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Not sure how many troll the BG Forum but we all need to see this
Post edited October 24, 2010 by Lou
I watched the trailer. Looks very impressive. It will one helluva cool job if they ever get it completely finished, but it's such a massive undertaking that my instinct is to say we'll never see it completed.
Oh...my...Gosh....I never liked Dragon Age: Origins, but I might have to change my mind now.
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Rohan15: Oh...my...Gosh....I never liked Dragon Age: Origins, but I might have to change my mind now.
Boo is there and so are the Golden Pantaloons - I am impressed with the job they have done - I hope they have the fortitude to stick the whole game out.
Wow that would be fantastic if they pull this off but i fear that the size of the game will mean they would end up spending months to complete it unless they can pull in a lot more people to help make it.
I did notice on the website that a full BG2 install will be required in the future - maybe they plan to pull sounds ... from there any ideas on why?
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Lou: I did notice on the website that a full BG2 install will be required in the future - maybe they plan to pull sounds ... from there any ideas on why?
Hmmmmmmmmm valid question there!

Damn hearing people and their sounds! Seriously, sounds take up SO much space - I used to love the old 486/66 days when they asked you if you wanted sound installed or not.

Anyway, really looking forward to this! And since BG2 is DEFINITELY coming out here in GoG, I'm not too concerned about the need for this game etc etc. :)
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aluinie: Wow that would be fantastic if they pull this off but i fear that the size of the game will mean they would end up spending months to complete it unless they can pull in a lot more people to help make it.
They already spent 10 months creating what's released now. The whole thing would be years away.
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aluinie: Wow that would be fantastic if they pull this off but i fear that the size of the game will mean they would end up spending months to complete it unless they can pull in a lot more people to help make it.
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Miaghstir: They already spent 10 months creating what's released now. The whole thing would be years away.
But you forget the crucial fact:

They had to CREATE everything. Now that they have the models and the settings, the rest gets easier... ;)
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Virama: But you forget the crucial fact:

They had to CREATE everything. Now that they have the models and the settings, the rest gets easier... ;)
Out of curiosity (haven't downloaded it), what exactly did they "create"?

From looking at the trailer, they may have created the clone tubes, and that is it. Everything else looks like stuff that was already in DA:O. Creating the party members was just spending twenty minutes with the character creation screen.
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Lou: I did notice on the website that a full BG2 install will be required in the future - maybe they plan to pull sounds ... from there any ideas on why?
Well, apart from the sounds and music and possibly videos (although those would look better with DA:O's engine I guess), there is always copyright: If you don't own BGII, then you shouldn't play it. I don't know if they agreed to these terms with Bioware or came up with them on their own, but I think BGII is not that expensive and while Bioware doesn't seem like a company that would take down a fan project out of vicious greed, they probably like it better when you buy two games rather then one.

Also, the video looks good. I wonder how they will implement DnD stuff...for example, spells (that few hundred). Well, this seems a really grand project. BGII is one of the longest and most complex western rpgs with a horrible amount of scripted events and dialogues, not to mention the sheer number of "maps". I root for this team, but I wouldn't hold it against them if the wouldn't finish the mod in the end.
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Virama: But you forget the crucial fact:

They had to CREATE everything. Now that they have the models and the settings, the rest gets easier... ;)
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Gundato: Out of curiosity (haven't downloaded it), what exactly did they "create"?

From looking at the trailer, they may have created the clone tubes, and that is it. Everything else looks like stuff that was already in DA:O. Creating the party members was just spending twenty minutes with the character creation screen.
Well, for instance I notice they made the spells the same as BG II. Then there's the characters and their dialogue, clothing, weapons, etc etc... Let alone the dialogue and scripts... Traps... EVERYTHING.

YES they were already somewhat "there" in DA:O but they would have had to modify it to adhere to the BGII ruleset, correct?
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Virama: Well, for instance I notice they made the spells the same as BG II. Then there's the characters and their dialogue, clothing, weapons, etc etc... Let alone the dialogue and scripts... Traps... EVERYTHING.

YES they were already somewhat "there" in DA:O but they would have had to modify it to adhere to the BGII ruleset, correct?
Quoting from the GameBanshee article
"Class kits, alignments, and player voices have not yet been integrated."

The traps are just new trap effects (that, quite frankly, look worse in a lot of ways. But that is nitpicking :p) that may or may not have already been in there (thinking the fireball traps).

New spells, but I will have to see the spells in action to see if they really count as anything more than a ten-minute hackjob (if Melf's Acid Arrow, Magic Missile, and Chromatic Orb are all the same spell effect with a different color, it isn't that remarkable).

So yeah, they did accomplish quite a bit (more than most modders), but to pretend they have "everything" made already is just wishful thinking. Okay, let's pretend for a moment that they HAVE implemented every mechanic thing, creature, npc, and spell effect (which they have not, and which is NOT an easy task to begin with). That still leaves geometry and scripting, and BG2 had an obscene amount of scripting.
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Virama: Well, for instance I notice they made the spells the same as BG II. Then there's the characters and their dialogue, clothing, weapons, etc etc... Let alone the dialogue and scripts... Traps... EVERYTHING.

YES they were already somewhat "there" in DA:O but they would have had to modify it to adhere to the BGII ruleset, correct?
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Gundato: Quoting from the GameBanshee article
"Class kits, alignments, and player voices have not yet been integrated."

The traps are just new trap effects (that, quite frankly, look worse in a lot of ways. But that is nitpicking :p) that may or may not have already been in there (thinking the fireball traps).

New spells, but I will have to see the spells in action to see if they really count as anything more than a ten-minute hackjob (if Melf's Acid Arrow, Magic Missile, and Chromatic Orb are all the same spell effect with a different color, it isn't that remarkable).

So yeah, they did accomplish quite a bit (more than most modders), but to pretend they have "everything" made already is just wishful thinking. Okay, let's pretend for a moment that they HAVE implemented every mechanic thing, creature, npc, and spell effect (which they have not, and which is NOT an easy task to begin with). That still leaves geometry and scripting, and BG2 had an obscene amount of scripting.
I never said they had done everything. Just that they had done the characters and some of the settings - of course there's way more to do but you get me...

And yes, massive. MASSIVE. Good luck to them.
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Virama: I never said they had done everything. Just that they had done the characters and some of the settings - of course there's way more to do but you get me...

And yes, massive. MASSIVE. Good luck to them.
That is just it, I still don't really get why you think they have so much done. Also, I got a bit confused when you did say "EVERYTHING", but whatever.

Also, do they have every NPC done, or just the ones in Irenicus's dungeon? I am actually very interested on how they distinguish between Gnomes, Halflings, and Dwarves.