I can't help but think of knights of the old republic here, I thought the xbox controls were quite serviceable but when I briefly tried the PC version, I felt like I was playing a game where I was controlling an xbox owner and the objective of the game was to get him to play KOTOR. That was a major failure of design and frankly I'm very surprised that a company as classy as Bioware screwed it up so badly. Here's hoping they do a good job on the 360 version of Dragon Age.
Controls have been and always will be a major source of contention amongst PC & console gamers, there are some people who can't play an FPS without a keyboard & mouse and unless the game is well designed I know I have troubles and the less said about any laughable attempt to put an RTS on a console the better (endwar's voice control was the closest to a good system I've seen but sadly it was married to an incredibly dull game).
It works in reverse too, there's no way I could play Tomb Raider on PC, the controls just feel too clunky and as much as it shocked the hell out of me, I found GTA4 on console vastly better than I imagined simply because of analogue driving. I was planning to hold out for the PC version because of the keyboard & mouse thing but now I'm not sure if I could play it on PC. What I need is a keyboard with analogue arrow keys...
The one thing I'm really looking forward to is IL2 Sturmovik: Birds Of Prey just to see how they manage to squeeze a complex flight sim onto a controller. I'll probably pre-order it simply because I'm sick of seeing shit like ace combat 6 being described as a "flight simulator"
Post edited January 02, 2009 by Aliasalpha