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If you were talking about American ethno-centric, then I think you'd have a point, but the fact that they pulled the name "New York City" out of their hat rather than "London" or some crap... I'm not even convinced it happens that often let alone that it's a problem.
I don't get how people don't see it. How many games set in modern cities (or near-future) don't use american cities as locations? Or fictional cities that are american in everything but name?
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DaCostaBR: I don't get how people don't see it. How many games set in modern cities (or near-future) don't use american cities as locations? Or fictional cities that are american in everything but name?
Not at all? Spec Ops: The Line is one, Sleeping Dogs, Stalker series, Metro 2033, Mark of the Ninja, Shank and could probably find a few more. If US locations are allowed, as long as the game also has other locations, you can add Alpha Protocol, Deus Ex: Human Revolotion, Midnight Club II and a few more in the mix. Not sure about Mirror's Edge, since I haven't played it yet, but there are games out there that don't use a US setting.
As I said though, voice acting is what kills it.

Edit: Forgot Jagged Alliance: Back in Action, though it unfortunately came back to remind me of its existence...
Post edited March 24, 2013 by JMich
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JMich: Not sure about Mirror's Edge, since I haven't played it yet, but there are games out there that don't use a US setting.
It's set in Britain. And I want a sequel, that game was a marvel.
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Fenixp: It's set in Britain. And I want a sequel, that game was a marvel.
It is? I haven't played it myself, but clearly remember from watching my buddy that all the characters spoke American. I don't mean to second-guess you - I haven't played the game, but you have, so you obviously know it much better than me - it just seems extremely odd that they'd use American actors for a game set in Britain. They couldn't even fake the British accent?
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Reveenka: ...
Well now that I think about it, I've red that it's set in Britain somewhere before release, no specific country is ever mentioned in-game. It's still fucking awesome, so I don't care :D

But, well to be fair it still stands against the OP, it's not your typical American city.

And now that I'm thinking about it, Half-Life 2 had very European style and architecture.
Post edited March 24, 2013 by Fenixp
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DaCostaBR: I don't get how people don't see it. How many games set in modern cities (or near-future) don't use american cities as locations? Or fictional cities that are american in everything but name?
Well, here's a list of the games I'm currently playing:

TES: Skyrim (fictional universe)
Mass Effect trilogy (fictional universe)
Borderlands 2 (fictional universe)
Deponia (fictional universe)
SimCity2013 (generic everywhere cities, with specific DLC for European tilesets)

Of the games that fit your specific criteria I'm currently playing:

Saints Row 3 (Fictional US city)
Sleeping Dogs (Hong Kong)
Just Cause 2 (Fictional country in Malay archipeligo)

Keep in mind the question isn't specific to certain genre's. It simply asks "Are you tired of games being set in US?" For me the answer is no, since most of the games I play are set in entirely fictitious universes and even of the ones that meet your criteria, most I currently play are set in Asia.
Post edited March 24, 2013 by Cormoran
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hedwards: The US is pretty much never portrayed accurately in any of these games and usually it's not even a particularly positive image either. If we're going to care about such things, we in the US probably ought to be pissed about having our country denigrated the way that the video game industry does.

Or, more likely, because the US film industry is so huge, it's easier to set things in the US as people are more likely to have familiarity with it.
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Aver: It may not be accurate or presented in positive way, but still it feels like US. Architecture, atmosphere, people have US feel. I don't want see games being placed in other regions than US because I want to see regions that are more familiar for me, exactly opposite. I want games being set in places that are more exotic for me because I want to see something that is unusual for me. I don't need those places to be presented in positive ways or 100% accurate, but I want to see rest of the world more often in video games. I love games being placed in modern world, so I play a lot of them and I really have this constant feeling "I was already here". So when I see people asking for next SD being placed in US my heart breaks a little bit.
No, it doesn't, not any more than Germany or much of Central and Western Europe.

I really think you guys are reading way too much into this. Apart from the language and type of signs, there are tons of similarities between Europe and the US in terms of architecture to the point that I don't know how one would know, without being told that it's supposed to be the US.
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Cormoran:
+1
Post edited March 24, 2013 by hedwards
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Aver:
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hedwards: I really think you guys are reading way too much into this. Apart from the language and type of signs, there are tons of similarities between Europe and the US in terms of architecture to the point that I don't know how one would know, without being told that it's supposed to be the US.
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Cormoran:
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hedwards: +1
Little things can tip you off. I'm reminded of the 1st part of Full Metal Jacket which is supposed to take place in the States but is filmed in England; all the tire tracks are wrong. I'm not saying this has anything to do with the greater point of the thread, or to take away from your statement, I only submit that obvious differences are there if you know where to look.
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Fenixp: But, well to be fair it still stands against the OP, it's not your typical American city.
I agree. I thought some more about it, and for me it isn't so much that many games are based on America, but rather that so many games use the go-to templates for how a small town should be, or how a space station should look, or what fantasy worlds are like.

Give me an RPG set to the Mughal Empire of India in the 16th century. Or a game based on the nomads of Mongolia that isn't yet another "here's Ghengis Khan to f*ck up your day, mofo!". Or how about city-builder based on the Aztecs?

I guess what I'm asking is that the typical genre setups be switched up a bit. I'd love a Total War game in a fantasy world, that would be awesome! Or an RPG that isn't either based on a fantasy world or a space\futuristic world. And I'm fully aware that every genre has at least one game that breaks the norm, but can't more games do that?
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hedwards: I really think you guys are reading way too much into this. Apart from the language and type of signs, there are tons of similarities between Europe and the US in terms of architecture to the point that I don't know how one would know, without being told that it's supposed to be the US.

+1
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tinyE: Little things can tip you off. I'm reminded of the 1st part of Full Metal Jacket which is supposed to take place in the States but is filmed in England; all the tire tracks are wrong. I'm not saying this has anything to do with the greater point of the thread, or to take away from your statement, I only submit that obvious differences are there if you know where to look.
If you have to look, then that's not really what this thread is talking about. And probably not something that the developer is using for setting either.
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Reveenka: ..
Have you played King Arthur: The Roleplaying Wargame?
Why are people saying GTA takes place in the US when none of the locations in GTA games actually exist?

The only GTA game with a real-life setting was GTA: London. lol
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solzariv: Why are people saying GTA takes place in the US when none of the locations in GTA games actually exist?

The only GTA game with a real-life setting was GTA: London. lol
I was wondering the same thing, I would assume it's the units of measure on the street signs.

But, since I haven't played any of those games, I wasn't going to bring it up.
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Fenixp: Have you played King Arthur: The Roleplaying Wargame?
Nah, I don't think I've heard about it before. I just checked it out, though, and it seems... mildly interesting. What's it like? I watched a couple of movies, but couldn't really get much of a sense of how heavy the strategy in the game is and how the RPG part of it comes into play.


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solzariv: Why are people saying GTA takes place in the US when none of the locations in GTA games actually exist?
Because the GTA games are very clearly based upon American cities, and more importantly, American culture.

This screenshot shows Times Square on the left and GTA IV on the right.
Post edited March 24, 2013 by Reveenka