Probably going to get flamed, but I really don't care. What I do care about is my source of games "opening to a broader audience" (the nice way of putting it).
New games that play like old games (Grimrock): YES!
Whatever indie games come up: Hell no.
The '80's/'90's station of game buying: That's why I'm here.
Not to buy new titles. I think this is taking away GoG's magic. It's going to suck checking back, seeing some indie made-in-a-week game/mass-market new game addition to the lineup instead of a classic. I always thought of GoG as kind of a stronghold for real gamers; the people who were raised on Gold Box Classics and Infinity Engine and Wolf3d.exe; games that didn't walk you through them or have no consequence for death.
Not average Joe OH I BEAT MASS EFFECT I'M SO SKILLED nowadays.
Don't get me wrong, some indie games are excellent (Faster than Light is going to be awesome, Wizorb, Spider Sofware stuff), plus you have a lot of older developers coming back as indie devs (meaning they can do what they want, like in the old days), and a lot of it can compete with commercial games on all levels. Others just seem like something a hipster that can code churned out as a college art project (The Path, Binding of Isaac), or Tower Defense/whatever genre is 'cool' rehashes with different graphics. If I want insight, I'll go play Planescape: Torment. If I want more tower defense, something I, personally, never wanted in the first place, I'll go play that.
Never thought I'd say this, but -1 for GoG. As I sort of said, it's going to suck having my weekly or so new classic games turn into monthly (maybe) classic games.
I hope there's a filter.
Post edited March 31, 2012 by llamaboy