It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
dkclemons1: That's one of the frustrating things about stealth games for me, too. The Save Points normally suck so you're forced to do things over and over.

I forgot about The Masquerade: Bloodlines. I could never get that game to run on my computer right. I should try it again. It seemed like a solid stealth game.
About save system, I heavily agreed. I didn't grow up with NES system (thank god..) and I've tried a few games there that were unbelievably unforgiving for a small mistake with horrible savings and it doesn't help most games to PC these days have horrible auto-save systems.

About VTMB, I recommend that you download the latest unofficial patch, 8.1 beta 2 I think. It will fix a lot. If you're into modding even first time then I suggest Clan Quest 3.0 mod package. It incorporates the unofficial patch 7.9 as well as a few mods that makes a few better changes to gameplay (subjective of course) and adds a few other things. Admin rights and XP compatibility mode should also help the game working.

Personally I'm a sucker for stealth games, it's a pity I haven't played through Thief games yet (I own them on discs), I think I should try them again and see.

To be honest, any decent adventure game with a focus on plot and some light RPG elements that incorporates stealth is usually my kind of thing. :)
Post edited July 05, 2012 by Nirth_90
avatar
Malleus: This is the only one I found, a video walkthrough:
http://www.gameanyone.com/game/PC/1844.html
Many thanks for the link! :-D
avatar
dkclemons1: That's one of the frustrating things about stealth games for me, too. The Save Points normally suck so you're forced to do things over and over.

I forgot about The Masquerade: Bloodlines. I could never get that game to run on my computer right. I should try it again. It seemed like a solid stealth game.
avatar
Nirth_90: About save system, I heavily agreed. I didn't grow up with NES system (thank god..) and I've tried a few games there that were unbelievably unforgiving for a small mistake with horrible savings and it doesn't help most games to PC these days have horrible auto-save systems.

About VTMB, I recommend that you download the latest unofficial patch, 8.1 beta 2 I think. It will fix a lot. If you're into modding even first time then I suggest Clan Quest 3.0 mod package. It incorporates the unofficial patch 7.9 as well as a few mods that makes a few better changes to gameplay (subjective of course) and adds a few other things. Admin rights and XP compatibility mode should also help the game working.

Personally I'm a sucker for stealth games, it's a pity I haven't played through Thief games yet (I own them on discs), I think I should try them again and see.

To be honest, any decent adventure game with a focus on plot and some light RPG elements that incorporates stealth is usually my kind of thing. :)
I'll have to try Bloodlines again after I finish the games I'm working on now. Thanks for the advice. I wish GOG had it. I would just buy it again because of how easy it is. Installing all the patches is a pain.
Come to think of it, I have a stealth game that I recommend to avoid: No One Lives Forever 2. Having replayed that game about half a year ago, I have found that stealth is extremely difficult because the guards can infinitely respawn, and are easily attracted to where the player is. Well and truly the opposite of Thief, in my opinion.

There is also an freeware stealth game by Yahtzee called "Trilby and the Art of Theft". An fairly solid game, though it does have some rough edges and I desperately wish that the keys can be configured to a custom format or for a gamepad to be compatible.
avatar
Sabin_Stargem: Come to think of it, I have a stealth game that I recommend to avoid: No One Lives Forever 2.
:raging with fury:

There are a few (mildly annoying) stealth missions in NOLF 1 and 2, but to say to avoid them completely?

That is like saying don't watch Monty Python's Flying Circus because it has a few lame jokes.
I don't know but I think we should make a list of all decent stealth games so people can easily find it. :)
I love and find nothing wrong with loving Metal Gear Solid and Splinter Cell.
avatar
EC-: I've actually never been a fan of stealth games. I find the "sitting and watching" gameplay absurdly tedious. For instance, in Metal Gear Solid (the first one) there is a section where you must sneak through a nuclear weapon disposal facility without using your weapons. It requires a lot of sitting and watching enemy patrols, and it just drove me fucking nuts. I also tried to get into Manhunt (by Rockstar), and had to quit by the junkyard level. Just having to sneak out there to kill a guy took a really long time, and if you managed to fuck up your path to the enemy you would get spotted and killed, and forced to start over at an inconvenient checkpoint.

Maybe someone here can recommend a stealth game that would change my mind (I do not like Splinter Cell either), but as it stands I just find the genre extremely tedious.
The genre is all about patience and getting that big payoff for the slow buildup. If you don't enjoy that I wouldn't waste your time on any suggestions, especially Thief.
avatar
Sabin_Stargem: Come to think of it, I have a stealth game that I recommend to avoid: No One Lives Forever 2.
avatar
Strijkbout: :raging with fury:

There are a few (mildly annoying) stealth missions in NOLF 1 and 2, but to say to avoid them completely?

That is like saying don't watch Monty Python's Flying Circus because it has a few lame jokes.
My experience only applies to NOLF2. I haven't ever played the first one, so I have no opinion on it.
avatar
StingingVelvet: The genre is all about patience and getting that big payoff for the slow buildup. If you don't enjoy that I wouldn't waste your time on any suggestions, especially Thief.
That's true but I have to agree with him as mentioned before if the game utilize some useless auto save system it's not so fun.
avatar
StingingVelvet: The genre is all about patience and getting that big payoff for the slow buildup. If you don't enjoy that I wouldn't waste your time on any suggestions, especially Thief.
avatar
Nirth_90: That's true but I have to agree with him as mentioned before if the game utilize some useless auto save system it's not so fun.
I think the save system is what makes or breaks a lot of stealth games. I HATED one of the parts at the end of the original Splinter Cell. I had to do the same really hard part over and over again. I think it took me days to get passed it. I can think of a lot of games that get ruined by the save system.
Thief 1&2. Why? Three reasons:

1) Freedom:
* Smart sneaking. If you want, you can totally hack and slash through the levels and make the guards into improvised pincushions with your arrows. Not doing so makes you feel you're outsmarting the enemy. Moving through a manor like a ghost and pinching stuff right under people's noses or from their belts can be incredibly satisfying.

* Non-linearity. There are multiple ways of solving problems: Hmm... two guards at the unlocked front door. Maybe I'll extinguish the torch with a water arrow and sneak past them. Maybe I'll try picking the back door lock while the patrolling guard is away. Maybe I'll shoot a rope arrow into a conveniently placed wooden beam and hop through the window on the second floor.


2) Immersion:
* First person view. Having to peek around corners to see where the guards are greatly adds to the tension. You literally see the world through your character's eyes.

* Great use of sound. Firstly, the ambient music adds to the experience rather than takes you out of it. Secondly, the sound effects are just right for the occasion: picking a lock open makes a satisfying *click*, while grabbing gold makes a nice greedy *ka-ching*. Thirdly, sound plays an important role in your thieving. If you can't peek around corners, you can just listen to the guards' footsteps and estimate where they are. At the same time, you have to pay attention to how much noise you're making yourself. Lastly, the voice acting is good and doesn't ruin your experience.

* You are in control. Your character does not have stats that make him better at sneaking. It's you who's getting better. It's not only satisfying in and of itself, it also helps to put you into your character's shoes. You case the joint, you plan the heist, you make the getaway. Also, being constantly aware of how visible you are helps you to plan your sneaking and can lead to incredibly intense moments as you teeter on the border of the enemy's perception.


3) Rich universe:
* The world feels alive. The levels are huge and exploration is rewarded. The city is filled with intrigue and politics. A secret order is trying to keep tabs on everything. You have religious fanatics pursuing their goals, supernatural creatures that inhabit the darker corners, corrupt nobles that try to one-up each other. There are inventors building steampunk machinery and necromancers raising the dead.

* Interesting characters. Not only do you have a savvy and cynical anti-hero protagonist, the supporting cast often has a nice backstory. You're not robbing just a crime lord, you're robbing a crime lord that likes to keep pet burricks and is quite particular about getting his meals on time. The servants complain about their chores and gossip about their masters. The guards chat about how the bear fights aren't what they used to be, get drunk and chat up barmaids.
Post edited July 07, 2012 by Mrstarker
Mrstarker nailed it pretty well. In Thief all the elements are in harmony.

I experience Thief's curse whenever I try to play any other stealth game. They are all so imperfect. Either the story is B-movie bollocks, characters and the world are simplistic, gameplay is onesided or the levels are linear.

The only thing that Thief would deserve would be new graphics, but that's something you get used to in no time.
avatar
Mrstarker: Thief 1&2. Why? Three reasons:

1) Freedom:
* Smart sneaking. If you want, you can totally hack and slash through the levels and make the guards into improvised pincushions with your arrows. Not doing so makes you feel you're outsmarting the enemy. Moving through a manor like a ghost and pinching stuff right under people's noses or from their belts can be incredibly satisfying.

* Non-linearity. There are multiple ways of solving problems: Hmm... two guards at the unlocked front door. Maybe I'll extinguish the torch with a water arrow and sneak past them. Maybe I'll try picking the back door lock while the patrolling guard is away. Maybe I'll shoot a rope arrow into a conveniently placed wooden beam and hop through the window on the second floor.


2) Immersion:
* First person view. Having to peek around corners to see where the guards are greatly adds to the tension. You literally see the world through your character's eyes.

* Great use of sound. Firstly, the ambient music adds to the experience rather than takes you out of it. Secondly, the sound effects are just right for the occasion: picking a lock open makes a satisfying *click*, while grabbing gold makes a nice greedy *ka-ching*. Thirdly, sound plays an important role in your thieving. If you can't peek around corners, you can just listen to the guards' footsteps and estimate where they are. At the same time, you have to pay attention to how much noise you're making yourself. Lastly, the voice acting is good and doesn't ruin your experience.

* You are in control. Your character does not have stats that make him better at sneaking. It's you who's getting better. It's not only satisfying in and of itself, it also helps to put you into your character's shoes. You case the joint, you plan the heist, you make the getaway. Also, being constantly aware of how visible you are helps you to plan your sneaking and can lead to incredibly intense moments as you teeter on the border of the enemy's perception.


3) Rich universe:
* The world feels alive. The levels are huge and exploration is rewarded. The city is filled with intrigue and politics. A secret order is trying to keep tabs on everything. You have religious fanatics pursuing their goals, supernatural creatures that inhabit the darker corners, corrupt nobles that try to one-up each other. There are inventors building steampunk machinery and necromancers raising the dead.

* Interesting characters. Not only do you have a savvy and cynical anti-hero protagonist, the supporting cast often has a nice backstory. You're not robbing just a crime lord, you're robbing a crime lord that likes to keep pet burricks and is quite particular about getting his meals on time. The servants complain about their chores and gossip about their masters. The guards chat about how the bear fights aren't what they used to be, get drunk and chat up barmaids.
Am I the only one that wanted to immediately open Thief and start playing after reading this?
Nope, you weren't. I'm still holding off until they're on sale here even though I own them on retail. It's something magical about having a good game here and then play that version. :)