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SimonG: Wait until you hear about that game "Counterstrike"...

I tell you, that "multiplayer" is destroying gaming!
I picked it up cause it could be played offline but after trying it out I'm not sure why Counterstrike is so high up on the multiplayer charts - Everyone was fighting in a closet with friendly fire turned on.
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carnival73: I picked it up cause it could be played offline but after trying it out I'm not sure why Counterstrike is so high up on the multiplayer charts - Everyone was fighting in a closet with friendly fire turned on.
You picked a crappy server.
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keeveek: Who plays multiplayer anyway? Mostly teenagers with pimples all over their face, I presume.
Don't forget about shut ins.

The main problem I have with a lot of these multiplayer games is that you're dealing with random people who may or may not be trolls or idiots and for games like SC you tend to have to put in a crap load of time in order to be any good.

I've tried playing games where I had to be online like that and it's never ended well.
It's not the fact that the game offers multi-player, it's the fact that it ONLY offers multi-player.

Blood Bowl Legendary can be played offline just like it can online - I'm not dependent on other live people to play Blood Bowl Legendary but if I want to I can also take in online as an option.

I think developers have gotten lazy and given up coding A.I.

The next few runners up on Steam are multi-player only as well.

So much for breaking society of co-dependency. XD
Hmm...one other thing, in the instance of this type of game - You can't just drop in and drop out. For multi-player to work you have to find others who will be willing to dedicate their time to an entire session.

This is a turned-based game where you're moving pieces around on a board.

The games that I go online with, I do so because I can plug in and out whenever I want without ruining the whole game for other players (like dropping in and out of an Unreal Domination match).

This is more like trying to set up a Pen N Paper traditional game where you're really going to have to find some pretty dedicated players who won't get bored and flake out thirty minutes into the game.

And that, in itself, is going to limit the user base for this game tremendously.
Post edited July 02, 2012 by carnival73
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carnival73: It's not the fact that the game offers multi-player, it's the fact that it ONLY offers multi-player.

Blood Bowl Legendary can be played offline just like it can online - I'm not dependent on other live people to play Blood Bowl Legendary but if I want to I can also take in online as an option.

I think developers have gotten lazy and given up coding A.I.

The next few runners up on Steam are multi-player only as well.

So much for breaking society of co-dependency. XD
Gotten lazy? They've been lazy for at least the last 15 years, which is why enemies in FPS games and such still behave in such an unnatural way. I know that Lucas Arts was doing some impressive stuff back during the mid '90s, but I'm nor sure how much of that was ever really used.
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carnival73: I picked it up cause it could be played offline but after trying it out I'm not sure why Counterstrike is so high up on the multiplayer charts - Everyone was fighting in a closet with friendly fire turned on.
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Elenarie: You picked a crappy server.
And got banned from it for accidentally shooting too many team mates, in a closet, with friendly fire turned on. XD
Ive put in over 500 hours on Crimecraft GangWars on Steam. I mostly play PvP in quick 15min sessions to practice for the daily and weekly tournaments. I really like this game and its free to play, so give it a try.

Im downloading Lord of the Rings Online right now and look forward to playing it. Its also on Steam and is free to play.

I got bored with singleplayer games and the multiplayer games got me excited about gaming again. I really enjoy playing with players from all over the world. Yes, there are alot of jerks out there, but there are alot of nice players too, just like in real life.

My 5000+ singleplayer games are sitting on my shelf collecting dust while i spend all my time with online multiplayer games, lol.
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Heretic777: Ive put in over 500 hours on Crimecraft GangWars on Steam. I mostly play PvP in quick 15min sessions to practice for the daily and weekly tournaments. I really like this game and its free to play, so give it a try.

Im downloading Lord of the Rings Online right now and look forward to playing it. Its also on Steam and is free to play.

I got bored with singleplayer games and the multiplayer games got me excited about gaming again. I really enjoy playing with players from all over the world. Yes, there are alot of jerks out there, but there are alot of nice players too, just like in real life.

My 5000+ singleplayer games are sitting on my shelf collecting dust while i spend all my time with online multiplayer games, lol.
Games Like Crime Craft and APB pretty much need an interactive community.

Developers are getting carried with the multi-player thing though to the point where we're no longer going to be able to play any future Zelda games without having to run around in a live environment with a bunch of toddlers making snarky suggestions that we might be lechers.

Some of these MMO's just really suck as MMOs.
There's nothing wrong with multiplayer only games. I think games should focus on just single player or just multiplayer and do the one aspect right.

multiplayer gaming is an important and valued part of PC gaming. I sometimes enjoy it, but most other times prefer a good single player game.

The great thing about PC gaming is the great variety at our fingertips!
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PMIK: There's nothing wrong with multiplayer only games. I think games should focus on just single player or just multiplayer and do the one aspect right.

multiplayer gaming is an important and valued part of PC gaming. I sometimes enjoy it, but most other times prefer a good single player game.

The great thing about PC gaming is the great variety at our fingertips!
Well, as I mentioned to Heretic I think there are some game ideas that would not work if they were not MMO - The larger the world the more that A.I. coding is going to require disk space and heavier system resources.

So there are some massively huge GTA style games like APB and CrimeCraft that simply could not be compacted as single player titles.

But games like Nulcear Dawn - ND could've easily implemented offline play as well. As of right now though the game is just a big waste of nothing and actually a joke amongst the trading community because the developer started desperately giving previous owners of the game free complete copies to hand around to encourage online participation.

So now it's like "Hey dude, I'll hit you up with six copies of Gish - just open your trade box!" "No way, man! Screw you, I'll clog your entire Steam Client with Nuclear Dawn giftables!"
Post edited July 02, 2012 by carnival73
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PMIK: There's nothing wrong with multiplayer only games. I think games should focus on just single player or just multiplayer and do the one aspect right.

multiplayer gaming is an important and valued part of PC gaming. I sometimes enjoy it, but most other times prefer a good single player game.

The great thing about PC gaming is the great variety at our fingertips!
This, to an extent (at the end). Some people want single player games, some people want multiplayer. The world doesn't revolve around either,. It makes sense for a dev (especially one with little money) who wants to make a damn good multiplayer game to ignore making a single player campaign or AI for NPC teammates/enemies and invest that money into what their target audience (people who want multiplayer) desire. It will make the multiplayer aspect of the game better, making people more likely to purchase it and stick with it so that a community remains.
Plus there are plenty of games that can be played single player, if there were none available it would be understandable to complain.


I disagree that games should focus purely on multiplayer or single player. Demon's/Dark Souls is a game that would have suffered had they taken out the multiplayer or single player. Plus co-op of single player games is pretty fun. Now if the multiplayer is just tacked on (Bioshock 2, Dead Space 2, Mass Effect 3 [especially this one as it impacts the single player campaign]) then it is just the reverse of what I said earlier, money that could have gone towards what the target audience wanted being wasted on tacked on multiplayer.
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carnival73: Hmm...one other thing, in the instance of this type of game - You can't just drop in and drop out. For multi-player to work you have to find others who will be willing to dedicate their time to an entire session.

This is a turned-based game where you're moving pieces around on a board.

The games that I go online with, I do so because I can plug in and out whenever I want without ruining the whole game for other players (like dropping in and out of an Unreal Domination match).

This is more like trying to set up a Pen N Paper traditional game where you're really going to have to find some pretty dedicated players who won't get bored and flake out thirty minutes into the game.

And that, in itself, is going to limit the user base for this game tremendously.
So pick a multiplayer game that doesn't take 8 hours to finish? Geez, I swear all these "I hate multiplayer rants" I've been hearing lately make the forum sound like a bunch of geezers screaming "Get off my lawn!" only their lawn is the whole fucking town.

1) You can find a single player game to play, probably 100s of them.
2) There's a fuck-ton of multiplayer game types as choices, some of them with matches or co-op levels that last under 10 minutes.
3) Co-op is actually fun most of the time. I swear with all the bitching people do you'd think no one could ever find a multiplayer game with a decent human being in it. I've played on XBL, if I can find randoms that are decent in XBL then what the hell is your problem?
4) Not all multiplayer games "die". Some do, some of any kind of game doesn't make it (some single player games never even get patched to a playable state). UT2004 still has players and still has a community. Fucking Quake 2 probably still has players. If you picked a shitty game that no one bought *cough*Section 8*cough*, yeah, everyone realized it's not as fun as Quake 2 and are playing Q2 instead. Get the fuck over it.
5) If you put in as much effort finding people to play online with as you do bitching about online existing you'd probably have a decent group of folks to play multiplayer with, yes, even if you want to pick the obtuse, takes for fucking ever to finish, turn based game. Seriously, how hard is it? I'll even help out, Geezer Gamers. You're probably going to have to act like less of a stick in the mud if you want consistent people to play with, though, even among the "geezers".
6) People bitch EPICLY about developers taking time away from work on the single player portion of games to work on multiplayer. Somehow that's "BAD", but when a developer decides the opposite, that they've made on online game and they're going to polish it like crazy, somehow that's "BAD" too. WTF!? You're basically asking everyone to work on just stuff "you" like. Guess what? There's already a fuckton of stuff that you like. Even new stuff.

And you got both barrels because you keep posting this shit. Good, we get it, you're cranky and you hate multiplayer, be it co-op or MMOs or whatever else you post about tomorrow or the next day. Maybe confine the subject to 1 post a week instead of 1 per day (or every other day)?
Post edited July 03, 2012 by orcishgamer
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carnival73: I think developers have gotten lazy and given up coding A.I.
Mine has some A.I too, but you can only cram so much of it on a server that you expect thousands of users to share.

You have to be pragmatic about resource usage unless you plan on charging an arm and a leg for the privilege to play your game.

On a single player game with a LAN component, you can expect a single machine to have to handle the A.I for maybe a 12 players scale tops.

So yeah, single player games have access to more computing resources to handle a resource intensive A.I so it's more feasible to go wild with the A.I (why many opt not to take this route is a mystery to me... not playing around computer controlled agents that are as dumb as a rock enhance the experience a great deal more than a marginal improvement on the graphics).

Scrapping the A.I completely simplify matters a great deal for games that are run on a server so I can definitely understand the trend.
Post edited July 03, 2012 by Magnitus
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orcishgamer: And you got both barrels because you keep posting this shit. Good, we get it, you're cranky and you hate multiplayer, be it co-op or MMOs or whatever else you post about tomorrow or the next day. Maybe confine the subject to 1 post a week instead of 1 per day (or every other day)?
Somebody give that raging lunatic a medal!

I am also a primarily SP gamer. But I do play the occasional MP games. for 99% of the time I play with complete strangers found at random. And it works great. Games like L4D play great with anonymous buddies. Or ME 3. But also competitive games like Section 8 were a blast, even though I didn't knew anybody on the servers I played.

Very often, people who don't like multiplayer come into a game with that notion and just want to see it reinforced. They don't want to have an actual experience. The OP certainly sounds like this.