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The search didn't return a general thread for GOG's parent company CD Projekt's development, strategy, financial results etc. Some users might not resist and post that CDPR should do in their opinion.

Report for first half of 2017:
- Cyberpunk 2077 in development, nothing new to report
- Sales revenue 254 million PLN, down from 319 million a year ago (less Witcher 3 sales), but selling costs halved to 38 million
- Net profit 119 million PLN
- The US market accounted for 60% of sales, with the EU in second place at 24.4
- Insurers Aviva (British) and Nationale-Nederlanden (Dutch) both hold ~5% of the shares.
- Shares up 213% during the last year.
- The bulk of CD PROJEKT RED revenues were associated with sales of The Witcher 3: Wild Hunt, along with its two expansion packs – Hearts of Stone and Blood and Wine – as well as its Game of the Year edition
- In the future, additional revenues are expected to be generated by the complex single-player add-on campaign for GWENT – Thronebreaker, scheduled for release in 2017
- The majority of GOG.com revenues were generated by GWENT: The Witcher Card Game (in-game purchases and money from GOG Poland, likely for installs, technical support etc.)
- GOG revenue increase ~38% to 96 million PLN (likely less from Witcher 3, but money from Gwent); 14 million operating profit
- GOG revenue by country:
USA 31% (-2)
Germany 13% (-3)
UK 6% (-2)
Poland 5% (+2)
Canada 5% (+-0)
Australia 5% (+1)
France 4% (-1)
Russia 4% (+1)
Brazil 3% (new in top countries)
Sweden 2% (+-0)
Japan 2% (new in top countries)
Other 21% (+3)

By the way, they are proud that they have over 80 actively maintained social media accounts.
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The-Business: - The majority of GOG.com revenues were generated by GWENT: The Witcher Card Game (in-game purchases and money from GOG Poland, likely for installs, technical support etc.)
- GOG revenue increase ~38% to 96 million PLN (likely less from Witcher 3, but money from Gwent); 14 million operating profit
And this is why we have Gwent... Gwent looks to be making them more profitable then anything else they are selling right now.

Thanks for fhe info The-Business.
Post edited September 06, 2017 by BKGaming
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The-Business: - The majority of GOG.com revenues were generated by GWENT: The Witcher Card Game (in-game purchases and money from GOG Poland, likely for installs, technical support etc.)
- GOG revenue increase ~38% to 96 million PLN (likely less from Witcher 3, but money from Gwent); 14 million operating profit
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BKGaming: And this is why we have Gwent... Gwent looks to be making them more profitable then anything else they are selling right now.
...
I think they should be allowing reviews on the gamecard though, unless I missed a reason why that is disabled.
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tfishell: I think they should be allowing reviews on the gamecard though, unless I missed a reason why that is disabled.
Likley because it's in open beta and not considered early access. They don't even mark it as in development.
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The-Business: - GOG revenue by country:
USA 31% (-2)
Germany 13% (-3)
UK 6% (-2)
Poland 5% (+2)
Canada 5% (+-0)
Australia 5% (+1)
France 4% (-1)
Russia 4% (+1)
Brazil 3% (new in top countries)
Sweden 2% (+-0)
Japan 2% (new in top countries)
Other 21% (+3)
I expect the Netherlands to feature in this list sometime next year, since gog has finally started to support the online payment system used by all Dutch banks.
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BKGaming: And this is why we have Gwent... Gwent looks to be making them more profitable then anything else they are selling right now.
...
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tfishell: I think they should be allowing reviews on the gamecard though, unless I missed a reason why that is disabled.
because gOg do not have enough categories, and since Gwent is not in dev, it has to be upcoming. So it is in the same category as for example Elex - https://www.gog.com/game/elex
Post edited September 06, 2017 by amok
Yet they still spout excuses about Galaxy for Linux.
The US market accounted for 60% of sales, with the EU in second place at 24.4

GOG revenue by country:
USA 31% (-2)


So more than half of all US-based revenue for CDPR came from PS4, XBox One and Steam sales of the Witcher/Gwent series.

That sucks. I really want GoG to do better than this. It's great that the Witcher series and Gwent are doing so well, but it would be even better if GoG could generate more profit. It is shockingly small.
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MajicMan: That sucks. I really want GoG to do better than this. It's great that the Witcher series and Gwent are doing so well, but it would be even better if GoG could generate more profit. It is shockingly small.
Most people want to stick with Steam for PC gaming.
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MajicMan: That sucks. I really want GoG to do better than this. It's great that the Witcher series and Gwent are doing so well, but it would be even better if GoG could generate more profit. It is shockingly small.
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tfishell: Most people want to stick with Steam for PC gaming.
The irony of DRM making it easier for Steam and harder for GOG. The games that require DRM go to Steam and it means a lot of people will want to keep their collection in one place, friends list, achievements etc. even on the DRM-free games.

I just choose DRM-free. Hence no Pac-Man DX, The Pinball Arcade, Planet Coaster, etc. for me on my PC. A shame. Still hoping for Planet Coaster one day - in a year perhaps.
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MajicMan: That sucks. I really want GoG to do better than this. It's great that the Witcher series and Gwent are doing so well, but it would be even better if GoG could generate more profit. It is shockingly small.
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tfishell: Most people want to stick with Steam for PC gaming.
Don't let the numbers fool you. While it doesn't sound like GOG is making a whole lot of profit, you also got to look at it from another perspective.

They do make fair amount money, they have been reinvesting that money back into GOG. GOG had increased expenses if I remember right, most likley from Galaxy and the online infastructure needed to support Gwent.

GOG's growth has also been steadly growing if I'm not mistaken, so what they are doing is working.
I know it's nothing new, but I'm stil amazed at how profitable something like Gwent is. And I don't mean Gwent in particular, but games like it in general. So many people paying so much money for virtual cards (and other far more pointless items in other games)... I guess I'm just too old-school to get it.
This is the more interesting of the documents to the average person most likely:

https://www.cdprojekt.com/en/wp-content/uploads-en/2017/09/management-board-report_h12017.pdf
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tfishell: Most people want to stick with Steam for PC gaming.
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BKGaming: Don't let the numbers fool you. While it doesn't sound like GOG is making a whole lot of profit, you also got to look at it from another perspective.

They do make fair amount money, they have been reinvesting that money back into GOG. GOG had increased expenses if I remember right, most likley from Galaxy and the online infastructure needed to support Gwent.

GOG's growth has also been steadly growing if I'm not mistaken, so what they are doing is working.
I do look at it from all perspectives. And the profit from GOG is small. And yes, they are investing, but they also handed out a dividend for the first time (100 million PLN) and even though they have excellent cash flow (always a must) they ended down 14 million PLN - including the dividend payment and investments into future projects - in cash holdings from the previous year. Nothing wrong with a dividend either.

The presentation also only made mention that work continues on Cyberpunk 2077, no mention of release date, and now that it is September it obviously will miss this holiday season and an early release next year, so it seem 2077 is Christmas/Holidays 2018 at best.

They are all in on Gwent though. they are making Gwent an e-sport, hosting 13 tournaments with a total of US $850,000 in prizes with the grand finale tourney being in 2019.

it isn't the sales they make from Witcher, Gwent and 2077 (when it finally comes out) that isn't great. It is GOG that I want to succeed badly. It is the only place where you can buy a game once and know that it is going to be viable for decades, if not the rest of your life.
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MajicMan: I do look at it from all perspectives. And the profit from GOG is small. And yes, they are investing, but they also handed out a dividend for the first time (100 million PLN) and even though they have excellent cash flow (always a must) they ended down 14 million PLN - including the dividend payment and investments into future projects - in cash holdings from the previous year. Nothing wrong with a dividend either.

The presentation also only made mention that work continues on Cyberpunk 2077, no mention of release date, and now that it is September it obviously will miss this holiday season and an early release next year, so it seem 2077 is Christmas/Holidays 2018 at best.

They are all in on Gwent though. they are making Gwent an e-sport, hosting 13 tournaments with a total of US $850,000 in prizes with the grand finale tourney being in 2019.

it isn't the sales they make from Witcher, Gwent and 2077 (when it finally comes out) that isn't great. It is GOG that I want to succeed badly. It is the only place where you can buy a game once and know that it is going to be viable for decades, if not the rest of your life.
They've officially stated that they are not giving any release dates or other information publicly about the game until they consider it very near to release, so I would not expect to hear anything at all until that time. They did receive grant money from the Polish government for the development of specific video game related technologies however and if memory serves correctly the money was contingent on having a commercial product from it by 2019. It seems likely that they will either release the game in late 2018 or some time in 2019 in order to comply with that requirement on time I imagine.

Their documents emphasize both that they want to remain entirely in control of their creative freedom as an independent company, and that they want to do so by having a dual-franchise where they can concentrate their efforts. Then they go on to say they will release Cyberpunk sometime within 2017-2021, follow-on works (forget the exact wording but essentially expansion packs or similar), and separately from that another AAA RPG game.

So, if all of these statements are meant to be true, then I can only find one way to interpret what "another AAA RPG game" could be that they want to release between now and 2021. That would be an as yet completely unannounced new addition to the Witcher franchise. This would maintain the "we maintain only 2 franchises" statement, and it would of course be an AAA RPG. The only other valid thing could be a sequel to Cyberpunk 2077 before 2021. Any other AAA game that was not Cyberpunk nor Witcher, would be entering into a 3rd unknown franchise and that is very unlikely and would go against many other things they say.

So, how can they put out both Cyberpunk 2077 and The Witcher 4 (or whatever it will be called) by 2021? They'd have to space the releases apart far enough that they have time to release Witcher 4 by 2021, which would presumably require a 2 year lead time between Cyberpunk 2077 and The Witcher 4 IMHO. Due to the length of time it took to develop Witcher 3 and also Cyberpunk 2077 so far, and the fact that 2021 is only 4 years away...

I have to speculatively conclude that they are already in the beginning stages of pre-production planning for The Witcher 4 at a bare minimum, and I think they have to get CP2077 out the door by 2019 at the latest in order to ship Witcher 4 by 2021.

This is indeed a lot of speculation on my part, but if you read all of their documents carefully, and if you watch virtually every public interview made by Marcin Iwinski and other CDP people, it is hard to draw any other conclusions even though they very consistently dodge any questions about any of this stuff with a smile and some humour and next to no actual info. It's easy to read between the lines though IMHO and make some predictions as I have above.

I am curious though if anyone else can come to any other speculative conclusions that differ from mine and still allow all statements CDPR has provided publicly in both financial filings and statements made in interviews to remain true. :)