Posted July 02, 2015
Grargar
Insert cat to continue
Grargar Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Aug 2012
From Greece
stg83
Homo Ludens
stg83 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2013
From Pakistan
Posted July 02, 2015
Well one can certainly hope, the shitstorm that WB got hit with this time was beyond what I remember for even AC:Unity last year. On the other hand even if people continue to preorder then the option of refund should certainly be availed to send a message like it happened with Arkham Knight. :)
Riotact
Avg. Joe.
Riotact Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2013
From Ireland
Posted July 02, 2015
http://www.eurogamer.net/articles/digitalfoundry-2015-what-does-it-take-to-run-arkham-knight-smoothly-on-pc?utm_source=eurogamer&utm_medium=email&utm_campaign=net-daily
AMD cards are really screwed over :
EXCERPT :
So where does this leave owners of AMD graphics hardware? The remarkable specs released by Warner Bros suggest a 3GB minimum VRAM allocation for 720p (!) gameplay. Our tests across a range of different Radeon GPUs provided a somewhat more positive outlook overall, but there are still some fundamental issues to address. First up, our favourite £150 GPU - the Radeon R9 280 3GB - handed in decent-enough performance at 1080p with console-equivalent settings, with enough headroom left over for the enhanced light-shafts and rain. However, its direct replacement - the R9 380 (in both 2GB and 4GB iterations) produced some of the absolute worst stutter we had seen. Check out the analysis snapshot of Batmobile gameplay below, taken with the game running fully unlocked with v-sync disabled. The R9 380 has fundamental issues, and that extends to its predecessor, the R9 285 - based on the same Tonga processor.
Stutter also proved a noticeable - but less catastrophic - problem on the R7 265, based on the Pitcairn chip found in the HD 7850, 7870, R9 270, 270X and 370. This level of stutter extended to testing with the 260X too. We suspect that this actually is down to the 2GB of VRAM being a primary limitation, whereas something more sinister is going on with the R9 380 and equivalents (where even 4GB doesn't help). We also tested the Radeon R9 290X, based on the Hawaii processor - also found in the 290, 390 and 390X. Results here weren't bad, presumably down to the decent amounts of compute power paired with 4GB of memory.
The bad news is that we couldn't get any form of half-rate adaptive v-sync to work on AMD cards. It's not a feature in the driver, though it is present in a third party tool - Radeon Pro. Unfortunately, we couldn't get that to work at 30Hz with this game. That's a shame, because this is the only way we could get a consistency to in-game performance that matched the console versions of Arkham Knight.
AMD cards are really screwed over :
EXCERPT :
So where does this leave owners of AMD graphics hardware? The remarkable specs released by Warner Bros suggest a 3GB minimum VRAM allocation for 720p (!) gameplay. Our tests across a range of different Radeon GPUs provided a somewhat more positive outlook overall, but there are still some fundamental issues to address. First up, our favourite £150 GPU - the Radeon R9 280 3GB - handed in decent-enough performance at 1080p with console-equivalent settings, with enough headroom left over for the enhanced light-shafts and rain. However, its direct replacement - the R9 380 (in both 2GB and 4GB iterations) produced some of the absolute worst stutter we had seen. Check out the analysis snapshot of Batmobile gameplay below, taken with the game running fully unlocked with v-sync disabled. The R9 380 has fundamental issues, and that extends to its predecessor, the R9 285 - based on the same Tonga processor.
Stutter also proved a noticeable - but less catastrophic - problem on the R7 265, based on the Pitcairn chip found in the HD 7850, 7870, R9 270, 270X and 370. This level of stutter extended to testing with the 260X too. We suspect that this actually is down to the 2GB of VRAM being a primary limitation, whereas something more sinister is going on with the R9 380 and equivalents (where even 4GB doesn't help). We also tested the Radeon R9 290X, based on the Hawaii processor - also found in the 290, 390 and 390X. Results here weren't bad, presumably down to the decent amounts of compute power paired with 4GB of memory.
The bad news is that we couldn't get any form of half-rate adaptive v-sync to work on AMD cards. It's not a feature in the driver, though it is present in a third party tool - Radeon Pro. Unfortunately, we couldn't get that to work at 30Hz with this game. That's a shame, because this is the only way we could get a consistency to in-game performance that matched the console versions of Arkham Knight.