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I'm one of those who expect a cheap bundle with reasonable quality games (steam games do help in terms of unmetered download of steam products on a capped plan but not must have...one reason I try not to get origin games.most are huge in terms of BL download size).....for me its down to the quality of the games..or lack of. vampires and phantasmaburbia at lowest tier best value imho.j.u.l.I.a is supposed to be good.but then u have dinner date (and that call game) which frankly imho (judging from comments) doesn't seem to be worth. cog 1 has already been in a number of bundles.reversion I'm unsure about others seem not to like it (can't remember the other games if any).if the bundle was a bit better it might have been worth beta.instead lower sales....people r waiting for beta to drop or see if anything better will be added.
the fact there are repeats bugs me a bit.why do bundles do that?????????. there's heaps of indie games out there.
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Leroux: 5. in the case of Bundle in a Box, they started late, when a couple of bundles were established, well-known and popular already, and bundle fatigue was already kicking in, plus they cater to a niche of hardcore indie fans with a taste for experimental games and underdogs, instead of going for the "Top of the Pops" in indie gaming like e.g. HIB, so not only do they reach fewer people because they're not as well-known as the other bundles, their audience is also limited by their more courageous but also more risky approach regarding the choice of games.
They're kinda the indies of the indie bundle scene ;P

Personally I feel about them like I do about adventure game devs, even if I'm sometimes not that into the product, I almost feel obligated to support 'em being somewhat the target audience. Besides that though, they seem to be doing all the right things, sticking to indies, as You say actually digging out some lesser known stuff, DRM-free first and foremost, charity, and showcasing/supporting even more indies with the dev grant. And it's not like they're churning out new bundles every two weeks.

Speaking of the dev grant, I'm not that crazy about the current leader to be honest, Whispering Willows. Not that I've got anything against the game or the devs (that didn't come off right, I'm actually very much looking forward to the game), but they've had a successful Kickstarter lately, raising 20k, so seems like maybe some other, smaller project could benefit more from the probably couple of hundred from the grant.

Oh, and as predicted, Kyttaro have lowered the "unlock levels" to 250 each:
Unlocking the BIAB Cerebral Bundle Bonus Content
Post edited March 25, 2013 by MoP
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Leroux: 5. in the case of Bundle in a Box, they started late, when a couple of bundles were established, well-known and popular already, and bundle fatigue was already kicking in, plus they cater to a niche of hardcore indie fans with a taste for experimental games and underdogs, instead of going for the "Top of the Pops" in indie gaming like e.g. HIB, so not only do they reach fewer people because they're not as well-known as the other bundles, their audience is also limited by their more courageous but also more risky approach regarding the choice of games.
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MoP: They're kinda the indies of the indie bundle scene ;P

Personally I kinda feel about them like I do about adventure game devs, even if I'm sometimes not that into the product, I almost feel obligated to support 'em being somewhat the target audience. Besides that though, they seem to be doing all the right things, sticking to indies, as You say actually digging out some lesser known stuff, DRM-free first and foremost, charity, and showcasing/supporting even more indies with the dev grant. And it's not like they're churning out new bundles every two weeks.

Speaking of the dev grant, I'm not that crazy about the current leader to be honest, Whispering Willows. Not that I've got anything against the game or the devs, but they've had a successful Kickstarter lately, raising 20k, so seems like maybe some other, smaller project could benefit more from the probably couple of hundred from the grant.

Oh, and as predicted, Kyttaro have lowered the "unlock levels" to 250 each:
Unlocking the BIAB Cerebral Bundle Bonus Content
You can blame me for Whispering Willows - I told them about the BIAB dev grant. But then I also told two others as well. Then again, I'm backing WW and Bloom on KS, so I was glad to see them both get some press. And as you say, the bucks from this are not astronomical but I agree a smaller dev could probably use the bucks a bit more than WW.
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Momo1991: You can blame me for Whispering Willows - I told them about the BIAB dev grant. But then I also told two others as well. Then again, I'm backing WW and Bloom on KS, so I was glad to see them both get some press. And as you say, the bucks from this are not astronomical but I agree a smaller dev could probably use the bucks a bit more than WW.
Hey, no blame, I'm sure they can use the cash also, every bit counts and all that, it's not like they'll blow it all on beer and hookers :P
And if they're the best project they deserve it. I dunno, just feels kinda weird.
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MoP: They're kinda the indies of the indie bundle scene ;P

Speaking of the dev grant, I'm not that crazy about the current leader to be honest, Whispering Willows. Not that I've got anything against the game or the devs, but they've had a successful Kickstarter lately, raising 20k, so seems like maybe some other, smaller project could benefit more from the probably couple of hundred from the grant.

Oh, and as predicted, Kyttaro have lowered the "unlock levels" to 250 each:
Unlocking the BIAB Cerebral Bundle Bonus Content
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Momo1991: You can blame me for Whispering Willows - I told them about the BIAB dev grant. But then I also told two others as well. Then again, I'm backing WW and Bloom on KS, so I was glad to see them both get some press. And as you say, the bucks from this are not astronomical but I agree a smaller dev could probably use the bucks a bit more than WW.
I didn't know about the Kickstarter. I just voted for WW, because it looked beautiful. I had already seen the gameplay video on Greenlight, though, so I knew something about it, unlike the rest of the games.
Post edited March 25, 2013 by DarkoD13
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Momo1991: You can blame me for Whispering Willows - I told them about the BIAB dev grant. But then I also told two others as well. Then again, I'm backing WW and Bloom on KS, so I was glad to see them both get some press. And as you say, the bucks from this are not astronomical but I agree a smaller dev could probably use the bucks a bit more than WW.
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MoP: Hey, no blame, I'm sure they can use the cash also, every bit counts and all that, it's not like they'll blow it all on beer and hookers :P
And if they're the best project they deserve it. I dunno, just feels kinda weird.
The main dev on WW seems very, very down to earth - and he could use the bucks for more upgrades. But yeah, a bit weird.
ummmm what was the point of having the kick starter if not to work and finish the game?
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nijuu: ummmm what was the point of having the kick starter if not to work and finish the game?
Exactly and WW did go over their initial KS goal by $5K - but didn't reach their second stretch goal - so I'm sure they could definitely use the extra bucks.

I also sent Chromophobia the link - their game is finished but they need bucks to promote it and do some final polishing.

Unfortunately, Bloom's KS seems stalled and nowhere near their goal - sigh. It's too bad as I love the premise of this game.
Minimum temporarily reduced to 99c!
It seems that they lowered the minimum price to 0,99$. Time to lower the BTA for you guys & gals. :D

edit: ninja'd. :D
Post edited March 26, 2013 by triock
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SirPrimalform: Minimum temporarily reduced to 99c!
It'll be 99 cents for about 2 hours and 20 mins, according to their tweet.
What exactly is the Phantasmaburbia Deluxe Box anyway?
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SirPrimalform: Minimum temporarily reduced to 99c!
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spoderman: It'll be 99 cents for about 2 hours and 20 mins, according to their tweet.
Seems like I had the right hunch in post #40 from a week ago. ;)

Bought the base package. Let's bring the the average down for the people who don't already have those games. ;)
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Psyringe: Seems like I had the right hunch in post #40 from a week ago. ;)
You sure showed those indie developers. Greedy bastards, asking for more than twenty cents per game.
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Psyringe: Seems like I had the right hunch in post #40 from a week ago. ;)
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PenutBrittle: You sure showed those indie developers. Greedy bastards, asking for more than twenty cents per game.
Nah, I actually do think that they deserve more than I paid. And I'm a bit worried that the whole Indie movement may not be sustainable (at least not without a huge loss of quality) if the current pricing trends continue. But I'm also on a very tight budget at the moment, and saving a dollar very literally means half a loaf of bread in our kitchen.