletop games; instead, the "challenge" comes from trying each and every card in a slot until you stumble on a combination that does something (and as there's randomness involved, and cards expire, it takes a loooooooong time to set up and conduct experiments). A typical situation: you drop a card into the only slot in a pod, the pod reacts by opening up more slots for your intended action but the status line says "haha fuck you this doesn't work".

You need to repeat the same action every minute:
- pause the game,
- open the work pod,
- take out the money and the employment (4 cards total) - either click the button or take them out one by one,
- if you clicked the button, find the employment card on the tabletop somewhere,
- put the emplyment card back in,
- start the pod,
- unpause the game.

If it persists until release, Alexis Kennedy will need to answer for it in the Hague.
Post edited March 04, 2018 by Starmaker
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reative00: Cultist Simulator? Knowing Alexis Kennedy games and approach to gameplay it should be renamed to Grindist Simulator.
Alexis Kennedy offered freely a proof of concept both as a teaser and in order to get feedback. It provided the functioning skeleton of a progression system for wannabe cult heads that was logical enough. Fun also for those who read Lovecraft or played Call of Cthulhu. For a few minutes, at least. The final game must have become something completely different.

Kennedy wanted to do something different from Fallen London. He deserves the benefit of doubt, at least.
Post edited March 04, 2018 by Carradice