I think I understand what the problem is here.
American games feel American.
While that sounds suprisingly stupid and blatanly obvious - for a foreigner, playing a U.S. game is alienating to a degree.
It becomes hilarious when you play the German Krauts in a WWII as a German and they behave worse than the stupid Nazis from the old US propaganda movie flicks.
It becomes distrubing if you play a "Mass Effect" German Shepard (Pun inteded) and end up with some American Bad-Ass Normandy Commander who f*cks Aliens und punches his Abassadors and reporters in the face...
If the voiceacting, and in this discussion here the visuals represent typical American lifestyle, be it larges cities or U.S. suburbs, the connection, the "feelinng vibe" for someone not living in the US becomes more difficult.
That's certainly an issue I can understand, but that's going to be the case anytime there's insufficient research done before the writing process. The JRPGs I've played have been terrible in that respect, even though none of them took place in the US. :-P