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Cause now it's your lucky day, we have a severe shortage of programmers at the moment, to see what we're up to apply here http://www.gog.com/forum/general/anyone_want_to_help_me_make_a_random_indie_team_for_fun/page1 or at
http://development.ironstar.x10.mx/index.php
Bump!
To specify: It's going to be a Metroidvania-ish (not as huge as a true Metroidvania, but less linear than a normal platformer) platformer using pre-rendered 2D graphics arranged in 3D space for depth. Engine-wise we haven't fully decided (programmers! Get in and fight for your engine!), but at this point it looks like Unity is the most likely choice.
Sorry, I don't have time to get involved in any more projects at the moment, but I wish you the best of luck.
Sadly I don't have much time to add another project on to my plate, no matter how interesting it sounds.

I wish the team good luck and will keep a watch on things, also.
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Wishbone: Sorry, I don't have time to get involved in any more projects at the moment, but I wish you the best of luck.
Thanks... we'll need it (the idea is already fairly ambitious and we don't even have enough programmers yet).
I hope it does go somewhere, partially because I want to play it and partially because I want to score a game and I can't write music for a game that doesn't exist.
I'm just going to get in to wish you luck.

Unity is probably a good choice. It looked to me like it has all the deployment options you could ask for, and lots of function out of the box, so you can skip some of the boring/discouraging stuff. Plus it's fairly attractive price wise.
Post edited January 14, 2013 by gooberking
Sadly I'm still a noob and can't do it, yet.
If you have trouble finding people you might try Gamedev.net. I haven't looked there in years, but there used to be a help wanted section for finding all job types, and programmers are in abundance.
I won't have much time for the next month or so, but if you still need the help after that I might have some spare time. I don't have much experience in game programming, but I have a course in C# next semester so a project like this could be a good supplement for that (assuming you go with Unity).