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rtcvb32: once you beat a monster/encounter in a room, it's gone. That seems like a good approach.
Very little room for error in terms of raising your stats. In games where enemies respawn or are otherwise not finite, you can mess up a little bit and your only punishment is having to invest another few hours, rather than being completely stuck with a gimped build.
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Garran: You listed Wiz8 as extremely hard, which shouldn't normally be true. There are certain things that can be a problem early on, but most of the difficulty seems to come from the fact that its generation of game approaches many things (especially character stat-related) differently than modern ones do.
Its really just a few things wrong with Wizardry8-

1-Its more than 80 hours long (I dont play rpgs that are longer than 20 hours) I make exceptions but rarely.

2-There are so many fucking statistics in that game. They really should have just made it easy but its not.

Once I read that game is longer than 20 hours and had a tough time with figuring out what stat does what-Im out.
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ZFR: Might and Magic 1-5 are pretty ok.

1 can be hard at times, but you just start from an inn and go find an easier area.
Given the OPs frustration, I'd suggest skipping 1 & 2 and starting with 3. Although personally, I found 4/5 to be a tad easier.
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solzariv: Very little room for error in terms of raising your stats. In games where enemies respawn or are otherwise not finite, you can mess up a little bit and your only punishment is having to invest another few hours, rather than being completely stuck with a gimped build.
I want to scold you, here's why. Infinite monsters in which to grind doesn't make it any better than not having to grind. Usually grinding to gain levels not only takes longer and longer to gain the experience, but the returns on kills usually is less too meaning it takes even longer. You might have to raise up several levels to get an advantage which according to the game could translate you getting almost no experience even in an area you are truly struggling, but the devs believed you wouldn't be there for that long. I came across that in Hell, D2: LoD when playing the Assassin solo.

Paper Sorcerer is much more puzzle and rouge-like, where you have to manage your resources, take advantage of how the system works the best you can. Equipment has to be optimized for who wears it, and for the most part the only problems i had once i got a feel for new monsters was just dealing with the bosses who were stronger. If you can't beat him, analyze what he does and try to compensate for it, err on the side of caution, etc.
Post edited January 20, 2015 by rtcvb32
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rtcvb32: I want to scold you, here's why. Infinite monsters in which to grind doesn't make it any better than not having to grind. Usually grinding to gain levels not only takes longer and longer to gain the experience, but the returns on kills usually is less too meaning it takes longer too. Plus how much you have to raise in order to get an advantage might be several levels which according to the game could translate you getting almost no experience even in an area you are truly struggling, but the devs believed you would now be there for long. I came across that in Hell, D2: LoD when playing the Assassin solo.

Paper Sorcerer is much more puzzle and rouge-like, where you have to manage your resources, take advantage of how the system works the best you can. Equipment has to be optimized for who wears it, and for the most part the only problems i had once i got a feel for new monsters was just dealing with the bosses who were stronger. If you can't beat him, analyze what he does and try to compensate for it, err on the side of caution, etc.
Some people actually like grinding. I found it fun when I was younger playing games like Final Fantasy or Dragon Warrior, making pixelated enemies vanish from my screen. I don't have as much time for grinding any more ,but many people did like it, and I still do in some games. Not just to get more loot or get bigger numbers. Sometimes it's just fun to bash through enemies repeatedly. I might be in the minority here, but I enjoy it when baddies respawn as long as it isn't too much (I'm looking at you, Far Cry and Far Cry 2, as well as Kingdom of Amalur).
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paladin181: Some people actually like grinding. I found it fun when I was younger playing games like Final Fantasy or Dragon Warrior, making pixelated enemies vanish from my screen. I don't have as much time for grinding any more ,but many people did like it, and I still do in some games. Not just to get more loot or get bigger numbers. Sometimes it's just fun to bash through enemies repeatedly. I might be in the minority here, but I enjoy it when baddies respawn as long as it isn't too much (I'm looking at you, Far Cry and Far Cry 2, as well as Kingdom of Amalur).
I agree, grinding can be enjoyable, but it has to have the right balance. I wish there was an auto-resolve button when creatures are obviously under you and you aren't forced to click on 'attack' over and over again because it's turned based or there's the slight 0.01% chance you could take damage and die before you kill everything on the screen with superior firepower and stats and speed.

For mobs of enemies there has to be a balance for grinding to be fun. And there has to be something afterwards beyond just experience for you to gain to look forward to. The solution of loot, and really really good loot in smaller chances, and possibly upgrading or modifying that loot was the answer to a lot of Diablo's games. Exploration is another big thing, so you had new random maps either every time you started the game up, or on new games, ensuring you aren't just going down the linear hallway.

I enjoy grinding, but only so much. If it becomes annoying or tedious i'm not interested in it. If i want to play the game again using all my current gear/stats because i earned it, i hope it transfers over and not forced to start at the very bottom.

Now back to Paper Sorcerer, grinding in that game would be tedious. You have to select all of your character's actions for the turn, and you won't know who goes first or when their abilities will shoot off (like healing an ally). It's very much turn based. I remember reading on the kickstarter page he intentionally built the world and balanced it so you shouldn't have to grind.
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paladin181: Some people actually like grinding. I found it fun when I was younger playing games like Final Fantasy or Dragon Warrior, making pixelated enemies vanish from my screen. I don't have as much time for grinding any more ,but many people did like it, and I still do in some games. Not just to get more loot or get bigger numbers. Sometimes it's just fun to bash through enemies repeatedly. I might be in the minority here, but I enjoy it when baddies respawn as long as it isn't too much (I'm looking at you, Far Cry and Far Cry 2, as well as Kingdom of Amalur).
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rtcvb32: I agree, grinding can be enjoyable, but it has to have the right balance. I wish there was an auto-resolve button when creatures are obviously under you and you aren't forced to click on 'attack' over and over again because it's turned based or there's the slight 0.01% chance you could take damage and die before you kill everything on the screen with superior firepower and stats and speed.

For mobs of enemies there has to be a balance for grinding to be fun. And there has to be something afterwards beyond just experience for you to gain to look forward to. The solution of loot, and really really good loot in smaller chances, and possibly upgrading or modifying that loot was the answer to a lot of Diablo's games. Exploration is another big thing, so you had new random maps either every time you started the game up, or on new games, ensuring you aren't just going down the linear hallway.

I enjoy grinding, but only so much. If it becomes annoying or tedious i'm not interested in it. If i want to play the game again using all my current gear/stats because i earned it, i hope it transfers over and not forced to start at the very bottom.

Now back to Paper Sorcerer, grinding in that game would be tedious. You have to select all of your character's actions for the turn, and you won't know who goes first or when their abilities will shoot off (like healing an ally). It's very much turn based. I remember reading on the kickstarter page he intentionally built the world and balanced it so you shouldn't have to grind.
I never finished Paper Sorcerer because of not being able to grind. I explored everything, killed all monsters and still couldn't beat him after 5 tries or so.

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paladin181: Some people actually like grinding. I found it fun when I was younger playing games like Final Fantasy or Dragon Warrior, making pixelated enemies vanish from my screen. I don't have as much time for grinding any more ,but many people did like it, and I still do in some games. Not just to get more loot or get bigger numbers. Sometimes it's just fun to bash through enemies repeatedly. I might be in the minority here, but I enjoy it when baddies respawn as long as it isn't too much (I'm looking at you, Far Cry and Far Cry 2, as well as Kingdom of Amalur).
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rtcvb32: I agree, grinding can be enjoyable, but it has to have the right balance. I wish there was an auto-resolve button when creatures are obviously under you and you aren't forced to click on 'attack' over and over again because it's turned based or there's the slight 0.01% chance you could take damage and die before you kill everything on the screen with superior firepower and stats and speed.
I believe Earthbound had something like that.
Post edited January 20, 2015 by omega64
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Garran: You listed Wiz8 as extremely hard, which shouldn't normally be true. There are certain things that can be a problem early on, but most of the difficulty seems to come from the fact that its generation of game approaches many things (especially character stat-related) differently than modern ones do.
This.
I hit a pretty cheap dead end in Bloodwych on the Amiga years ago - I got to a hole I had to levitate over but I hadn't bought the Levitate spell and the previous rooms and floors remained cleared and didn't respawn so I couldn't grind for it - unless I was doing something wrong?