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Is this GOGs new policy to ignore classics and go for the next humble bundlge indie games?
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timppu: I don't think GOG, or any digital seller for that matter, should be forced to sell games on terms they don't like. So if some indie developer doesn't agree on GOG's or Steam's terms (on e.g. what kind of percentage goes to the seller, and the publisher), they can freely do what Mojang did, ie. sell it from their own store and keep all the money.
Agreed w/above. Also, Cinemaware games often had their best versions on the Amiga and Atari ST, not the PC--I'm not sure I'd want to play the PC version w/no sound card support.

Jamie
Just to veer back towards the original discussion for a moment, but I'd also like to say that I'd like to see Amiga games here, either by license or via a giant 20pt link saying "Go buy the kickstart over HERE or it won't work!" There's a long history of great computer games that goes beyond DOS and Windows, and the Amiga's one of the few platforms that still offers some level of support today.
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timppu: Aren't the DOS versions quite inferior, with no sound card support, possibly crude EGA graphics etc.?
Just take a look (and listen)
http://www.youtube.com/watch?v=kNefGeJidSo

How can you call it 'inferior' or 'crude' :-D
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tburger: Just take a look (and listen)
http://www.youtube.com/watch?v=kNefGeJidSo

How can you call it 'inferior' or 'crude' :-D
http://www.youtube.com/watch?v=-c885K5qd0k&t=1m20s

Amiga link for comparison ;D
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keeveek: snip
Not bad but DOS version looks/sounds similar to C64 version I played and it is a well-known fact that nothing can beat c64 gaming experience :-P
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Wishbone: That wasn't the point however. The point was that they have apparently secured a licensing deal with Amiga Inc., so GOG might be able to do that as well.
Yes that gives interesting possibilities...Putting Cinemaware aside - we have EA on board and according to Amiga Lemon EA published ca. 100 games on Amiga...

But we should be realistic…GOG is apparently heading in quite opposite direction now…:-(
Post edited August 19, 2012 by tburger
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StingingVelvet: What I don't get is why digital stores, GOG and Steam and any other, don't just sell everything they can. It's not like they have limited shelf space.
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MonstaMunch: ...
Personally, as far as GOG goes, I still believe their niche is still relevant. Maybe becoming "just another digital retailer" would be the right thing for them ultimately, I don't know, but I get the feeling that preserving a niche of classics, good indies, and good indies in the style of classics would be a better move than just throwing everything they can get their hands on at us. (Of course, some titles like Earthworm Jim 3D and others are crap, and probably just here to complete the series.) DRM-free can still be something to rally around, I suppose, and it works in some cases with previously DRM mainstream titles (Riddick) ... but, just personally, I don't mind Steam nor its prices. EDIT: Nor do I come here to discuss the general DRM-free-ness of the site (although, to be fair, many people do).
Post edited August 19, 2012 by tfishell
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tburger: Not bad but DOS version looks/sounds similar to C64 version I played and it is a well-known fact that nothing can beat c64 gaming experience :-P
I would be surprised if the C=64 version sounds the same to the PC version, as the PC version supported (apparently) only PC beeper, ie. those simple beep-boob sounds in that video. Does the 64 version really sound that bad too? Not to mention Amiga versions were the original ones, even before Commodore 64. Non-Amiga versions are ports, as far as I know. :)

EDIT: The C=64 version seems to definitely sound better than the PC version, closer to the Amiga version.

http://www.youtube.com/watch?v=68EsDhXw_DM

But as said, I am not sure if the Amiga versions were the ultimate versions of all the Cinemaware games, because I've understood some of the later releases on other platforms were changed (enhanced?) a bit from the Amiga originals. At least the Sinbad graphics look quite different on non-Amiga versions, not sure about gameplay. And apparently there were some additions to at least Defender of the Crown gameplay in other platforms.
Post edited August 19, 2012 by timppu
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tburger: Just take a look (and listen)
http://www.youtube.com/watch?v=kNefGeJidSo

How can you call it 'inferior' or 'crude' :-D
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keeveek: http://www.youtube.com/watch?v=-c885K5qd0k&t=1m20s

Amiga link for comparison ;D
Lol, Aargh, it's the dreaded PC speakers. I think i just went tone-deaf for a few moments. Honestly, i don't why anyone would want the PC versions, oh wait, maybe it's that awesome music and those snazzy graphics.
Post edited August 19, 2012 by oldschool
high rated
Victory!
Hello Barry,

Thanks for pursuing this for us! We feel you are already part of the team! GOG has already gotten into contact with us, and we will be pursuing this opportunity with them further thanks to YOU!

Please keep up the support and effort to spread this campaign to other fans. We really appreciate it!

The Cinemaware Team
Post edited August 20, 2012 by Barry_Woodward
http://i2.pinger.pl/pgr396/9ad4cf9c0003235e4c810be7/good%2Bgood.jpg
Can't wait to see my childhood nightmare "Defender of the crown" (don't know why, but I lost each game so quickly and never understood what to do *gg*) here on GOG :)
Whoa! You're our hero now, Barry! Kudos!:)

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tburger: Not bad but DOS version looks/sounds similar to C64 version I played and it is a well-known fact that nothing can beat c64 gaming experience :-P
Well, the DOS version buzzes like a fridge, the C64 had the almighty Richard Joseph behind the SID.;)
/rant on 'similar' ;)
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oldschool: Lol, Aargh, it's the dreaded PC speakers. I think i just went tone-deaf for a few moments. Honestly, i don't why anyone would want the PC versions, oh wait, maybe it's that awesome music and those snazzy graphics.
The best part always was when you were playing PC games in the middle of the night, and you forgot certain game used PC beeper, or you had incorrectly set the game to use it. TEE-TOOOT-TEE-TEE-TOOOT... sure to wake up the whole house, maybe even neighbours. Franctically searching a key to switch off the sounds, or exit the game... or if all else fail, hurry for the power button. The PC beeper seemed awfully loud in many PCs.

Frankly, very few PC games back then were more enjoyable with sounds on, rather than off.

It's very nice nowadays though as even the PC speaker sounds come muffled through the normal sound system, as you play the games in DOSBox. I guess some sound cards also let you somehow channel the PC beeper sounds through them, maybe by connecting some cable from the motherboard to the sound card, I don't remember...

From my point of view, pre-1989 or so, before the PC sound cards, was purely Amiga-era as far as computer gaming goes.
Post edited August 20, 2012 by timppu
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Barry_Woodward: Cinemaware, creators of such classics as "Rocket Ranger"
Oh my goodness, that takes me back!