It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
A stylish pixel art shooter where you have to save your kidnapped partner from the ruthless bandits is coming soon DRM-free on GOG.COM.

In Colt Canyon you must take your gun and TNT to shoot or blast your way through a hostile canyon full of hidden treasures, deadly weapons, and all kinds of dangerous foes.
avatar
pferreira1983: I do wonder why games with these graphics are popular. A real turn-off for me personally.
The soundtrack (which sounds like the Good the and the bad Ugly and /or a mix of other famous Morricone soundtracks which are quite good.) is the main reason i checked out the video)

Anyway , i don't think i have game like this on any shelf, not here , not on Steam not on GG(GamersGate)
so it's highly unlikely i will buy this game.
avatar
pferreira1983: I do wonder why games with these graphics are popular. A real turn-off for me personally.
We had graphics like that on Philps VideoPAC , the pc graphics might have 'smoother' pixels, but basics look the same
they are pixels

check: magnavox_revolve.png



Anyway 2020 we are used to more ..... doesnt have to be 3d or COD engine graphics but.... :D
a little more .... would have been nice
Attachments:
Post edited February 09, 2020 by gamesfreak64
avatar
pferreira1983: I do wonder why games with these graphics are popular. A real turn-off for me personally.
Thing is that 30 years ago developers tried to make due the best with the pixels they had at their disposal. Lately it seems though that developers are trying to do the least amount of work to cut costs. That's what puts me off of pixel "art" as it's not really an art decision but a cost based one. One can do pixel art and still do it good but lately it seems no effort is being put into it and it's only a bunch of pixel flung together.
Yeah, this just looks terrible.

I don't mean the concept, I mean the art looks like a meaningless, colorless blob.
avatar
PromZA: Thing is that 30 years ago developers tried to make due the best with the pixels they had at their disposal. Lately it seems though that developers are trying to do the least amount of work to cut costs. That's what puts me off of pixel "art" as it's not really an art decision but a cost based one. One can do pixel art and still do it good but lately it seems no effort is being put into it and it's only a bunch of pixel flung together.
Sure it's a cost-based one, but people sometimes seem to forget that some of these indies don't have much money to work with, so they manage as best they can. People complain about pixel graphics, people complain about Flash-like graphics, I've seen complaints about simple polygonal graphics in 3D games (on Twitter). iirc from the release thread, people were complaining about the art in Florence.

Now, maybe in this case the dev does have some decent money to work with, especially since they have a publisher, I don't know. Adding more color might not be too hard given the simplicity here.

I guess you also can argue in favor of more vector-esque graphics like Night in the Woods or similar, though if every game had vector graphics that'd be a complaint too. :P "too simple" "not enough detail" "not hand-crafted"

(In my own art and gamedev experience I've learned that you sometimes just have to go for stuff and make the best of it, even if some people will bitch about aspects like the art. Constructive criticism is good but sometimes there's only so much you can change or improve given time-constraints and budget. it's a balancing act)
Post edited February 15, 2020 by tfishell
avatar
PromZA: Thing is that 30 years ago developers tried to make due the best with the pixels they had at their disposal. Lately it seems though that developers are trying to do the least amount of work to cut costs. That's what puts me off of pixel "art" as it's not really an art decision but a cost based one. One can do pixel art and still do it good but lately it seems no effort is being put into it and it's only a bunch of pixel flung together.
Yeah I knew that would be the real reason, I should of elaborated on my post. The worrying effect of what you're saying though is that over time there will be less developers who know how to do good pixel work. It'll become a dying art like cel animation.
Post edited February 15, 2020 by pferreira1983