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Good news! I am 5 hours into BGEE but it's on hold since I'm waiting for the patch to come out. I did have a quest early on in Candlekeep that I couldn't turn in due to a bug so maybe the new patch will fix most of these minor bugs that obstructs the full enjoyment of the game?
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Elmofongo: And make the UI less tablet oriented and more mouse and keyboard on the PC version.

(Thats what I heard from Crosmando)
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Crosmando: The problem with the UI is just that it's low-res and really ugly, so it probably looks OK on a tablet using a 800x600 resolution or whatever they use, but try it on a 1920x1080 PC monitor and it's quite bad. The fact that they didn't make a separate high-res UI for PC version leads me to believe it was just a cash-grab at iTunes audience, and PC was an after-thought.
Is it possible for modders to make it 1920x1080 for PCs?
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Elmofongo: And make the UI less tablet oriented and more mouse and keyboard on the PC version.

(Thats what I heard from Crosmando)
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Crosmando: The problem with the UI is just that it's low-res and really ugly, so it probably looks OK on a tablet using a 800x600 resolution or whatever they use, but try it on a 1920x1080 PC monitor and it's quite bad. The fact that they didn't make a separate high-res UI for PC version leads me to believe it was just a cash-grab at iTunes audience, and PC was an after-thought.
The thing is, it was always aimed at the tablet market first and foremost. Im not going to bash the game..... but id hope it doesnt come to GOG personally speaking
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Elmofongo: Is it possible for modders to make it 1920x1080 for PCs?
How do you mean? The UI does scale to 1920x1080, the problem is that the textures are very low-quality, so on a big display it looks p bad. The modder would have to make an entirely new UI.

When you run vanilla BG with a high-resolution patch, it scales the old UI correctly without stretching/upscaling, the result is that on high resolutions it's very small and the buttons and portraits are tiny.

The BGEE UI is similar like the old 620x480 UI, except except instead of setting the game to scale the UI, it just stretches it.
Post edited August 15, 2013 by Crosmando
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StingingVelvet: Good news. Maybe eventually it will be the best version of the game.
That was my hope when I bought it, originally. That eventually it would become the go-to version of BG. Those mysterious legal issues messed that up, so I'm glad they're up and running again.
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Nirth: I don't know how I missed that site but something like that is an excellent start. As for the nameI think it's good but I would have to say it depends on the class, race and alignment.
Hey I want to ask about the recruitable mages, which do you recommend as the best attacking mage, Edwin, Xan, Dynaheir, or Xzar?
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Nirth: I don't know how I missed that site but something like that is an excellent start. As for the nameI think it's good but I would have to say it depends on the class, race and alignment.
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Elmofongo: Hey I want to ask about the recruitable mages, which do you recommend as the best attacking mage, Edwin, Xan, Dynaheir, or Xzar?
I am unsure if there are differences between the original BG and BG:EE, but remember that the alignments between your party members shouldn't be too different. So don't try to put some lawful good and chaotic evil characters in the same party. That already restricts quite a lot which characters should be allowed to join your party, I think.

Anyway, I created one mage myself, ie. my own character is a mage. After several retries, my party in the original BG consisted of these below, and I've been quite happy with it. So I have two offensive magic users, and one defensive/healer (cleric).

1. My character
- mage
- human male
- true neutral
- even though he is a fragile mage, he is usually the party leader
- he has a high Charisma (20).
- he seemed to obtain a couple of extra healing spells too later, so that party's cleric is not the only healer in the party

2. Minsc
- ranger
- neutral good
- one of the main melee fighters
- can carry lots of heavy stuff

3. Ajantis
- paladin
- lawful good
- I gave him Boots of Speed as soon as I obtained them. So he runs like twice as fast as anyone else, good for rushing to enemy mages and landing blows on them before they are able to finish their attack spells.
- can also cast a couple of spells, but I just used his healing spell, if Branwen ran out of them.
- can also carry heavy loads, almost as heavy as Minsc IIRC

4. Branwen
- cleric
- true neutral
- even though she is a cleric, she seems to be quite good melee fighter too. I have some yellow magic hammer that she is using in combat.

5. Imoen
- thief
- neutral good
- takes care of detecting and dismantling traps, as well as a scout (she can go ahead alone invisible, and show you the enemies before they can see you, so your mages can prepare fireball attacks on them etc.)
- in fights she usually uses ranged weapons (bows), staying in the background with the mage and invoker, but sometimes also some smaller swords in melee (if she runs out of arrows).

6. Dynaheir
- invoker (basically the same as a mage)
- lawful good
- quite good "mage", to complement my own mage I created myself.

For me that party felt pretty much perfect for what I wanted. Too bad though I would have wanted to keep also Jaheira (fighter/druid) in my party as she had quite funny sarcastic remarks ("Yee-es, oh omnipresent authority figure?"). I don't recall why I had to get rid of Jaheira at some point and replace her with some other one, possibly she didn't get along with some other party member, or she wouldn't stay unless I took also someone else I didn't want to.
Post edited August 15, 2013 by timppu
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Elmofongo: Hey I want to ask about the recruitable mages, which do you recommend as the best attacking mage, Edwin, Xan, Dynaheir, or Xzar?
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timppu: I am unsure if there are differences between the original BG and BG:EE, but remember that the alignments between your party members shouldn't be too different. So don't try to put some lawful good and chaotic evil characters in the same party. That already restricts quite a lot which characters should be allowed to join your party, I think.

Anyway, I created one mage myself, ie. my own character is a mage. After several retries, my party in the original BG consisted of these below, and I've been quite happy with it. So I have two offensive magic users, and one defensive/healer (cleric).

1. My character
- mage
- human male
- true neutral
- even though he is a fragile mage, he is usually the party leader
- he has a high Charisma (20).
- he seemed to obtain a couple of extra healing spells too later, so that party's cleric is not the only healer in the party

2. Minsc
- ranger
- neutral good
- one of the main melee fighters
- can carry lots of heavy stuff

3. Ajantis
- paladin
- lawful good
- I gave him Boots of Speed as soon as I obtained them. So he runs like twice as fast as anyone else, good for rushing to enemy mages and land blows on them before they are able to finish their attack spells.
- can also cast a couple of spells, but I just used his healing spell, if Branwen ran out of them.
- can also carry heavy loads, almost as heavy as Minsc IIRC

4. Branwen
- cleric
- true neutral
- even though she is a cleric, she seems to be quite good melee fighter too. I have some yellow magic hammer that she is using in combat.

5. Imoen
- thief
- neutral good
- takes care of detecting and dismantling traps, as well as a scout (she can go ahead alone invisible, and show you the enemies before they can see you, so your mages can prepare fireball attacks on them etc.)
- in fights she usually uses ranged weapons (bows), staying in the background with the mage and invoker, but sometimes also some smaller swords in melee (if she runs out of arrows).

6. Dynaheir
- invoker (basically the same as a mage)
- lawful good
- quite good "mage", to complement my own mage I created myself.

For me that party felt pretty much perfect for what I wanted. Too bad though I would have wanted to keep also Jaheira (fighter/druid) in my party as she had quite funny sarcastic remarks ("Yee-es, oh omnipresent authority figure?"). I don't recall why I had to get rid of Jaheira at some point and replace her with some other one, possibly she didn't get along with some other party member, or she wouldn't stay unless I took also someone else I didn't want to.
But my character is not a mage, which is why I am asking you, however since you still have Dynaheir in you party than Dynerheir it is.
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Elmofongo: But my character is not a mage, which is why I am asking you, however since you still have Dynaheir in you party than Dynerheir it is.
Depends whether your other party members are e.g. chaotic evil. :) But for me, she seems a pretty good mage-type. I guess I mainly selected her due to her compatible alignment, and she didn't demand any unwanted friends to join the party along with her.
Post edited August 15, 2013 by timppu
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Elmofongo: But my character is not a mage, which is why I am asking you, however since you still have Dynaheir in you party than Dynerheir it is.
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timppu: Depends whether your other party members are e.g. chaotic evil. :) But for me, she seems a pretty good mage-type. I guess I mainly selected her due to her compatible alignment, and she didn't demand any unwanted friends to join the party along with her.
Well technically, if you have Minsc...you are stuck with Dynaheir. Although, how could you not want Minsc with his pet hamster. "Go for the eyes, Boo! Go for the Eyes!"
Post edited August 15, 2013 by jjsimp
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Elmofongo: Hey I want to ask about the recruitable mages, which do you recommend as the best attacking mage, Edwin, Xan, Dynaheir, or Xzar?
IMIO, it's between Edwin and Dynaheir. Depends on your party alignment.

Although I'd personally dual class Imoen to mage at level 6 and then you're good to go.
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Elmofongo: Hey I want to ask about the recruitable mages, which do you recommend as the best attacking mage, Edwin, Xan, Dynaheir, or Xzar?
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Coelocanth: IMIO, it's between Edwin and Dynaheir. Depends on your party alignment.

Although I'd personally dual class Imoen to mage at level 6 and then you're good to go.
It's nice to have a mage before you can get imoen to level 6, and even after that she is a rather weak mage.
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jjsimp: It's nice to have a mage before you can get imoen to level 6, and even after that she is a rather weak mage.
Yep, so Dynaheir is a nice sub until then (and dual classing her also means you need to replace her thief abilities until she gets them back).

How is she a 'weak' mage?
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Coelocanth: Yep, so Dynaheir is a nice sub until then (and dual classing her also means you need to replace her thief abilities until she gets them back).

How is she a 'weak' mage?
Weak mage compared to what the other mages in the game are by the time she gets to a decent level. Don't get me wrong, I still Dual Class her, but I carry around another mage (usually Dynaheir).
Post edited August 15, 2013 by jjsimp
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Coelocanth: Yep, so Dynaheir is a nice sub until then (and dual classing her also means you need to replace her thief abilities until she gets them back).

How is she a 'weak' mage?
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jjsimp: Weak mage compared to what the other mages in the game are by the time she gets to a decent level. Don't get me wrong, I still Dual Class her, but I carry around another mage (usually Dynaheir).
Ah, I see what you mean, but she catches up reasonably quickly, since the XP requirements for new mage levels keep getting steeper and steeper as you go higher in level.

I mean, you have to get her to level 7 to get all her abilities back and if you're starting her dual class at Thief level 6, that means she (and everyone in the party) has around 20000 XP. She needs 60000 XP to hit mage level 7. At that point, the pure mage has around 80000 XP, which means they're only level 7 as well and still 10000 XP from level 8. She's really not that far behind in the grand scheme of things. She'll always be a partial level behind the pure mage but it's not that big a deal, IMO.