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A spiritual successor, sure. A sequel ? God no. Also no D&D ruleset please. It only held back the previous title.
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Daynov: A spiritual successor, sure. A sequel ? God no. Also no D&D ruleset please. It only held back the previous title.
Did you read the interview?
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roninnogitsune: Which is an OK game at best. It is a far cry from what they've been capable of in the Black Isles days.
Err, no. From somebody who is an ardent Fallout fan ever since the demo for F1 surfaced and proud owner of both flap cover boxes I can rightly say that New Vegas is the best Fallout so far. The writing is running circles around especially F2 (which, while really fun, wasn't really any good on a grand scale). And while F1 was on par, F:NV does what F1 did, only more of it. The only thing were NV looses out is on the "first steps in a new world" atmosphere, but that was (rightfully, imo) traded of by the feeling of familiarity created by meeting characters from previous games.

The turn based system, while superior to the infinity engine, was always buggy and a left a bit to desire. The switch to 3D might have made the game a bit more hectic, but it greatly improved immersion and at least in New Vegas, combat wasn't that important. Actually, combat was more important in F2 than in New Vegas. At least running away is no an option. And the streamlining in the skills system was also welcome. There weren't just enough possibilities in F1/2 to really take advantage of such a diverse skill set. In F:NV each skill has meaning and purpose.

Claiming that Black Isle did better games than Troika or Obsidian is nostalgia at its finest. Both Vampires and Alpha Protocol were exceptionally games easily on par with Fallout 2 or Arcanum.
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Siannah: However, they're also responsible for Alpha Protocol
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SimonG: Which is beyond awesome. And, for once, a unique RPG that finally got the whole choices and consequences right. The only one I might add.
This! I would buy a sequel to Alpha Protocol without qualms. In fact I would throw money at them for it.
NWN 2 > NWN by far
KOTOR 2 > KOTOR by far
FNV > Fallout 3 by far

And Alpha Protocol is better than most RPGs nowadays. Frankly, I don't quite see why some people have a problem with Obsidian. They make fantastic games.
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SimonG: Which is beyond awesome. And, for once, a unique RPG that finally got the whole choices and consequences right. The only one I might add.
No doubt, the dialog system as well as choices / consequences were innovative and leaps ahead of any other competitor. But I don't think I have to point out which parts of the game disappointed, came off short or just didn't work at all, do I?
The way I see it is, that Obsidian did on 50% of their game a fantastic job, but left the other 50% in a bloody mess. And the consequences for Obsidian are well known.
The first time I read the thread tittle I thought "you got to be fucking kidding me". But when I read the thread link I was less aggravted because a sequel to PST would not work out...I think. But when I read the the thread it would be a game in the Planescape setting with new mechanics and a differnt plot and all Ive got to say is "wow this may have a shot and thats coming from a jaded gamer."
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Daynov: NWN 2 > NWN by far
KOTOR 2 > KOTOR by far
FNV > Fallout 3 by far

And Alpha Protocol is better than most RPGs nowadays. Frankly, I don't quite see why some people have a problem with Obsidian. They make fantastic games.
I'm currently playing through NWN2 for the first time and enjoying it more than when I played NWN1 myself (never even got half way through NWN1, it bored the hell out of me). Never played KotOR 2, but that's because KotOR 1 bored the hell out of me too. Seriously, I don't get the love for that game, I found it horrible gameplaywise, storywise, characterwise, name a wise and I found it horrible, though I better stop there before I offend too many people. :D

Alpha Protocol rocked, despite the fact that I could see where they cut whole chunks out (still wanna know what the whole deal with Sis and G22 was!) the game was just fantastic.

Anyway, as to the topic, a spiritual sequel I would kickstart the hell out of it so much everyone's copy of the game would have red marks on it's arse!
Post edited July 26, 2012 by FlintlockJazz