Does anyone know how many copies they sold of their previous bundles?
Anyway, objectively, I think $6 for nine games is not all that much, in fact it's little compared to what they'd cost at full price, and these prices ($2 lower tier, $6 BTA) are not even meant as fixed prices but as bare minimum. The problems are:
1. the overabundance of game bundles and sales, meaning that there's a tough competition and I also assume most gamers already have more games than they could realistically play, and partly they even own the games offered in the bundles already
2. most of the games in bundles are probably not "must-haves" for the potential customers, otherwise they might have bought them before, unless they are already so accustomed to the sale and bundles practice that they decided to wait for the obligatory discount. My guess is that the majority (at least the majority of those who are really into indie games) just buys these bundles out of curiosity or to collect them and not because they're extremely excited about the games in them
3. if you're in the habit of shelling out a few dollars a week to buy bundled or discounted games you don't even have the time to play, the amount you're willing to spend will probably decrease further and further
4. eventually instead of PWYW, you'll resort to regarding the bare minimum or something close to it as the actual price you're going to pay, you'll also get more and more critical and skip bundles you initiially thought about buying, if they are not cheap enough or don't have enough games you consider worth playing; this might seem greedy and stingy from a developer's point of view, but it seems logical from the customer's, due to the oversaturated market
5. in the case of Bundle in a Box, they started late, when a couple of bundles were established, well-known and popular already, and bundle fatigue was already kicking in, plus they cater to a niche of hardcore indie fans with a taste for experimental games and underdogs, instead of going for the "Top of the Pops" in indie gaming like e.g. HIB, so not only do they reach fewer people because they're not as well-known as the other bundles, their audience is also limited by their more courageous but also more risky approach regarding the choice of games.
I'm kind of torn on this whole thing, because I really like the indie scene, but I also like cheap games. The habit of buying and trying a lot of games from a lot of developers also means I can't afford to spend as much money on each of them as they're actually worth (assuming that's even possible to define objectively). So I feel like I'm supporting and exploiting them at the same time ... I like Bundle in a Box and I'm sad to see that they don't get as much attention, sales and money as I'd like them to get, but at the same time I can also understand why. Personally, I thought their first bundle was awesome regarding the quality, just a bit unfortunate regarding the repeats (at that point almost every real P&C fan already had Gemini Rue and Time Gentlemen Please, I guess). The other bundles were more daring and original in choice, but IMO not quite on par regarding the quality of the games and they had a little less appeal to me (I skipped bundle 2&3, despite being a curious "indie gamer"). This bundle to me is mildly interesting again, but it still made me wonder whether I wouldn't be better off spending the $6 on one single game that I really want to play (like a highly acclaimed GOG) than on several only mildly interesting ones to add to my collection of 400+ mostly unplayed games ...
Ah, the gift and curse of indie bundles ... :/
/rambling mode off
Post edited March 25, 2013 by Leroux